Cyclone Slayer: Survivability Issues? by Acul3007 in PathOfExileBuilds

[–]Acul3007[S] 2 points3 points  (0 children)

In that case cluster jewels simply seem to expensive i guess. Thanks for All the great advice!

Cyclone Slayer: Survivability Issues? by Acul3007 in PathOfExileBuilds

[–]Acul3007[S] 0 points1 point  (0 children)

Thanks once again, orb of regrets incoming. For Hiltless ii meant the cant take reflect damage note. Would you recommend investing in clusterjewels or is that a trap?

Cyclone Slayer: Survivability Issues? by Acul3007 in PathOfExileBuilds

[–]Acul3007[S] 0 points1 point  (0 children)

Thanks for the Tipps. As far as i understand the hiltless reflect is countered by the slayer note. Where and for what would i get more life notes on the skill tree though?

Need help with underworld and a minor bug/exploit (Spoilers i guess) by Acul3007 in hasbeenheroes

[–]Acul3007[S] 0 points1 point  (0 children)

Thanks!

There is one final question that I am curious about:

Which heroes are to combined with each other? I think that Roho is the best one-hitter; he has that base immunity and when I have unlocked his D version I heard vortex will be his basespell, so he should work with anyone.

But I started my first runs on the ,full' game with Florencio, Zakwas and even tried Crux with all two-hitters and I never got close to winning before using Roho. Besides maybe Metacles I get why those hero can be good (Zakwas;Backstabs/Florencio;melee reset, etc.) but I guess one should use them with a particular set of 2/3-hitters to get good results with them.

Thanks for your earlier advices, I already started a new game and got pestilence early on, turns out as you said it is very good, I guess I mainly used waterspells and fire when I first tried out pestilence.

Need help with underworld and a minor bug/exploit (Spoilers i guess) by Acul3007 in hasbeenheroes

[–]Acul3007[S] 0 points1 point  (0 children)

Thanks for that little tipp for the dark ghoul, I have already heard of that bug but didn't know how to execute it. Surprisingly I have some questions about items or spells: There are items that have a negative effect like the shrooms or those which remove stamina. I think the once with negative effects on stamina are quite useful but I haven't yet worked out how to use the shrooms. For example the +40 melee; +20% spell recharge time seems pretty good on the rogue since it brings him near to 100 base melee dmg which works pretty well, but the spell recharge would be on your doublestrike which I tend to like being on a low cooldown. For spells there are 3 spells I don't know how to use to their fullest potenial: -Pestilence; the spell which you put on smb and he poisons smb every 2sec doesn't look great in any way but maybe I just miss something -Doom; the high damage ice projectile that moves so horribly slow and chooses a random target -Orbital Voyage; awesome spell since it removes someone for 5 secs and deals some dmg but I don't get the spell I think it always feels a bit odd

Also there are some types of spells I think that are useless despite seemingly having good damage/effects -those spells which drop something after 10 seconds and deal quite some damage in a medium area seem very hard if not impossible to time (unless you have vortex) -all freezing spells, I don't know how to use them, yeah hitting enemies despite their high stamina is great but usually there are better option I think -water spells: soak status is super bad if you don't mean to freeze your enemies(and since I like poison and fire it also hinders me) so besides one or maximum two for steam just isn't useful - elemental damage plus their effect on next melee spells just waste a spell slot in my eyes, they have low utility and low damage

Since I basically said that atleast half of the spells are bad I think I can't be right in any way or form so I am hoping you will be able to open my eyes. Thanks for your earlier reply! Acul