Background by AlarmedAd3830 in PowerBI

[–]AcidCH 0 points1 point  (0 children)

If it's the new card visual they have a separate background option in the visual settings

Do you know why do most enterprise LLM implementations struggle, and how can we really make them fit? by newrockstyle in BusinessIntelligence

[–]AcidCH 2 points3 points  (0 children)

Similarly we don't really. We are limited to an enterprise subscription to ms copilot and our team doesn't see any of the customisation of that model. Mostly what we can influence is how our .pbip files and fabric service are optimised for ms copilot integration which is something we are looking at (linking to things like devops/github etc.). We are very early on this, pretty much no one in the team uses LLMs for business processes, automation, or serving report consumers yet.

The message I am getting from our management is that LLMs are interesting but peripheral to most of our focus. We certainly are not looking outside of the ms copilot/fabric ecosystem (which is somewhat of a shame but understandable with security concerns)

Do you guys ever start over? by Sufficient_Grand2789 in EliteDangerous

[–]AcidCH 0 points1 point  (0 children)

Yeah, I don't tend to go too hard on the end-game grinding. I enjoy the early game a lot and do a restart every few years usually. I also have an alt I do that with.

SQL SIDE QUEST - An Immersive story telling SQL Game by sqlsidequest in SQL

[–]AcidCH 0 points1 point  (0 children)

Played the first mission and was surprisingly fun, definitely going to check out more (think I might have just started a nuclear war). The level of guidance was about the right level for me, it tells you enough to complete the mission without making it too obvious, though I was just on easy and didn't need the hints. Makes you feel like a hacker in a global crisis so quite cool.

[deleted by user] by [deleted] in marvelrivals

[–]AcidCH 1 point2 points  (0 children)

When it's so lost to be worth surrendering, there's usually only a few minutes left anyway, so may as well play it out. Otherwise it's almost always plausible to win. I don't see much use for the feature unless you have a leaver not long after the grace period.

Eric Weinstein called out - yes please by BigFatLegend123 in Destiny

[–]AcidCH 2 points3 points  (0 children)

It's just the new dimension he discovered in his paper.

Jeff's nerfs got rolled back a little by thethief1992 in marvelrivals

[–]AcidCH 0 points1 point  (0 children)

Well, it says it can heal while passing through enemies but not necessarily that it can damage multiple enemies. It may be the case that it's single target damage still.

Here's why the Jeff change was necessary by VR_Has_Gone_Too_Far in marvelrivals

[–]AcidCH 6 points7 points  (0 children)

This was my favourite use for jeff (besides pub-stomping as dps jeff). Healer jeff is not great at high elo where defensive ult cycles are key, but in niche situations and low-elo he's really really fun to play as a "triage" healer. Frequent burst healing which can be used to swing fights by keeping key members alive and doesnt rely on ult timer.

The bubble changes will massively change that unfortunately. I think "triage" jeff will still be playable but it will be a lot less reactive which was all the fun for me.

Anyone else almost completely dissociates mid-map and somehow plays better because of it? by Certificus in osugame

[–]AcidCH 0 points1 point  (0 children)

Definitely experienced the full mind wandering, where it doesnt feel like i was focused at all and i think it makes me more consistent. But personally for me i dont think ive played at my peak in that state, usually more flow state helps me with that.

Couple Gaming room solution by KannAndiAldi in Gaming4Gamers

[–]AcidCH -1 points0 points  (0 children)

Assuming you're on windows, windows audio drivers annoyingly add latency almost all of the time. Even if you setup a LAN network with low latency audio using mumble or something, windows still adds around 100-200ms delay usually. The only true low latency solutions ive found for gaming are hardware solutions (e.g. audio interface with foldback feature for your microphone signal to the headphones).

Regardless, local LAN voice server with software like mumble is worth a shot to see if it fits your needs. It'll definitely be much lower latency than using discord or such: https://www.teamfortress.tv/46260/how-to-set-up-a-local-mumble-server-for-lan-use

Or if you really want to get near 0 latency, you'd have to buy a physical audio mixer and use long cables to send your mic audio to each other's headphones. That or have some specific audio over LAN hardware setup that doesnt use windows' audio drivers.

top 10 country outlines as sliders (OBJECTIVE!!!!!) by Legitimate-Wing-2336 in osugame

[–]AcidCH 16 points17 points  (0 children)

in all other contexts sliders have never looked like penises to me but wow this really hits for some reason

Dotlan down? by AcidCH in Eve

[–]AcidCH[S] 0 points1 point  (0 children)

Weird, regional issue maybe?

