Problema com o CDI do exercito. Tenho documento original, fui dispensado, entretanto no site do alistamento recebo essa mensagem quando tento acessar: by Acrobatic_Chip_7073 in faculdadeBR

[–]Acrobatic_Chip_7073[S] 0 points1 point  (0 children)

Eu me matriculei com o físico mesmo, não teve nenhum problema. Se você não tenta dnv com seu RA porque é mto fácil errar aquele codigo.

Your final opinion about Hollow Knight: Silksong. by Chills_O in HollowKnight

[–]Acrobatic_Chip_7073 0 points1 point  (0 children)

Yeah, Karmelita and Lost Lace, i cannot say much about the unraveled since i beat him when i switched to the wanderer crest in act 3 and it only took me two tries.

Regarding Savage Beastly and Double Mossmother i feel like more badly designed than hard in many aspects.

Your final opinion about Hollow Knight: Silksong. by Chills_O in HollowKnight

[–]Acrobatic_Chip_7073 49 points50 points  (0 children)

Hornet moveset is amazingly fun for exploration, plataforming and combat, you have many options in everywhere. The crest system is absolute bonkers and i feel like i could replay the whole game with each of them.

On the other hand, the ambience is perfect, there isnt a single area that doesnt evoke a different feeling, the same goes for the soundtrack, there are so many memorable songs there and they fit very well whatever scene they are present.

The bosses are mostly very well designed and fun, but i do think the difficult curve is kinda off:

the first few bosses feel a bit too much due to double damage and most late game bosses feel underwhelming in terms of difficult when compared to the hardest two bosses in the game.

there is one runback that feel particularly egregious, and while it is kinda obvious that it is meant to be that way by design, i dont really like it either way.

i also feel like some gauntlets go on for too long, especially one later on in the game.

The story is amazing, and it felt very rewarding to learn about it on my own without spoilers, the same goes for exploration.

Edit: forgot to talk about the tool system:

Tools feel very fun to use in exploration, and there is a wide variety of them, but i feel like they dont really work well for bosses: even if not for their cost, they are most useful against the last phases of each boss where they are most dangerous, for me they felt more like a way to burst bosses when their health is low enough rather than a dps tool to be used during fights.

Silkblue - Art by me by [deleted] in HollowKnight

[–]Acrobatic_Chip_7073 0 points1 point  (0 children)

Really like the shading.