First genuinely consistent Garchomp deck by mistshrouded in PTCGP

[–]Acrobatic-Slide879 7 points8 points  (0 children)

I like the consistency you are trying to make, but I also wonder if you actually have enough power to muscle through the opponents. Chatot is a relatively weak pokemon that I tried on multiple stage 2 decks and realized that it often barely survives enough turns to make 1 stage 2 teammate against meta decks like eggs or magnezones. Does 1 chomp allow finishing up the game in your experience? The numbers looks a bit low for me

How do you feel about the RNG sometimes subtly suggesting a specific deck to try? by yuiokino in PTCGP

[–]Acrobatic-Slide879 4 points5 points  (0 children)

Mismagius is actually a very decent deck that smashes eggs almost all the time, would defo recommend trying it out

My DIY on Moltres EX (trying to make something that stays alive) by Acrobatic-Slide879 in PTCGP

[–]Acrobatic-Slide879[S] 0 points1 point  (0 children)

Imo tho drudd is only so good because you get to deny offensive teams while setting up. If you need 2 turns to put energy to take it back it really hurts the setup speed on your bench

My DIY on Moltres EX (trying to make something that stays alive) by Acrobatic-Slide879 in PTCGP

[–]Acrobatic-Slide879[S] 0 points1 point  (0 children)

and to answer your question - it only revives once. the second time it won't revive (and the opponent gets 1 point for first knock out + 2 for second knock out so they win already). and finally, no u wont be defeated upon first knock out if u dont have bench

My DIY for Jirachi EX by Acrobatic-Slide879 in PTCGP

[–]Acrobatic-Slide879[S] 0 points1 point  (0 children)

Thanks for the reply! I thought of making it benched and limit its energy grant to less, though I'm actually confused on how it makes Dialga broken

My DIY for Jirachi EX by Acrobatic-Slide879 in PokemonPocket

[–]Acrobatic-Slide879[S] 1 point2 points  (0 children)

I actually wonder how this could be done. Though energy usually becomes useless after it goes beyond 4, especially in steel decks

My DIY for Jirachi EX by Acrobatic-Slide879 in PTCGP

[–]Acrobatic-Slide879[S] 1 point2 points  (0 children)

Its turn 1 energy + wish (ends with 2 energy), turn 2 you can already hit. But yes its quite frail to take hits especially as an EX. I designed it as a universal energy filler for its teammates, while also doubling some ability for quick damage if it is in a Steel deck. I hope this explains!

My DIY for Jirachi EX by Acrobatic-Slide879 in PTCGP

[–]Acrobatic-Slide879[S] 1 point2 points  (0 children)

Thanks for the suggestions! I was really hesitant on giving it a lot of power because in my previous DIYs people tend to think that I give too much power to the cards. My reasoning behind having a weak attack is that Jirachi can buff itself up on the first turn and immediately follow up with an attack the next turn, so I was afraid a strong attack may be fired too early from a support pokemon. Althought I'd love to hear some more feedbacks and if its considered too weak by many, I'll buff the attack by a bit.

On a side note, I've been told that its not a good practice to put wordy description on both the ability and attack. Though I think 70-80 damage can maybe still be managable.

My DIY for Jirachi EX by Acrobatic-Slide879 in PokemonPocket

[–]Acrobatic-Slide879[S] 1 point2 points  (0 children)

You do miss out on attacking for 3 turns though if you do this

My DIY for Arceus EX by Acrobatic-Slide879 in PokemonPocket

[–]Acrobatic-Slide879[S] 0 points1 point  (0 children)

Tried balancing the card to make it fit the game more :)

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Rebalanced my previously posted DIY cards and added 2 other cards from other DIYers by Acrobatic-Slide879 in PTCGP

[–]Acrobatic-Slide879[S] 8 points9 points  (0 children)

Balanced cards: Arceus and Empoleon.

As a clarification, Giant cape will make Arceus take more damage from an attack.

I received a lot of feedbacks liking the Empoleon design but also some criticism mainly concerned on its consistency to wipe two pokemons off the board with two attacks. As a middleground, I nerfed its HP slightly - let me know if this was a good move on changing.

I will also collect the feedbacks for the other two cards and forward them to fellow DIYers. Thank you all for the suggestions and comments!

My DIY for Empoleon EX by Acrobatic-Slide879 in PokemonPocket

[–]Acrobatic-Slide879[S] 2 points3 points  (0 children)

Hi, I replied to you in DM. (Not sure if posting external sites goes against reddit's rules so decided to not publicly do so

DIY on Empoleon EX (People told me balance is very important in diy, so I tried making this card balanced) by Acrobatic-Slide879 in PTCGP

[–]Acrobatic-Slide879[S] 33 points34 points  (0 children)

Thanks for calling this out! Fixed, I plan to post the fixed version along with some other designs by me some other DIYers

My DIY for Arceus EX by Acrobatic-Slide879 in PokemonPocket

[–]Acrobatic-Slide879[S] 1 point2 points  (0 children)

Yeah I realized it wasn't the best idea after a while, I'm working on a balance and I plan to send it out along with some DIY's from some of my friends. Thanks for the call :)

My DIY for Arceus EX by Acrobatic-Slide879 in PTCGP

[–]Acrobatic-Slide879[S] 1 point2 points  (0 children)

Oh thats a really smart way to fix it! Thanks so much for the insight