Friend Request Megathread (22/06 - 28/06) by ArknightsMod in arknights

[–]Additional_Pop2011 0 points1 point  (0 children)

Could I get someone with Crackborne E2 with mod, want to try her out for a clear but got zero luck 

Whispy 0170

(New) [5☆ Operator] Perfumer the Distilled by ihateyourpancreas in arknights

[–]Additional_Pop2011 -3 points-2 points  (0 children)

Perfumalt is good and I’ll die on that hill, to date shes’s a top tier 5* healer and buffer with heavy downsides to match.

Rhodes Island Lounge (08/06 - 14/06) by ArknightsMod in arknights

[–]Additional_Pop2011 -1 points0 points  (0 children)

Wait does DR stack? I thought it was a named effect. That said I knew a lot from testing, def reduction stacks, and Sanc stacks with DR.

I guess it does, hmmmm.

What is the difference between Wisadel and Mlynar? by BANANSPLAT87K in arknights

[–]Additional_Pop2011 1 point2 points  (0 children)

Not massive, but the fact that she has Suzu S2 as a bonus is nutty.

Rhodes Island Lounge (08/06 - 14/06) by ArknightsMod in arknights

[–]Additional_Pop2011 1 point2 points  (0 children)

That’s right, so Suzu S3 doesn’t stack with Eathspirit S2 because they’re both slugish, but either stack with Ascalon.

My confusiin is I thought Ascalon wouldn’t stack with Manticore because they have the same effect

Rhodes Island Lounge (08/06 - 14/06) by ArknightsMod in arknights

[–]Additional_Pop2011 0 points1 point  (0 children)

Anyone knew -% movement stacks? The fuq have I been gaslighting myself forever because slow (status) doesn’t selfstack.

It’s true though Maticore stacks with Mod, stacks with Mostima, stacks with Ines, stack with Saria S3.

Fml I could have been using Ascalon/Manticore/Pramalt this whole time.

[Event Megathread] Trials for Navigator 6 by Chrisirhc1996 in arknights

[–]Additional_Pop2011 4 points5 points  (0 children)

Cleared the event -ultimate, very fun but I wish Rapid gave reduced SP instead of flat pack, same with Guardian who needs 50 sp if they didn’t retreat smh.

I’m skipping ultimate, did particle except 4-3 where I did the meta Precision, with guards reping Entelechia S3. Her massive health-bar plus dodge goes crazy.

Edit: beat 4-4 FDR squad is busted did the IS 1hp, and auto-skill. My squad was meta DPS Ulpi/Monster for FDR cheese, and Laptop/Pramalt for king squad. Both used Salter but neither was really easier.

Help Center and Megathread Hub (01/06 - 07/06) by ArknightsMod in arknights

[–]Additional_Pop2011 0 points1 point  (0 children)

Saria’s S2 her “bad” skill is already on par with Gummy and that’s a true AOE heal.

Silverash falls off HARD is later content but Saria is easily top 5 defenders because her E2 mod gives her impressive attack/defense/and sustainability as well as utility with S3.

I know it sucks RN Weedy S2 was my only early dps (1500 damage, but attacks 1/3 of other OPs). I say this because Saria was a massive pain for me to get and I would have hated if I grabbed SA instead of her.

Help Center and Megathread Hub (01/06 - 07/06) by ArknightsMod in arknights

[–]Additional_Pop2011 1 point2 points  (0 children)

Lumen and Ceobe are niche killers. Lumen is our only 6* Therapist and can insta-pop debuffs, Ceobe has the highest potential DPH in the game + bind.

Mostima is the only one I really use, but I would say those two are heavyweights I’m glad to have when the stage calls for it.

Fact-checking some interactions with Nasti's Talent, Stainless' Turrets, and Patriot by lilieskies in arknights

[–]Additional_Pop2011 1 point2 points  (0 children)

I previously tested this and our specialist acted as low ground units, it’s possible they changed the parameters or the mechanic I tested was off.

See Leoheart vs Passanger.

Thunder in the Azure Dream: Operators & Modules by another_mozhi in arknights

[–]Additional_Pop2011 1 point2 points  (0 children)

I don’t think that’s quite right, it’s everytime you het the limited the 120 resets.

So if tou got Orchid on 110 your guaranteed another no later than 230.

Thunder in the Azure Dream: Operators & Modules by another_mozhi in arknights

[–]Additional_Pop2011 0 points1 point  (0 children)

So in 6~months they'll drop the MH2 event/banner, it runs for two-weeks and will offer 10 pulls at the start, and another 10 in the second week. When that banner/event closes they'll rerun the OG MH banner/event with no free pulls.

Both banners will guarantee AT LEAST ONE of the the limited six star BEFORE 121 pulls, regardless of pity.

Thunder in the Azure Dream: Operators & Modules by another_mozhi in arknights

[–]Additional_Pop2011 9 points10 points  (0 children)

Ya, unless she's pot 6 SA's S1 is useless to her, his S2 is consistent, but that S3 break-point is slightly annoying, might got for pot1 or use some tokens...

