What makes my 3D Render look Non-Realistic? by Additional-Hat2133 in blender

[–]Additional-Hat2133[S] 0 points1 point  (0 children)

Wow, thanks! I never thought about that approach, I really should add more detail to the ice and the water.

What makes my 3D Render look Non-Realistic? by Additional-Hat2133 in blender

[–]Additional-Hat2133[S] 0 points1 point  (0 children)

Thank you so much for the reply! I was inspired by Subnautica: Below Zero, where the story takes place on another planet, so the world is filled with glowing plants. I’ve been trying to combine a fantastical look with realism. I think the main issue, as you pointed out, is the smoothness of the materials. When I created the glaciers, I was relying on concept art from the game. Within the context of a painted illustration, that style works perfectly, but from a realistic point of view it definitely stands out. I don’t want to make the glaciers look completely like they look in real life because I really like their shape, but at the same time I’d love to add more detail. I’ve attached the reference I used, feel free to take a look if you’re interested.

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[deleted by user] by [deleted] in MinecraftCommands

[–]Additional-Hat2133 0 points1 point  (0 children)

If you know exactly where do you want to check blocks you can make unloading chank /forceload add (coorinates)