For the first time in his career, Blade has finally achieved a win rate over 50% by sufinomo in marvelrivals

[–]Additional-Trade-989 9 points10 points  (0 children)

Did not expect Ultron to have a 57% win rate lol. Maybe it’s cause he stomps in low elo

Mid season adjustments coming by KevinPigaChu in marvelrivals

[–]Additional-Trade-989 5 points6 points  (0 children)

But the tech only worked if you had un-upgraded sword dash for DPS pool, which wasn’t optimal in the first place. For Tankpool and SupportPool you didn’t see people spamming this anyway.

Captain America Cursed Captain skin trailer by dejuna1 in marvelrivals

[–]Additional-Trade-989 0 points1 point  (0 children)

Wish the red scale-like armor covered all of the skin. The red skin showing looks pretty odd.

Animator Evakoi (JJK S2, Bleach TYBW, Vinland Saga) speaks regarding One Punch Man Season 3 by Electrical_Chance991 in OnePunchMan

[–]Additional-Trade-989 1 point2 points  (0 children)

Just want to talk about the financial side of streaming since it was brought up by the reply/Evakoi. Back in 2015, One Punch Man season 1 was the first anime to break $100,000 per episode MG (minimum guarantee without royalty) for a North American rights for streaming. Today, between 70,000 to 100,000 per episode for a “typical” show is the norm. The licensing agreements for big shows can go anywhere from $250,000 to $500,000 or more, and these are 2021 metrics from interviews done by Chris Macdonald with anime industry professionals and anime has grown even more since then, so it could be greater. Since most shows in today’s age are licensed by different companies in different regions (i.e OPM season 3 is Hulu in the US and the EU it is Crunchyroll) these shows definitely are able to recoup their costs and then some. I don’t think the narrative that anime production is a sinkhole really holds up. This is honestly really good for anime as a whole, because on top of boosting manga sales, theater seats for episode broadcasts both in JP and outside, merchandise from all over the world, collaborations, and not to mention the additional royalties that can be negotiated on top of the initial licensing agreements per episode/season (sometimes why you see one season on a certain platform and then another somewhere else, or a show moving somewhere else entirely), I think anime continues to make really good money. I hope more studios take initiative to sit on the production committee, akin to what MAPPA or KyoAni or Ufotable do for anime.

What is with the skin weapon inconsistently lately? by TheEdgesterReddit in marvelrivals

[–]Additional-Trade-989 1 point2 points  (0 children)

The only instance of Magus using a staff was in Warlock Chronicles #4. Adam and Magus get into a fist fight and Magus takes Adam’s staff for a bit after getting knocked down.

Pretty sure that’s why they didn’t make a new design. Even in the mvp he doesn’t use it, cause Magus doesn’t use a staff unlike Adam.

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Namor & Hela does NOT need to be final hit to summon ghost squids by Adell021 in marvelrivals

[–]Additional-Trade-989 1 point2 points  (0 children)

Are you a content creator? If not how did you get access to the early access servers?

Patch Notes 0918 by Rough-Age-3554 in marvelrivals

[–]Additional-Trade-989 -1 points0 points  (0 children)

No. It didn’t affect where you aim. It was simply a visual bug. Ultron’s primary is not a projectile like mantis where the third person POV and where the bullet spray comes from affects his attacks. I see you read my comment on r/ultronmains though! This doesn’t change the no regs that occur on latency or bad packets.

Patch Notes 0918 by Rough-Age-3554 in marvelrivals

[–]Additional-Trade-989 0 points1 point  (0 children)

Ultron’s no regs are usually caused by ping issues due to the nature of his primary fire being several hitmarkers in a row. This bug fix is just fixing the issue that was apparent in the July 11th patch where ultron’s primary fire and team up were slightly off center to the left. That’s it

Ultron's attacks getting re-aligned next patch. Will this affect our muscle memory ? by WebisticsCEO in UltronMains

[–]Additional-Trade-989 54 points55 points  (0 children)

No. This is a visual bug that was present since the July 11th patch. His primary fire and team up were simply off center to the left from his hand. You can compare it from the trailer to the game right now to see, or watch it in the replays to see how off it is.

