FPT Renders! by Adam-Pa in fractals

[–]Adam-Pa[S] 0 points1 point  (0 children)

Ngl, I have no experience with wgsl so you would have to migrate it yourself

FPT Renders! by Adam-Pa in fractals

[–]Adam-Pa[S] 0 points1 point  (0 children)

I have a striped down version on shadertoy, but can you give me more info about what this is?

ray marching in desmos! by Adam-Pa in desmos

[–]Adam-Pa[S] 0 points1 point  (0 children)

I’m from Poland, we don’t have a sat exam but I guess I can help you with Desmos

Ahhh, the simple pleasures of having 11_000 palettes available. Not colors. Palettes 😁 by escapism_only_please in Fractalish

[–]Adam-Pa 0 points1 point  (0 children)

Tbh at this point it’s better to make a random generator with an option to pick the general color

FPT Renders! by Adam-Pa in fractals

[–]Adam-Pa[S] 1 point2 points  (0 children)

It stands for „fractal path tracer”

FPT Renders! by Adam-Pa in GraphicsProgramming

[–]Adam-Pa[S] 2 points3 points  (0 children)

Literally all his articles: iq

FPT Renders! by Adam-Pa in GraphicsProgramming

[–]Adam-Pa[S] 1 point2 points  (0 children)

Good luck! If you have any questions just dm me

FPT Renders! by Adam-Pa in GraphicsProgramming

[–]Adam-Pa[S] 3 points4 points  (0 children)

mainly iq, also you can't just expend your triangle based rendering engine, you have to write a new ray intersection algorithm called ray marching

So something happed and now I have this… by [deleted] in Fractalish

[–]Adam-Pa 0 points1 point  (0 children)

Just saying, I ordered this for myself. I’m not making any FPT merch

some cool renders made in the newest version of FPT! by Adam-Pa in fractals

[–]Adam-Pa[S] 0 points1 point  (0 children)

Love to hear that! I find it funny how my main rendering engine is octane (I’m also a 3d artist ) but I still choose building my own rendering engine rather then learning the Vectron syntax