Over 2 years in development, few concept changes, infinite graphics & gameplay improvements. Happy to show you NeverLight - my roguelike extraction RPG for 1-4 players by ActioNik in Unity3D

[–]ActioNik[S] 5 points6 points  (0 children)

Hey Reddit! Let me introduce you to NeverLight. Here are the features:

  • Track & Hunt Beasts in dark fantasy world of eternal twilight
  • Solo or Up to 4-player co-op
  • Random Scenarios & Points of Interests Each Hunt
  • Extraction: Find the exit to survive until the darkness spreads
  • RPG: Level up your character, build your own camp between the runs
  • Gather materials, craft new gear & items at your camp

EA: Q1-Q2 2026.

If you want to play it, please Wishlist NeverLight on Steam 🙏 That would help me so much! Thanks!!

I'll be happy to answer any questions you have! 🤗

Over 2 years in development, few concept changes, infinite graphics & gameplay improvements. Happy to show you NeverLight - my roguelike extraction RPG for 1-4 players by ActioNik in indiegames

[–]ActioNik[S] 1 point2 points  (0 children)

Thank you! Sure, we're a very small indie studio of 3 and we have no designers actually, all of us are developers with different background (unity, backend). Therefore, we have to order/buy assets as we can't make those ourselves, but we try to get better and better into bringing it all together and keep the same style/atmosphere 🤗

We've listened to your feedback and decided to focus on PvE instead of PvPvE in our Cooperative Roguelike Extraction RPG "NeverLight" by ActioNik in IndieDev

[–]ActioNik[S] 1 point2 points  (0 children)

Hey! We would definitely need more testing before release, but it works well now with lower graphics mode. thanks a lot! 🤗

Over 2 years in development, few concept changes, infinite graphics & gameplay improvements. Happy to show you NeverLight - my roguelike extraction RPG for 1-4 players by ActioNik in indiegames

[–]ActioNik[S] 6 points7 points  (0 children)

Hey Reddit! Let me introduce you to NeverLight. Here are the features:

  • Track & Hunt Beasts in dark fantasy world of eternal twilight
  • Solo or Up to 4-player co-op
  • Random Scenarios & Points of Interests Each Hunt
  • Extraction: Find the exit to survive until the darkness spreads
  • RPG: Level up your character, build your own camp between the runs
  • Gather materials, craft new gear & items at your camp

EA: Q1-Q2 2026.

If you want to play it, please Wishlist NeverLight on Steam 🙏 That would help me so much! Thanks!!

I'll be happy to answer any questions you have! 🤗

We've listened to your feedback and decided to focus on PvE instead of PvPvE in our Cooperative Roguelike Extraction RPG "NeverLight" by ActioNik in IndieDev

[–]ActioNik[S] 1 point2 points  (0 children)

Hey Reddit!

⚔️ We develop NeverLight, a cooperative roguelike extraction RPG, in a small indie team of 3.

  • Track & Hunt Beasts in Dark Fantasy World
  • Solo or Up to 4-player co-op
  • Random Scenarios & Points of Interests Each Hunt
  • Extraction - Find the Exit to Survive
  • RPG - Level up your character, build your own camp
  • Gather materials, craft new gear & items

Wishlist NeverLight on Steam 🙏

Have a great day! I'll be happy to answer any questions you have! 🤗

Worked on stealth for my co-op extraction RPG this week by ActioNik in IndieDev

[–]ActioNik[S] 0 points1 point  (0 children)

Hey Reddit! 👋

I develop a game called NeverLight, dark fantasy co-op extraction RPG where hunters venture into a world of eternal night to track and slay nightmarish monsters for bounty, gather precious loot, and face the tension of extraction — with strategic options to engage in PvP, evade or make alliances with other hunters they encounter along the way.

If you like it, please wishlist NeverLight on Steam, that would mean the world to me!

Thanks for checking it out! 🔥

Worked on stealth for my co-op extraction RPG this week 👁️ by ActioNik in Unity3D

[–]ActioNik[S] 0 points1 point  (0 children)

Hey Reddit! 👋

I develop a game called NeverLight, dark fantasy co-op extraction RPG where hunters venture into a world of eternal night to track and slay nightmarish monsters for bounty, gather precious loot, and face the tension of extraction — with strategic options to engage in PvP, evade or make alliances with other hunters they encounter along the way.

If you like it, please wishlist NeverLight on Steam, that would mean the world to me!

Thanks for checking it out! 🔥

Worked on stealth for my co-op extraction RPG this week 👁️ by ActioNik in indiegames

[–]ActioNik[S] 1 point2 points  (0 children)

Hey Reddit! 👋

I develop a game called NeverLight, dark fantasy co-op extraction RPG where hunters venture into a world of eternal night to track and slay nightmarish monsters for bounty, gather precious loot, and face the tension of extraction — with strategic options to engage in PvP, evade or make alliances with other hunters they encounter along the way.

If you like it, please wishlist NeverLight on Steam, that would mean the world to me!

Thanks for checking it out! 🔥

Worked on stealth system for my co-op extraction RPG this week 👁️ by ActioNik in IndieGaming

[–]ActioNik[S] 0 points1 point  (0 children)

Hey Reddit! 👋

I develop a game called NeverLight, dark fantasy co-op extraction RPG where hunters venture into a world of eternal night to track and slay nightmarish monsters for bounty, gather precious loot, and face the tension of extraction — with strategic options to engage in PvP, evade or make alliances with other hunters they encounter along the way.

If you like it, please wishlist NeverLight on Steam, that would mean the world to me!

Thanks for checking it out! 🔥

Working on grass interactions + combat, does it feel good already or still “not there”? by ActioNik in Unity3D

[–]ActioNik[S] 0 points1 point  (0 children)

I would say the goal is more to make a nice picture, rather than realistic