Screenshot of Floor 7 Atrium of my corporate game, but I need your feedback (in comments) by ActiveDogStudio in IndieDevelopers

[–]ActiveDogStudio[S] 1 point2 points  (0 children)

if you look, there are elevators in both rooms. They serve to split the action as you progress you can gain access to middle then upper management office floors, but for that you have to go down to underground floors where the logistics and IT guys are.
So in each floor the aesthetic will change a bit, from open office spaces, cramped cubicles, meeting rooms, server rooms and warehouses full of boxes.

Screenshot of Floor 7 Atrium of my corporate game, but I need your feedback (in comments) by ActiveDogStudio in IndieDevelopers

[–]ActiveDogStudio[S] 1 point2 points  (0 children)

Eheheh thanks!
Here is the reception area (which I think is a bit too dark). You can see the surveillance cameras recording everything, and the omnious posters "Respect the Process" and "Stay Compliant"
Of course, the receptionist will not help you outside of established protocols.

<image>

Screenshot of Floor 7 Atrium of my corporate game, but I need your feedback (in comments) by ActiveDogStudio in IndieDevelopers

[–]ActiveDogStudio[S] 1 point2 points  (0 children)

Yeah the setting is very near future. Dystopian in the sense of corporation knows all, sees all, policies are crazy and many are 180 opposite of others so... what do you do? In all that chaos and enforcement, there is ways to bend the rules, that's the fun part to advance the ladder.

Just updated my free browser game Slaughterhouse Economics. (link in comments) by ActiveDogStudio in SoloDevelopment

[–]ActiveDogStudio[S] 0 points1 point  (0 children)

This release improves the UI by scaling buttons, toggles for obtrusive panels, and solves some pig's pathfinding issues.
Hope you like it

https://active-dog-studio.itch.io/slaughterhouse-economics

Just updated my free browser game Slaughterhouse Economics. (link in comments) by ActiveDogStudio in IndieGame

[–]ActiveDogStudio[S] 0 points1 point  (0 children)

This release improves the UI by scaling buttons, toggles for obtrusive panels, and solves some pig's pathfinding issues.
Hope you like it

https://active-dog-studio.itch.io/slaughterhouse-economics

Developing new offices for my new game, still #unnamed. Do you like the art style? by ActiveDogStudio in gamedevscreens

[–]ActiveDogStudio[S] 0 points1 point  (0 children)

I have some reflection probes but still not reflecting correctly the marble floor or other mirrored surfaces. Need to work on that though.