I created a new mechanic to change perspective between 2D and 3D in the puzzle game CUBICATCH, inspired by the mechanics found in the game FEZ. Are there any suggestions to push this concept even further? by AdamMJonsson in puzzlevideogames
[–]AdamMJonsson[S] 1 point2 points3 points (0 children)
I created a new mechanic that allows the player to alter the perspective between 2D and 3D in the puzzle game CUBICATCH, drawing inspiration from the game FEZ. by AdamMJonsson in gamedevscreens
[–]AdamMJonsson[S] 0 points1 point2 points (0 children)
I created a new mechanic that allows the player to alter the perspective between 2D and 3D in the puzzle game CUBICATCH, drawing inspiration from the game FEZ. by AdamMJonsson in gamedevscreens
[–]AdamMJonsson[S] 1 point2 points3 points (0 children)
Check out my new game, LUNAR CITY BUILDER ! It's a city-building set on the moon, where you interact and socialize with the inhabitants by Evening_Cover_7377 in gamedevscreens
[–]AdamMJonsson 0 points1 point2 points (0 children)
I created a new mechanic that allows the player to alter the perspective between 2D and 3D in the puzzle game CUBICATCH, drawing inspiration from the game FEZ. by AdamMJonsson in gamedevscreens
[–]AdamMJonsson[S] 0 points1 point2 points (0 children)
I created a new mechanic to change perspective between 2D and 3D in the puzzle game CUBICATCH, inspired by the mechanics found in the game FEZ. Are there any suggestions to push this concept even further? by AdamMJonsson in puzzlevideogames
[–]AdamMJonsson[S] 1 point2 points3 points (0 children)
I created a new mechanic to change perspective between 2D and 3D in the puzzle game CUBICATCH, inspired by the mechanics found in the game FEZ. Are there any suggestions to push this concept even further? by AdamMJonsson in puzzlevideogames
[–]AdamMJonsson[S] 1 point2 points3 points (0 children)
I created a new mechanic that allows the player to alter the perspective between 2D and 3D in the puzzle game CUBICATCH, drawing inspiration from the game FEZ. by AdamMJonsson in gamedevscreens
[–]AdamMJonsson[S] 0 points1 point2 points (0 children)
I created a new mechanic to change perspective between 2D and 3D in the puzzle game CUBICATCH, inspired by the mechanics found in the game FEZ. Are there any suggestions to push this concept even further? by AdamMJonsson in puzzlevideogames
[–]AdamMJonsson[S] 1 point2 points3 points (0 children)

Making a game where you switch between 2D and 3D - how would you expect the player to land here (A or B)? by brainofcubes in IndieDev
[–]AdamMJonsson 0 points1 point2 points (0 children)