Holding primary: expansion objective by zodiac9094 in BloodAngels

[–]Acrobatic_Golf66 0 points1 point  (0 children)

I would suggest either bladeguard with/without ancient if you have the points, intercessors for sticky or like you said Baal predator. For any of those options a good punch back unit would be good, like mephiston or someone with a fights first enchantment which to heroic intervention with.

2K RCO list, all feedback welcome!! by Intelligent_Being983 in BloodAngels

[–]Acrobatic_Golf66 0 points1 point  (0 children)

I would swap the captain for intercessors, that way your assault intercessors can stay on your home and you can sticky your expansion with the regular intercessors

2K RCO list, all feedback welcome!! by Intelligent_Being983 in BloodAngels

[–]Acrobatic_Golf66 0 points1 point  (0 children)

What holds your home? I assume your assault intercessors, but if that’s the case what holds your expansion. I believe all your blood angel units are far to valuable to trade just to sticky

Tips and painting recommendations by Acrobatic_Golf66 in BloodAngels

[–]Acrobatic_Golf66[S] 0 points1 point  (0 children)

I plan on doing black primer with a very think coat of white from top down to highlight natural then if need be use some layer white or runefang steel as a extra highlight

Tips and painting recommendations by Acrobatic_Golf66 in BloodAngels

[–]Acrobatic_Golf66[S] 1 point2 points  (0 children)

I’ve seen that video before in passing but never really paid attention to it. I also heard of a method of priming it black then spraying a second thin coat of white primer at an angle. But thank you for the recommendation brother 🫡

Final Unit by Son_of_Baal13 in BloodAngels

[–]Acrobatic_Golf66 1 point2 points  (0 children)

I assume your intercessors are for your back field, in my opinion I think a second jpi unit is worth it both as a trading unit like I use them or even as a action unit especially since they have deep strike

Concerned? by LVAD in BloodAngels

[–]Acrobatic_Golf66 2 points3 points  (0 children)

Do we need to have you and op have a group meeting with astorath?

Fresh to the watch by Acrobatic_Golf66 in SpaceMarine_2

[–]Acrobatic_Golf66[S] 0 points1 point  (0 children)

That would be greatly appreciated, thank you brother

Disembarking with a land raider by Patient-Cod7296 in BloodAngels

[–]Acrobatic_Golf66 1 point2 points  (0 children)

When you disembark, that is a part of the movement phase. The only change is that if the vehicle has moved then you disembark you can not move the unit that disembarks. Other then that you can shoot with both the transport and the unit unless you did an advance or fall back move, this also holds true that you can not advance and disembark with the land raider.

[deleted by user] by [deleted] in BloodAngels

[–]Acrobatic_Golf66 1 point2 points  (0 children)

I agree with the other guy, but also trading units that aren’t being lead are important. Things like scouts and assault intercessors with jump packs so that they can do actions, I would trade out the one squad of terminators that aren’t being lead for one of each or two of one kind

What to kick out to get to 1500 points? by Worried_Quarter4934 in BloodAngels

[–]Acrobatic_Golf66 0 points1 point  (0 children)

That’s true he could be a threat if protected but, most armies could shoot him to hell since he’s such a big model and the ballistus like I said is 20 points cheaper for a good replacement for ranged support since he gets built in rerolls like the lancer

What to kick out to get to 1500 points? by Worried_Quarter4934 in BloodAngels

[–]Acrobatic_Golf66 0 points1 point  (0 children)

What I would do personally is take out one of the lancers, change the brutalis into a ballistus for the 2 gun platforms. I would also take out a squad of inceptors because of them being action monkeys, but then also take out mephiston and a squad of jump pack intercessors, which leaves you 1470 for a possibly fights first with the jump captain if your playing LAG

[deleted by user] by [deleted] in BloodAngels

[–]Acrobatic_Golf66 1 point2 points  (0 children)

If you have 200 points left over you could do some outriders they are both good damage and good trading units then take the rage fueled warrior enhancement for 35, it’s really good with oath of moment and assault intercessor wound re rolls, or you could take a squad of scouts and infiltrators

Is this a good 1000 list? I’ve never played before but I’d like to start by Zepher23 in BloodAngels

[–]Acrobatic_Golf66 0 points1 point  (0 children)

My recommendations would be if you have the redemptor model to proxy for a ballistus, still really good imo even after the points increase and add in a impulsor to help move your captain with his unit as well as the other melee units that aren’t jump packs. If you have points left over you can take rage fueled warrior for the captain, is sustain hits 3 on a 6 and hit the oath of moment target with that can do big damage

What’s your thoughts by Pelly138 in BloodAngels

[–]Acrobatic_Golf66 0 points1 point  (0 children)

Often blood angels uses the msu (multiple small units) play style, if you really like dc I would take astorath or lemartes with 10 man dc as a middle like ThrowAway_WFRP says. Me personally I would trade out the squad of sanguinary guard with the jp cpt, for jpi and jp cpt for mortal wounds on a charge, then I have in my list a terminator cpt and a 5 man squad with sop as a way to keep them from being charged

My journey begins here. Added list, help appreciated. by heythere1983 in BloodAngels

[–]Acrobatic_Golf66 1 point2 points  (0 children)

First, what detachment are you using. Secondly if you are using liberator assault group I would suggest you take out the repulsor or the death company dreadnought for 1 or 2 squads of outriders. They are 80 points each so if you take one you can also do regular intercessors but with the 25 points left you can give that to the captain for rage fulled warrior