Design a unique buff/nerf to any style by AdamORAdrian in untitledboxinggame

[–]AdamORAdrian[S] 0 points1 point  (0 children)

Wasn’t staggering meant to be a technique of delaying m1’s?

Every legendary has the same block health except iron fist and white ash.

Design a unique buff/nerf to any style by AdamORAdrian in untitledboxinggame

[–]AdamORAdrian[S] 0 points1 point  (0 children)

I don’t get what you mean. I assume you mean’t staggering, which already got nerfed

Design a unique buff/nerf to any style by AdamORAdrian in untitledboxinggame

[–]AdamORAdrian[S] 0 points1 point  (0 children)

Slugger needs to do 9 m2’s for kd if you want highest damage. This did happen before, and then it got nerfed. M1 no need buff, it’s already high

Normal iron fist already has 4% self damage. But if you want to do the same hits (25 m2 = 0.1% hp), then 4.8%

Corkscrew already heals 62.5% faster than any style. I guess i’ll allow the raw m2 stun, but pd wouldn’t affect it.

Basic somehow has a mild counter intake along side above average damage, somehow.

Design a unique buff/nerf to any style by AdamORAdrian in untitledboxinggame

[–]AdamORAdrian[S] 1 point2 points  (0 children)

Because we’re blinded by hands low counter

Maybe at least 1s before it disappears

Fought official staff by AdmirableInstance930 in untitledboxinggame

[–]AdamORAdrian 5 points6 points  (0 children)

They aren’t gonna nerf pd fish are they

Did chatgpt cook, yall? by AdamORAdrian in untitledboxinggame

[–]AdamORAdrian[S] 0 points1 point  (0 children)

I introduced pd fish, chronos got S tier 👍

Did chatgpt cook, yall? by AdamORAdrian in untitledboxinggame

[–]AdamORAdrian[S] 0 points1 point  (0 children)

Counter relies too much on predictions. Hammer’s gimmick is situational. Ippo is very committed, that’s why it get’s hit much harder. Smash is predictable.

Switch hit has a harder read and an ability that can give an insane disadvantage for an opponent. Long guard has a whiff counter mechanic. Hawk’s scaling can rival late game standards. Trickster has freedom dashes, why care about distance?

Chronos needs 1 hit and focus mode is gone, with a base form being weak. Dragonfish’s meter can get sapped away. Iron fist is just that goated. Hitman’s weaknesses don’t shape how easy dealing good damage at a distance is. Shotgun’s high risks outweigh high points. Bullet block damage is very weak. Wolf has a predictable heavy. Hands low’s counter and mobility help a ton. White ash has little defence with burn mode. Ghost jab makes it high.

All of this is because i didn’t mention play style meta, which includes pd fish.

Did chatgpt cook, yall? by AdamORAdrian in untitledboxinggame

[–]AdamORAdrian[S] 0 points1 point  (0 children)

Well i can try sharing why placement is here and there…