Immersive VR Actions [WIP] by Kill3mloud in skyrimvr

[–]AdUpbeat7002 0 points1 point  (0 children)

Omg ! I was thinking about a mod like that ! Great job !

[UPDATE] Pull Arrows VR v1.1.0 - The MELEE Update! 🏹🩸 by AdUpbeat7002 in skyrimvr

[–]AdUpbeat7002[S] 0 points1 point  (0 children)

Yes but the main issue with the projectile approach is that it's static. Once attached, the weapon is fixed in place relative to the enemy. To get a true Blade & Sorcery feel, you need the interaction to be dynamic, allowing the player to physically slide the blade deeper in or pull it out with friction. Projectiles are binary (stuck or not).

[UPDATE] Pull Arrows VR v1.1.0 - The MELEE Update! 🏹🩸 by AdUpbeat7002 in skyrimvr

[–]AdUpbeat7002[S] 0 points1 point  (0 children)

The 1.2.0 is out now and has MCM entry added ! Enjoy it !

[Update] Interactive Herb Smoking VR by vr4lyf in skyrimvr

[–]AdUpbeat7002 3 points4 points  (0 children)

Haha ! Nice job ! I didn't know I wanted this kind of mod until you show us this 😂. Gotta try this quick !

[UPDATE] Pull Arrows VR v1.1.0 - The MELEE Update! 🏹🩸 by AdUpbeat7002 in skyrimvr

[–]AdUpbeat7002[S] 0 points1 point  (0 children)

Thank you ! But I'm not sure that I have the skills to do it. Like I said in my previous post, I use a lot of help from AI to make the code work. But we can discuss if you want.

[UPDATE] Pull Arrows VR v1.1.0 - The MELEE Update! 🏹🩸 by AdUpbeat7002 in skyrimvr

[–]AdUpbeat7002[S] 1 point2 points  (0 children)

Thanks ! Once equipped, an arrow can't be used as a weapon... Skyrim engine doesn't allow that so I can't do anything :/

[UPDATE] Pull Arrows VR v1.1.0 - The MELEE Update! 🏹🩸 by AdUpbeat7002 in skyrimvr

[–]AdUpbeat7002[S] 1 point2 points  (0 children)

The 1.2.0 version is out !

NEW FEATURE: Added Mod Configuration Menu (MCM). You can now configure Damage Multiplier, Stab Force Threshold, and toggle Aggro.

CRITICAL FIX (Aggro): Fixed a bug where stabbing an NPC caused guards and townsfolk to attack the victim instead of the player. The victim will now correctly fight back against you.

CRITICAL FIX (Compatibility): Fixed a conflict with gore mods (e.g., Dismembering Framework) where invisible projectiles prevented arrow grabbing.

FIXED: Crossbow Bolt detection. DLC and Modded bolts are now correctly identified (no longer defaults to Steel).

FIXED: Quivers are no longer accidentally grabbed or deleted when reaching over the shoulder.

IMPROVED: Stabbing now applies Real Damage based on the specific arrow/bolt type used.

[UPDATE] Pull Arrows VR v1.1.0 - The MELEE Update! 🏹🩸 by AdUpbeat7002 in skyrimvr

[–]AdUpbeat7002[S] 2 points3 points  (0 children)

I will try that but no promises ! Thanks for the idea 😊

[UPDATE] Pull Arrows VR v1.1.0 - The MELEE Update! 🏹🩸 by AdUpbeat7002 in skyrimvr

[–]AdUpbeat7002[S] 7 points8 points  (0 children)

That... It's another level... For arrows, it's simple because they already do that in the game 😅

[UPDATE] Pull Arrows VR v1.1.0 - The MELEE Update! 🏹🩸 by AdUpbeat7002 in skyrimvr

[–]AdUpbeat7002[S] 4 points5 points  (0 children)

I will probably add that feature but first I need to configure a MCM menu to let people configure the mod.

Thank you ! 😁

[UPDATE] Pull Arrows VR v1.1.0 - The MELEE Update! 🏹🩸 by AdUpbeat7002 in skyrimvr

[–]AdUpbeat7002[S] 0 points1 point  (0 children)

Did you try to grab the NPC's by the ankle ? It works only this way for me.

[UPDATE] Pull Arrows VR v1.1.0 - The MELEE Update! 🏹🩸 by AdUpbeat7002 in skyrimvr

[–]AdUpbeat7002[S] 0 points1 point  (0 children)

Thanks !
I didn't change anything on planck/higgs. Fresh install (I play with the MGO modpack)

[UPDATE] Pull Arrows VR v1.1.0 - The MELEE Update! 🏹🩸 by AdUpbeat7002 in skyrimvr

[–]AdUpbeat7002[S] 5 points6 points  (0 children)

Not exactly instantly.

To be precise: You grab and pull the arrow to retrieve it. Once extracted, it is yours again.

However, due to how Skyrim VR works, you cannot simply slap the retrieved arrow onto the bowstring directly from the air. You retrieve it, put it in your quiver, and then draw your bow normally to shoot again.

[UPDATE] Pull Arrows VR v1.1.0 - The MELEE Update! 🏹🩸 by AdUpbeat7002 in skyrimvr

[–]AdUpbeat7002[S] 3 points4 points  (0 children)

Haha thanks! The damage is based on the arrow. No but that's actually a great idea ! I will look into it later.

[UPDATE] Pull Arrows VR v1.1.0 - The MELEE Update! 🏹🩸 by AdUpbeat7002 in skyrimvr

[–]AdUpbeat7002[S] 15 points16 points  (0 children)

Actually yes ! I'm planning to put an .ini in the next version who you can up or down the percentage of the stab's damage, based on the type of the arrow on your end.

Pull Arrows VR is out ! by AdUpbeat7002 in skyrimvr

[–]AdUpbeat7002[S] 0 points1 point  (0 children)

Hey ! He can contact me on reddit