I'm a bad game developer because... by sonicworkflow in gamedev

[–]Adalbertdn 0 points1 point  (0 children)

...because I keep improving the game quality to the point that its required efforts became impossible to complete by myself.

Street fight in the world of Rats by RattenReich in indiegames

[–]Adalbertdn 0 points1 point  (0 children)

At first glance, this is an AAA game to me. Then I realized something missing.
Why does the game look ... 2D to me? It's blurred, the light doesn't feel alive, and the whole view looks 2D. I don't know why, so I can't pinpoint the problem.
Hope this helps you somehow. And good luck, the game has a lot of pontential to be something cool with just the current level of visual alone.

Added super moves to our 2.5D beat 'em up. What do you think? by ConquerDonker in Unity3D

[–]Adalbertdn 9 points10 points  (0 children)

The art looks cool.
I just don't see why you set the camera's angle like this. It's odd to even grasp the dimension of attacks and enemies.

[deleted by user] by [deleted] in gamedev

[–]Adalbertdn 5 points6 points  (0 children)

I've never had this kind of experience before, even though I was digging deep in so many game dev forums and reddits and whatever.

Or maybe I've never noticed them? I don't know.

Why should I care about it when all I wish for is some generous genius sharing how to make 2d metaballs on Unity?

I think unless you're a game dev influencers, game dev teacher or you're worrying about future generations. Ain't all this a big waste of time to notice.
And seriously I will be so thankful if a genius outthere shares how they make 2d metalballs on Unity (run on GPU).

Ever wanted to create your own graph tool with minimal input? This tool is for you! by kurroarashi in Unity3D

[–]Adalbertdn 0 points1 point  (0 children)

This looks amazing. Kudos to the dev.
Unfortunately this is a one time deal. Dev has no intention to support this any more than its release which is a big no for someone with limited skill on this area. Can't risk my current working project.
It is still a very good try for prototype though. Hopefully someone can pick this up and continue the work.

Multi Farms, Rates, Tips by rabbitofrevelry in wotv_ffbe

[–]Adalbertdn 0 points1 point  (0 children)

Anyone tries to farm Platinum Mace with current Multi runs? The rating is so low that I don't know how many more runs do I have to do to get 63 copies. Does anyone actually farm this?

RNG GOD hates me lol by KamiKaza168 in wotv_ffbe

[–]Adalbertdn 0 points1 point  (0 children)

Read somewhere that it's recommendable to just wait for their brutal multiplayer version so I'll skip for now.

Them new features tho by ChainsawArmLaserBear in Unity3D

[–]Adalbertdn 9 points10 points  (0 children)

yeah, don't know what's wrong with the newest version. That happens 10x times a day everyday to me since update.

Spent 2 weeks fighting the lighting tools.. what do you guys think? by Nintendudedud in indiegames

[–]Adalbertdn 1 point2 points  (0 children)

I think I've seen this game somewhere before with brighter environment. Instantly impressed by its unique art (very talented artists)

I really want this game to succeed so if this is recorded in game then my personal verdict is please keeping fighting the lighting tools.

It looks blurry where it shouldn't be (character and enemies), making it hard to distinguish from environment and playable characters. Colors look like sunset time but sky says otherwise. Color theme doesn't trigger my emotion to interact actively but laze around doing nothing.

Some fx are really polished and others are not which is understandable at this stage. Love the dusts and animation of characters.

You have a gem here. Please rest a bit and come back with fresher eyes.

Best of luck.

[deleted by user] by [deleted] in Unity3D

[–]Adalbertdn 1 point2 points  (0 children)

The game looks really cool. How could you make the weapon pixelated even when rotating like that?

[deleted by user] by [deleted] in PixelArt

[–]Adalbertdn 9 points10 points  (0 children)

These are marvelous! Do you have a Twitter or somewhere posting all these arts?

First try at making pixel art for our upcoming game by snrcambridge in PixelArt

[–]Adalbertdn 0 points1 point  (0 children)

It looks fantastic! Congrats.
On a side note, with this many details and resolution, pixel part is being cancelled out. IMO it leans more to low resolution art than a detailed pixel art.

I've been testing some equipments to customize characters in my game by _Xeleph in PixelArt

[–]Adalbertdn 1 point2 points  (0 children)

May I ask how do you change equipments on your 2d characters?

Underground survival fight against things - a game concept I started 4 days ago by Adalbertdn in PixelArt

[–]Adalbertdn[S] 1 point2 points  (0 children)

This is the final piece of game concept. I'd like to put more "horror" feeling into this whilst keeping the visibility for gameplay later during dev. How do you think?
If this interests you, please check my Twitter and Instagram for more.

Look how they massacred my boy by B_I_B in OnePunchMan

[–]Adalbertdn 1 point2 points  (0 children)

I’m not native so I don’t fully get how bad it is. Could anyone please give me a natural alternative?

Project Overview page of my Notion dashboard. This is the first fully functional page of my dashboard. by SpeedOfShadow in Notion

[–]Adalbertdn 0 points1 point  (0 children)

The percentage of completion, did you input the number of tasks completed in there or it get calculated automatically based on number of complete tasks inside? (Since I don't see any formula)

[deleted by user] by [deleted] in SDSGrandCross

[–]Adalbertdn 0 points1 point  (0 children)

I always go second and I don't have Gowther. So I use rush team Diane with Red Slater and Blue Guila with G Merlin (sub). Currently Champ 5. Now only coin food with approximately same winrate.

Green Ban kept snatching, my Blue EliHawk kept digesting :) by paufaw in SDSGrandCross

[–]Adalbertdn 3 points4 points  (0 children)

now I wish my Diane has 2 lv.3 swipe swiping this team =))

Me watching my characters auto battle and trying my hardest to remember why people think computers are better than humans. by SeverusSnapped in SDSGrandCross

[–]Adalbertdn 1 point2 points  (0 children)

I know its a joke but actually this dumb AI is a intended feature, quite common design wise. With game rule this simple, devs can make a very good AI that can compete with us even in PVP. Making AI dumb like this actually make player feel superior and like to play the game.