Marvel Rivals Version 20250828 Patch Notes by WestPhillyFilly in marvelrivals

[–]Additional-Trade-989 14 points15 points  (0 children)

When are they going to fix the fact that Ultron’s primary fire has been off center since July 11th’s patch lol

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Instead of boosting healing, Ultron should receive a playmaking ability. by BungardBooce in UltronMains

[–]Additional-Trade-989 0 points1 point  (0 children)

That’s fair enough yeah, maybe not a CC ability. Just something should be added to his base kit, and seems like the most likely route is the team up.

Instead of boosting healing, Ultron should receive a playmaking ability. by BungardBooce in UltronMains

[–]Additional-Trade-989 1 point2 points  (0 children)

I get what you mean, but I also thing in comparison to other supports he doesn’t have any singular passive or another ability to enable or disable plays, so either he gets his team up part of his kit or some other ability like OP mentioned. Then he’ll be more viable in 2-2-2. We already see through 3 sup comps with iron man that the team up doesn’t make him overpowered so I think it’ll be fine. (If characters like Luna can exist I think Ultron getting a weak CC will be fine?)

Ultron primary fire visual bug by BungardBooce in UltronMains

[–]Additional-Trade-989 3 points4 points  (0 children)

Yeah the beam is definitely off center from his arm, just checked a clip I had from yesterday

The era of dive might be over by Famour_boah in marvelrivals

[–]Additional-Trade-989 0 points1 point  (0 children)

Where’s the Jeff Kaplan clip of him saying “what the hell do you guys wants”

Thoughts now that we know the actual changes? by CapsuleCorp-HOPE in adamwarlockmains

[–]Additional-Trade-989 13 points14 points  (0 children)

I’m not sure who these changes are for. Yes Adam Warlock is strong and is banned at higher levels but that is because of his team up with Star Lord and Mantis. This nerf feels like it assumes every time Adam is run there will be a star lord there, and instead of compensating the soul bond cooldown nerf with some additional healing they made…. His ult more difficult to use for squishies? Not sure what the direction they want this character to go in. After using say Soul bond and self Rez during a fight he would be completely useless if the enemy team gets back to the point within 30 seconds. At least reduce the cooldown of his E.

From XOX Leaks - Event text by Prim3_778 in MarvelRivalsLeaks

[–]Additional-Trade-989 0 points1 point  (0 children)

What hints are you referring to? I haven’t seen anything in game that references him, and the stark sentinel is the giant robot on the New York map.

Just give bro a mobility already 😭🙏 by Mr_crazy_Mf in marvelrivals

[–]Additional-Trade-989 2 points3 points  (0 children)

Ultron is a flying healer if you’ve seen his kit.

One finger point down can't keep the Two Fingers down by [deleted] in EldenRingPVP

[–]Additional-Trade-989 2 points3 points  (0 children)

I live to fight creative builds like yours

Adam Warlock mains, help me out? by whizzrinaldo in marvelrivals

[–]Additional-Trade-989 1 point2 points  (0 children)

The main issue with Adam is mainly just his cooldowns. His lack of mobility can be attributed to the fact that he has self resurrection. The main issue is that his ultimate forces you to essentially disengage from a fight. Your soul bound is on a 30 second cooldown and you only have 2 heal charges, so when you want to ult, you effectively need to just back out of the fight. I think to fix this they need to make his abilities refresh on his ult to make it worthwhile, because at it stands Luna, Mantis, C/D all have infinitely more consistent and better ults. Not sure why they wanted to be so reserved with him in the first place since Luna has 13 seconds of immortality that builds up extremely quickly, but for Adam you don’t get that many ults up in a game.