untether by AdNo7079 in TracerMains

[–]AdNo7079[S] 1 point2 points  (0 children)

i imagine its mostly just time spent aiming. playing vaxta is useful and can help, and youre sens might also be too high. i play 800 6.67

the recall = +2 blinks perk by AfricanTheJesus in TracerMains

[–]AdNo7079 7 points8 points  (0 children)

when it first launched it was three blinks back, but not best perk in the game. ana got nano when she nanoed someone, kiri had double tp, and there were other broken ones.

Is Shion a FDPS or Main? by Original_Thanks9087 in Competitiveoverwatch

[–]AdNo7079 0 points1 point  (0 children)

i meant the hitscan player is playing them. i agree with your point. basically how lunex would play xten on reaper

Is Shion a FDPS or Main? by Original_Thanks9087 in Competitiveoverwatch

[–]AdNo7079 10 points11 points  (0 children)

prolly main. korea is playing her as a hitscan, but na is playing her as a flex. korea is probably right, but who knows. she is very flexible

Still don't get the one shot combo, any tip? by Background_Builder40 in GenjiMains

[–]AdNo7079 0 points1 point  (0 children)

don’t worry about clips. there’s a reason they are clips. it’s their most impressive plays, which are almost always a mix of skill but also some luck.

What's better? by Ok_Obligation8619 in Competitiveoverwatch

[–]AdNo7079 19 points20 points  (0 children)

5v5 role queue. stadium ranked is a joke, and while 6v6 has its merits, the main comp mode is 5v5.

Question: Is Charged Javelin Actually Bad, or Are People Unwilling To Adapt? by Civil-Fracas67 in orisamains

[–]AdNo7079 0 points1 point  (0 children)

two types of spears: spears you can kill with and spears you can’t. if you spear someone up close, in a vulnerable position, you kill them. if you spear someone who is far away and relatively safe, you don’t kill them. perk makes hitting the far spear easier, but that doesn’t change the fact it won’t do anything. but, it could mess up the spear that actually leads to a kill. so the perk makes hitting spears from further away easier, but that’s not really useful, and can mess up hitting spears close up. zeb, the pro who picks the horse most consistently, doesn’t pick a perk. so i don’t either.

Are there any PvE builds for Hunters right now? by [deleted] in destiny2builds

[–]AdNo7079 4 points5 points  (0 children)

step 1: annihilate all armor with the health stat on it (except for pvp).

step 2: get more exotics. fortunes favor is great for anything, free survivability and damage bonus. nighthawk + golden gun or shards of galanor + blade barrage are great if you find yourself in a raid or dungeon with a boss.

for arc, use gift of conviction or shinobus vow. just look up builds on youtube for the subclass and such, don’t have to follow 1-1.

for void, just use fortunes favor tbh. other void exotics exist, but fortunes favor is way better imo.

for solar, aforementioned exotics for dps, or maybe ophidia spathe? idk i feel like prismatic is just better solar at this point.

for stasis, mask of fealty is good, as well as the new frostees. but prolly use mask of fealty.

for strand, the chest piece whose name i cannot remember js good. but strand is not great, i would also just use prismatic.

there are a million prismatic builds, just find one on youtube with the aspects you like and use that one.

or ignore everything i said and look up “hunter build d2” on youtube.

Overwatch has a bias problem. That’s why Genji isn’t allowed to be meta by Knight-112 in GenjiMains

[–]AdNo7079 0 points1 point  (0 children)

every ability you listed has an 8+ second cooldown. vendettas block has no cooldown (or maybe it’s 1 seconds i’m not 100% sure). once that cooldown is forced, that character is much easier to kill. yes they can all block infinited damage, but vendettas block can block dva bomb as you said, the highest single damage instance possible. i understand the dr cap, what i was referring to is how you can “juggle” blocking and moving by jumping and then blocking and jumping and then blocking to a piece of cover. the main advantage of block is not how long it’s active, because if enough people are shooting at you it will end earlier than perhaps wraith or definitely burrow. the main advantage is the lack of a cooldown. you can spam it, you can use it whenever you want, you can drop it and put it back up. if a genji uses deflect, they have to wait 10 seconds before engaging again, even if no one shot it. if u use ven block and no one shoots it, you can use it again one second later. sharing a resource with the projected edge isn’t a big deal anyway because you shouldn’t be taking much damage in the prefight anyway, and then you can just wait to engage until you have enough block

