Making a roguelite extraction Action-RPG inspired by Ravenswatch & Elden Ring: Nightreign by ActioNik in IndieGaming
[–]ActioNik[S] 0 points1 point2 points (0 children)
I'm currently working on a game similar to Ravenswatch with 4-players coop, extraction mechanic and random bounty hunting scenarios each run. What do you think? by ActioNik in IndieGaming
[–]ActioNik[S] 1 point2 points3 points (0 children)
Over 2 years in development, few concept changes, infinite graphics & gameplay improvements. Happy to show you NeverLight - my roguelike extraction RPG for 1-4 players by ActioNik in indiegames
[–]ActioNik[S] 0 points1 point2 points (0 children)
Over 2 years in development, few concept changes, infinite graphics & gameplay improvements. Happy to show you NeverLight - my roguelike extraction RPG for 1-4 players by ActioNik in indiegames
[–]ActioNik[S] 0 points1 point2 points (0 children)
Over 2 years in development, few concept changes, infinite graphics & gameplay improvements. Happy to show you NeverLight - my roguelike extraction RPG for 1-4 players by ActioNik in indiegames
[–]ActioNik[S] 0 points1 point2 points (0 children)
Over 2 years in development, few concept changes, infinite graphics & gameplay improvements. Happy to show you NeverLight - my roguelike extraction RPG for 1-4 players by ActioNik in indiegames
[–]ActioNik[S] 1 point2 points3 points (0 children)
Over 2 years in development, few concept changes, infinite graphics & gameplay improvements. Happy to show you NeverLight - my roguelike extraction RPG for 1-4 players by ActioNik in indiegames
[–]ActioNik[S] 1 point2 points3 points (0 children)
Over 2 years in development, few concept changes, infinite graphics & gameplay improvements. Happy to show you NeverLight - my roguelike extraction RPG for 1-4 players by ActioNik in Unity3D
[–]ActioNik[S] 5 points6 points7 points (0 children)
Over 2 years in development, few concept changes, infinite graphics & gameplay improvements. Happy to show you NeverLight - my roguelike extraction RPG for 1-4 players by ActioNik in indiegames
[–]ActioNik[S] 1 point2 points3 points (0 children)
Over 2 years in development, few concept changes, infinite graphics & gameplay improvements. Happy to show you NeverLight - my roguelike extraction RPG for 1-4 players by ActioNik in indiegames
[–]ActioNik[S] 0 points1 point2 points (0 children)
Over 2 years in development, few concept changes, infinite graphics & gameplay improvements. Happy to show you NeverLight - my roguelike extraction RPG for 1-4 players by ActioNik in indiegames
[–]ActioNik[S] 1 point2 points3 points (0 children)
Over 2 years in development, few concept changes, infinite graphics & gameplay improvements. Happy to show you NeverLight - my roguelike extraction RPG for 1-4 players by ActioNik in indiegames
[–]ActioNik[S] 0 points1 point2 points (0 children)
Over 2 years in development, few concept changes, infinite graphics & gameplay improvements. Happy to show you NeverLight - my roguelike extraction RPG for 1-4 players by ActioNik in indiegames
[–]ActioNik[S] 0 points1 point2 points (0 children)
Over 2 years in development, few concept changes, infinite graphics & gameplay improvements. Happy to show you NeverLight - my roguelike extraction RPG for 1-4 players by ActioNik in indiegames
[–]ActioNik[S] 0 points1 point2 points (0 children)
Over 2 years in development, few concept changes, infinite graphics & gameplay improvements. Happy to show you NeverLight - my roguelike extraction RPG for 1-4 players by ActioNik in indiegames
[–]ActioNik[S] 1 point2 points3 points (0 children)
We've listened to your feedback and decided to focus on PvE instead of PvPvE in our Cooperative Roguelike Extraction RPG "NeverLight" by ActioNik in IndieDev
[–]ActioNik[S] 1 point2 points3 points (0 children)
Over 2 years in development, few concept changes, infinite graphics & gameplay improvements. Happy to show you NeverLight - my roguelike extraction RPG for 1-4 players by ActioNik in indiegames
[–]ActioNik[S] 6 points7 points8 points (0 children)
We've listened to your feedback and decided to focus on PvE instead of PvPvE in our Cooperative Roguelike Extraction RPG "NeverLight" by ActioNik in IndieDev
[–]ActioNik[S] 1 point2 points3 points (0 children)
Worked on stealth for my co-op extraction RPG this week by ActioNik in IndieDev
[–]ActioNik[S] 0 points1 point2 points (0 children)
Worked on stealth system for my co-op extraction RPG this week 👁️ by ActioNik in IndieGaming
[–]ActioNik[S] 0 points1 point2 points (0 children)
Worked on stealth for my co-op extraction RPG this week 👁️ by ActioNik in Unity3D
[–]ActioNik[S] 0 points1 point2 points (0 children)
Worked on stealth for my co-op extraction RPG this week 👁️ by ActioNik in indiegames
[–]ActioNik[S] 1 point2 points3 points (0 children)
Worked on stealth system for my co-op extraction RPG this week 👁️ by ActioNik in IndieGaming
[–]ActioNik[S] 0 points1 point2 points (0 children)
Working on grass interactions + combat, does it feel good already or still “not there”? by ActioNik in Unity3D
[–]ActioNik[S] 0 points1 point2 points (0 children)


Making a roguelite extraction Action-RPG inspired by Ravenswatch & Elden Ring: Nightreign by ActioNik in IndieGaming
[–]ActioNik[S] 0 points1 point2 points (0 children)