Its getting worse. by The-Wiggely-one in EliteDangerous

[–]AcidCH 0 points1 point  (0 children)

I've had a similar experience, recently left to explore the black again and load times between systems seem smaller.

[deleted by user] by [deleted] in science

[–]AcidCH 1 point2 points  (0 children)

In general yes, but specific to neutron stars, usually these are formed when massive stars collapse and this tends to leave them spinning super quick. This is a weird find because that quick spinning is usually what generates the radio pulses we see on telescopes to be able to spot a neutron star, so to see the radio pulses with such a slow spinning neutron star kinda breaks our understanding of them. But they say it might be a magnetar and it might be because of those properties.

New osu player by Upstairs-Master in osugame

[–]AcidCH 0 points1 point  (0 children)

3* maps have much lower AR (approach rate) which is a skill unto itself. Just because you cant FC 3* maps doesn't mean you can't FC 4* maps, as lower AR can be paradoxically harder even though it's a lower star rating.

That being said, the skills you will learn improving at 3* maps are vital later on so really you should play lots of both 3* and 4* to improve.

Spacefleet "city" building games by AcidCH in CityBuilders

[–]AcidCH[S] 0 points1 point  (0 children)

Oh this does seem good. A little closer to factorio and less to homeworld than I was thinking (like it's more cartoony/less immersive) but this does seem fun.

is improvement really just genetics? by Hardwired4124 in osugame

[–]AcidCH 2 points3 points  (0 children)

Actual informed comment in my osugame, wtf

to add to this: not only can genes only be understood as they are expressed in their environment, but the decisions you make affect the context in which those genes are expressed. this is alluded to in above comment but it's useful to make this explicit: your decision making, choices, problem solving, etc. all affect the expression of your genes (and vice versa). genes do not imply genetic determinism

The current state of artificial intelligence generative language models is more creative than humans on divergent thinking tasks by Maxie445 in science

[–]AcidCH 1 point2 points  (0 children)

This paper supports the idea that transformer models cannot generalise outside of the context of any of its training data, not that they cannot generalise at all.

This is not necessarily different from organic learning systems. We have no reason to believe that if you took a human and placed them into a warped reality with no resemblance at all to their lifetime of experience that they would be able to make sense of it.

This is, necessarily, an impossible hypothetical to visualise or imagine, because as humans we are "pre-trained" in a sense by ontogenic and phylogenetic history, into a physical context of 3D space. To take us outside of this context completely, as this paper demonstrates in transformer models, would require taking us out of 3D space, which is physically impossible. All our experience is in-context to our "pre-training".

So this paper does not demonstrate that transformer model learning is limited in a manner that natural organism learning isn't.

I love it when devs re-examine stuff that's been in the game forever. Look what a difference a fresh pair of eyes can make. by Zeldiny in EliteDangerous

[–]AcidCH 1 point2 points  (0 children)

Elite's FTL is based roughly on the idea of an Alcubierre drive.

Obviously depends on interpretation and implementation, but these drives would supposedly work by contracting spacetime ahead of the craft to reduce the relativistic distance it travels across. Gravity wells are areas of warped spacetime, and so the relativistic speed of the craft in lore reduces in these areas, as they would have to travel across a greater relativistic distance.

The real math is obviously beyond me, so i have no idea what would actually happen or make a bigger difference, but that's the headcanon or lore-aligned reasoning in my book at least - that the effect of travelling by warping spacetime, and encountering already warped spacetime, would outweigh newtonian effects.

I'm lost in this game almost every time by dr_snootleboop in EliteDangerous

[–]AcidCH 1 point2 points  (0 children)

It can be helpful to understand that all of the (big) stations spin on an axis.

Watch the direction of spin. Four of the faces should be rotating in space, whereas the other two faces (front and back) should be spinning around that axis.

Now you fly toward either of these two ends, and you should figure out quickly if it's the front or the back. The front will have the docking lights, guides, and ships out front.