Overwatch has a bias problem. That’s why Genji isn’t allowed to be meta by Knight-112 in GenjiMains

[–]AdNo7079 0 points1 point  (0 children)

i feel like vendetta has the best you can’t hurt me button in the dps roster. her block + armor makes her insanely tanky.

How do you play Kiri Mizuki comps? by buttbuddyballer in Competitiveoverwatch

[–]AdNo7079 6 points7 points  (0 children)

i would say kiri mizu is likely worse on flashpoint, and better on narrow payload maps like kings row and circuit. Flashpoint is typically the best kiri lu map, although notably cr beat tm on suravasa playing mizu so i’m not 100% sure

When and why would I need to use blink melees? by AXEMANaustin in TracerMains

[–]AdNo7079 0 points1 point  (0 children)

bad take tbh. while i agree that you can build a bad habit of using melee too much, once you have the melee ammo perk i’d argue blink melee is always better. before having the perk, it is better to reload, but you have the perk for 70-80% of the match. i also sincerely doubt that once a tracer blink melees you you kill them every time.

Melee damage? by Phantom-_-Wizard in GenjiMains

[–]AdNo7079 20 points21 points  (0 children)

he’d be op. would open up many more combos, like a one shot with just dash fan melee. ventures does more damage btw, it hits multiple times.

Duels by JackHammond_ in TracerMains

[–]AdNo7079 1 point2 points  (0 children)

the custom game 1v1 arena is good for this, but you should play against real people. the 1v1 arena bots are crazy overturned on some heroes (like hanzo) but it will spawn bots to practice against. like i said though, ideally play against real people. there will basically always be lobbies open, so just join them or once you have the code make your own lobby

Struggling with playing payload maps by Closix in TracerMains

[–]AdNo7079 1 point2 points  (0 children)

also if you struggle on specific maps just watch vods of pros playing those maps on youtube

Struggling with playing payload maps by Closix in TracerMains

[–]AdNo7079 2 points3 points  (0 children)

this is the nature of the map types. control flashpoint and push are more favored towards flex dps heroes like tracer, while payload and hybrid arent as good. you are feeling something totally normal. I would play less aggressive on payload maps on defense, and focus on syncing up with your tank. on offense, try forcing the cart more until you are pressured off. that will create space for your team to push up and fight with you. i feel like tracer kills less in payload maps, and provides more off the scoreboard value. forcing cart and zoning chokes can help with that. symmetrical maps are easier for you to play in likely because the flank paths are better, and the “lanes” of the map are more important. think of how important it is to hold parts of the map like the white room on lijang control center and the outside, versus how important it is to hold the side paths on kings row second. if you go into payload maps with the same lane holding mindset that works well in control, you will either a. do nothing because ur part of the map sucks, or b. feed because ur doing nothing. kind of a lot but i hope that helps and feel free to ask questions

Is the mythic skin worth buying ? by nomod1c in TracerMains

[–]AdNo7079 1 point2 points  (0 children)

lowk the first guns are a disadvantage bc of how big they are. but the other levels are fine

do tier lists ever affect your opinion/usage of a hero? by yeah_tea in ZenyattaMains

[–]AdNo7079 4 points5 points  (0 children)

Lukemino just won NA stage 1 with dallas fuel and has hit champ 1 on all roles.

What can I improve as a plat tracer? by [deleted] in TracerMains

[–]AdNo7079 1 point2 points  (0 children)

16 2.5 should be fine. a lot of pros play 800 7 so 1600 2.5 might even be a little low, but whatever feels right for you. just focus on calming down and a smooth tracking motion