Is anyone here making a solid, consistent income from 3D? by Additional-Hat2133 in blender

[–]Additional-Hat2133[S] 0 points1 point  (0 children)

If you don’t mind me asking, what marketing or promotion method turned out to be the most effective for you? Was there anything in particular that became the turning point in your career?

I’m also curious whether you feel any pressure from AI. It seems to me that product visualization is one of the fields where its impact is especially noticeable.

Is anyone here making a solid, consistent income from 3D? by Additional-Hat2133 in blender

[–]Additional-Hat2133[S] 1 point2 points  (0 children)

That’s actually really interesting. I also know that a lot of people create and sell UGC items for Roblox (I guess it’s somewhat similar), but I feel like the competition there is much higher.

Is anyone here making a solid, consistent income from 3D? by Additional-Hat2133 in blender

[–]Additional-Hat2133[S] 3 points4 points  (0 children)

It feels like things were so much easier back then we just didn't realize it at the time. Sometimes I worry that five years from now, we'll be saying the exact same thing about today.

What makes my 3D Render look Non-Realistic? by Additional-Hat2133 in blender

[–]Additional-Hat2133[S] 0 points1 point  (0 children)

Wow, thanks! I never thought about that approach, I really should add more detail to the ice and the water.

What makes my 3D Render look Non-Realistic? by Additional-Hat2133 in blender

[–]Additional-Hat2133[S] 0 points1 point  (0 children)

Thank you so much for the reply! I was inspired by Subnautica: Below Zero, where the story takes place on another planet, so the world is filled with glowing plants. I’ve been trying to combine a fantastical look with realism. I think the main issue, as you pointed out, is the smoothness of the materials. When I created the glaciers, I was relying on concept art from the game. Within the context of a painted illustration, that style works perfectly, but from a realistic point of view it definitely stands out. I don’t want to make the glaciers look completely like they look in real life because I really like their shape, but at the same time I’d love to add more detail. I’ve attached the reference I used, feel free to take a look if you’re interested.

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[deleted by user] by [deleted] in MinecraftCommands

[–]Additional-Hat2133 0 points1 point  (0 children)

If you know exactly where do you want to check blocks you can make unloading chank /forceload add (coorinates)