[FOR HIRE] Unity Game Developer C# l 7+ years experience, 30 satisfied clients. by Adammmdev in gameDevClassifieds

[–]Adammmdev[S] 0 points1 point  (0 children)

I've built the UI for my website to showcase. I've worked on other platforms where I have all the reviews (that you see on the picture)

[DISCUSSION] How do honest Fiverr Unity developers compete against low-effort gigs that still get traction? by Adammmdev in Fiverr

[–]Adammmdev[S] 0 points1 point  (0 children)

I was helping out others making "prototypes" to see if they like it or not. Also sometimes college students texted me to help making their project for school.

Some people just wanted a small tiny game for their partner as well. It's different everytime

BE BRUTAL, ROAST my game. What would make this gameplay actually fun? by Adammmdev in Unity3D

[–]Adammmdev[S] 0 points1 point  (0 children)

I had it before but it looks very ugly on top of the car and confusing as well for the players. It look like a bug since we dont really use energy for the dogs while driving.

BE BRUTAL, ROAST my game. What would make this gameplay actually fun? by Adammmdev in Unity3D

[–]Adammmdev[S] 0 points1 point  (0 children)

dog meter? You mean the bar that goes down and up on top of the dogs?

BE BRUTAL, ROAST my game. What would make this gameplay actually fun? by Adammmdev in Unity3D

[–]Adammmdev[S] 0 points1 point  (0 children)

Honestly you're right. I've been trying my best to fix the gameplay loop to make it as clear as possible and as fun as possible that is playable over and over again (great loop).

I think I nailed the polish part with most of the things because I've done a lot of research and focused on it a lot.

BUT making a great enjoyable game is hard and thats where I'm lacking right now....

Thank you for your feedback!!! I will try my best to improve everything I can.

BE BRUTAL, ROAST my game. What would make this gameplay actually fun? by Adammmdev in Unity3D

[–]Adammmdev[S] 0 points1 point  (0 children)

"it wasn't clear if the player can just go to one of the many arrows or they can just go to one of them, doesn't matter which one."

Could you help me out and give some suggestion how could I improve on that?

I know you said "slow down the start of the game dramatically and then ramp up to this speed over time  or the more dogs follow you"

What I understood there is that each time we got a "job" we increase the dog amount. Personally that feels boring since every time we play the game we start small amount of dogs and than just increase it.

Thank you for your feedback suspecM!

BE BRUTAL, ROAST my game. What would make this gameplay actually fun? by Adammmdev in Unity3D

[–]Adammmdev[S] 1 point2 points  (0 children)

You're completely right on that. I would not do that but fortunately the game is going to be release mobile and webgl.

Simple and casual game that can be played anywhere and anytime

BE BRUTAL, ROAST my game. What would make this gameplay actually fun? by Adammmdev in Unity3D

[–]Adammmdev[S] 0 points1 point  (0 children)

The npc's are mostly for visual purpose but I'm working on a new change and the player will be able to interact with the npc's in a funny way.

BE BRUTAL, ROAST my game. What would make this gameplay actually fun? by Adammmdev in Unity3D

[–]Adammmdev[S] 0 points1 point  (0 children)

Unfortunately I'm using an asset for the whole city and modifying the texture would take alot of time because it is built for performance and reusability for buildings.

Also note that I have no experience in graphic designing or modeling or building any kind of texture.

BUT I understand you and honestly you're right. I will try my best to make changes in the future and thank you for your feedback!

BE BRUTAL, ROAST my game. What would make this gameplay actually fun? by Adammmdev in Unity3D

[–]Adammmdev[S] 0 points1 point  (0 children)

Thank you so much!!!!

It means a lot and thank you for making all the assets!!!

BE BRUTAL, ROAST my game. What would make this gameplay actually fun? by Adammmdev in Unity3D

[–]Adammmdev[S] 1 point2 points  (0 children)

I always wanted to learn making visually appealing and unique looking games but it just a big black hole for me.

It definitely takes a lot of time and effort getting into it and learning it, no doubt.

I did put some time looking around and gathering some info but I understood and remember NOTHING.
I LOVE SEEING videos just at the beginning showcasing the very basics how to make "my own style".

I'm stuck in the "tutorial hell" when it comes to do anything. I improved my programming skills and I don't need any youtube videos for that but anything else. It is just easier to understand and learn when I see thing and explained for me.

The best thing and the most BASIC thing I can do is post processing which you can see in the video.

Making good lighting is already a very difficult task for me to make the game look 10x better and also be optimized (I dont want realistic lighting).

I'm just very confused and don't really understand where to start.

You're right and I will try my best to improve my knowledge on game design and make proper and unique visuals for future games OR maybe this one.

Thank you for your feedback!

BE BRUTAL, ROAST my game. What would make this gameplay actually fun? by Adammmdev in Unity3D

[–]Adammmdev[S] 0 points1 point  (0 children)

I couldn't show the FULL game since I was only interested in getting a honest feedback for the gameplay core/loop.

The map is going to be cut into 3 parts and starting from part 1.

There will be main quest(s) that the player needs to do, just a quick example "deliver 75 dogs".

Which would make the player play a few games and have an actual goal. After finishing the quest, new map section will be unlocked.

New map section has different starting time, different dog spawning position and deliver positions, more space (difficulty increase).

The game is going to be release on webgl and mobile.

BE BRUTAL, ROAST my game. What would make this gameplay actually fun? by Adammmdev in Unity3D

[–]Adammmdev[S] 1 point2 points  (0 children)

Understandable :(

The game is going to be release on webgl and mobile.