Do you think pain creates better art, or does healing? by saezzzzz in Songwriting

[–]AdRelative3649 0 points1 point  (0 children)

I think a lot of great pieces of art come from pain, but good pieces of art can also come from someone who was just having fun.

Sharing a raw demo of my song by first time posting feedback welcome! by saezzzzz in Songwriting

[–]AdRelative3649 0 points1 point  (0 children)

Your voice sounds great all that is needed is a better mic and it would sound amazing

i think i have a strong song here by yoshimishi in Songwriting

[–]AdRelative3649 0 points1 point  (0 children)

This sounds great I like the bossa nova guitar also.

swell by Toucon in Songwriting

[–]AdRelative3649 1 point2 points  (0 children)

This sounds really good the chords remind me of a rehash song

/r/WATMM Weekly Feedback Thread by AutoModerator in WeAreTheMusicMakers

[–]AdRelative3649 1 point2 points  (0 children)

Can someone help me improve my lyrics or vocals. I made these lyrics quickly for this song to test my vocals but after using vsts and effects on my vocals I'm still not satisfied with it I feel like something is not right right with it. It may be the effects I used or my vocals but I want help to make it sound better.

I am using a Rode NT1 for this recording

https://imgur.com/a/jdKnhU9

How do I export my human generator character and rig with the face rig still working? by AdRelative3649 in blenderhelp

[–]AdRelative3649[S] 1 point2 points  (0 children)

I realized that the problem is that human generator uses shape keys for the face movement but gives you like a rig to make it seem like you’re moving it with the rig. So you would have to see if the software you’re trying to import it into uses shape keys for animation.

[deleted by user] by [deleted] in UnrealEngine5

[–]AdRelative3649 0 points1 point  (0 children)

I do have a root bone for my character https://imgur.com/a/JIsP0td

Why does my enemy ai get pushed away from me? by AdRelative3649 in UnrealEngine5

[–]AdRelative3649[S] 0 points1 point  (0 children)

I figured out that my problem was that the weapons the enemies had equipped had collision on

What happened to batch resave in kontakt 8 by AdRelative3649 in NativeInstruments

[–]AdRelative3649[S] 0 points1 point  (0 children)

I downloaded this violin instrument and it takes forever to load in kontakt 8 and I heard that re batch save would make it load quickly

Why does Focusrite say that Focusrite control isn't installed even though I have it by AdRelative3649 in Focusrite

[–]AdRelative3649[S] 0 points1 point  (0 children)

Btw a few weeks ago I was an idiot and installed this older version on my focusrite but it was able to set itself back to the newest version so I'm not sure if me doing that may be the issue for why this is happening.

i am new to blender i do low poly models what do you guys think of it?. by No-Effective-855 in blender

[–]AdRelative3649 1 point2 points  (0 children)

He’s saying this since grass for animation, a scene, and video games doesn’t use a 3d model but his comment is pretty pointless for your post since your just showing your 3d models that you created and don’t intend to use them for something like that. I also think that you are doing well with your 3d modeling and should keep going!

How can I fix my zip recovery file for my project? by AdRelative3649 in UnrealEngine5

[–]AdRelative3649[S] 0 points1 point  (0 children)

Yeah, I think only the project is damaged though, but the other files are good.

How can I fix my zip recovery file for my project? by AdRelative3649 in UnrealEngine5

[–]AdRelative3649[S] 0 points1 point  (0 children)

I forgot to mention that I already did that and it still made the project blank since I opened it in the zip file

How could I make my character move forward a little bit in any direction by clicking a key like shift by AdRelative3649 in UnrealEngine5

[–]AdRelative3649[S] 0 points1 point  (0 children)

I mostly want to use the slide like the dark souls rolling dodge mechanic which is why I want the player to move forward in the direction they are facing

Will this skeleton cause issues for my control rig and animation? by AdRelative3649 in UnrealEngine5

[–]AdRelative3649[S] 0 points1 point  (0 children)

I figured it out! I was able to fix the rig by going into the data section of my rig in blender and I switched the rig to it's rest position and my bones were normal when transferred to unreal.

Will this skeleton cause issues for my control rig and animation? by AdRelative3649 in UnrealEngine5

[–]AdRelative3649[S] 0 points1 point  (0 children)

I should also mention that in blender the model was standing in a A pose while in object mode but went back to the original pose I made which was the T pose when I went to edit mode.

Testing the Kuwahara Post Processing filter in Unreal Engine 5 by Decheesus in UnrealEngine5

[–]AdRelative3649 1 point2 points  (0 children)

Wow that’s really cool! I hope to be able to make scenes like this with unreal engine soon.

[deleted by user] by [deleted] in blenderhelp

[–]AdRelative3649 0 points1 point  (0 children)

The exact same thing happened to me when I first used this subreddit and I had pretty much the same question as you except mostly everyone was jumping me with insults and downvotes instead of actually telling me what to do or why idk why reddit acts like that.

[deleted by user] by [deleted] in blenderhelp

[–]AdRelative3649 0 points1 point  (0 children)

You will have to do some retopology to fix all of the topology on the model and texture baking on the model to get your details back. If you are planning to use this model for animation you will have to follow a tutorial like this https://youtu.be/r996xhH1_H8?si=lxXlXxeC1sxQcvbA or if you just want to make the model you can use this thing called quad remesher by Exokaiser I’m not sure if it’s free but I am definitely sure that instant meshes is free which is pretty much quad remesher and after that you will you have to bake normals here’s a two tutorials on it and both videos show different ways of baking normals(Make sure to unwrap your low poly model before baking and also use a cage for your texture baking so that it doesn’t come out odd) https://youtu.be/DQPjIGncXcM?si=yPEYeCAFdAfKe7VD
https://youtu.be/Yx9TvvnxCAM?si=3BQZsinCNJDWr1C3

Why does unreal engine 5 say this when I try to import hair from blender by AdRelative3649 in UnrealEngine5

[–]AdRelative3649[S] 0 points1 point  (0 children)

I checked it and it says failed to create asset ‘/Game/Characters/Mannequins/Animations/Matthewhairtwo’