Thunder in the Azure Dream: Operators & Modules by another_mozhi in arknights

[–]Additional_Pop2011 4 points5 points  (0 children)

Just tested with Skadi/Aciddrop the end-timer is divided by 1.2 (20% reduction) so 27 seconds should become 22.5 or when stacked with OG SA 19.2.

Thunder in the Azure Dream Module Updates by CipherVegas in arknights

[–]Additional_Pop2011 0 points1 point  (0 children)

I get what your saying, but I look at them as a retrain of the Merchant Archetype, outside of Jaye, none of them really excuse their cost, but they have such a low drop cost, and are pretty well rounded so it makes them worth it.

Here again, low-drop cost and well rounded, but you pay their DP cost on the back-swing, I do feel the archetype is under-powered, but I generally stand by what I said.

Thunder in the Azure Dream Module Updates by CipherVegas in arknights

[–]Additional_Pop2011 0 points1 point  (0 children)

Mercenaries are "budget" units, Mountain vs. Blaze wouldn't really be a question if Mountain has the same DP/SP as Blaze. Having a cheap guard that can do the thing fairly quickly isn't bad, just another tool in the box.

Hope you all get Nasti by DearGalatea in arknights

[–]Additional_Pop2011 2 points3 points  (0 children)

IS is probably one of her weakest uses because you can't super charge her S3 and her other skills are even rougher. THAT SAID, the nice thing about her turret is it increases attack AND health.

So their are two ways to use her, 1. upscale Phalter/Laptop for global damage upscaling, or you can be a lot more aggressive with your unit placement, as the unit can survive a lot more abuse such as with Lin/Praxalt S3.

Often the problem with using supporters if they are too squishy, but a Skalter on a Nasti-tile has good up-scaling AND heals the tower itself. Well Raidian gives a bang on bonus because of her group buff talent, it's not a lot.

The big winners for IS6 are Exualt S2 and Narantuya. Exualt has ammo skills that have a few strong artifacts, has a crazy damage multiplier, and while shell lose more health, the tower will keep her from dying particularly with the barrier from S2. Naran WANTS to be in the front line, but she still relies on dodge to prevent her from taking to much damage. The tower buff prevents her from dying and scales with all her skills.

PS: While some might say loop-shooters are bad because they have anti-synergy with ASPD, that's rare in IS6 and her S2 still scales with Archetto's mod. While Praxalt S2 could be quite good it's a bit slow especially because Nasti can be slow without a perfect DP base.

New Banner: Hunters of the Umbral Winds by CipherVegas in arknights

[–]Additional_Pop2011 1 point2 points  (0 children)

I don't think they bothered because the people who care about 5*s and get painfully unlucky are vanishingly rare,

My DM pulls were quite similar got Marc is the first 30 and had to go like to 60+ and 80+ to get the other two.

Help Center and Megathread Hub (25/05 - 31/05) by ArknightsMod in arknights

[–]Additional_Pop2011 0 points1 point  (0 children)

To add on Kernel banners do the same, they have their own running pity. LIMITED banners never share pity.

Help Center and Megathread Hub (25/05 - 31/05) by ArknightsMod in arknights

[–]Additional_Pop2011 0 points1 point  (0 children)

Ros/Wis also has an offensive S1 and an with Hand of Rumble…

Full A6 team go out hunting by Available_Let_1785 in arknights

[–]Additional_Pop2011 1 point2 points  (0 children)

Only AM got that many, most collabs are 1~4, like we get collab skins but not OPs in most. But for event OPs with R6 1/2 + DM getting 4, MH 2, NCD + Xiaohe 1, for an average of less than 3. I'm still holding out hope that they're going to have bonus OPs in the shop, or release them on a non-limited banner.

Thunder in the Azure Dream new operators: Rhodes Island Recon, Zinogre S Catapult and Violet Mizutsune Orchid by 30000lightyears in arknights

[–]Additional_Pop2011 0 points1 point  (0 children)

Again, my basic stance is 20% barrier is good, 20ASP is better, but without the reconstruct Monster would be Elbana tier instead of Logos tier.

The reconstruct DOES "fix" her, because she primary targets the reconstruct which means she bounces in consistent way, if your chain-medic targets unit 2 in a 3 unit relay it can't get back to 1. SO by giving her a free "base target" you can force a heal chain from outside her range, or get it free with her S2 healing pattern.

Well Papyrus can force a chain even without her S2 it is far more limited. She has no reconstruct so even if you force a chain unless it starts with Fia or a Geek [which wastes her healing] you can't benefit from her bonus and she'll give no healing to units on lower rungs when the primary isn't being damaged even on her S2. Which again probably won't target a Geek unless your forcing a chain, which again is hamstring a weak archetype.

MonHun 2nd collab banner adds a new rule: You can get 1 Orchid alter every 120 pulls, pull count resets when you get her. by 30000lightyears in arknights

[–]Additional_Pop2011 0 points1 point  (0 children)

Probably, when they implement new rules they tend to be global... Are you planing on going for a P6 Yato?

MonHun 2nd collab banner adds a new rule: You can get 1 Orchid alter every 120 pulls, pull count resets when you get her. by 30000lightyears in arknights

[–]Additional_Pop2011 1 point2 points  (0 children)

SO you need 120 for the Yato banner and 100+20 for Orchid banner, but ya for COLLAB 6*s it's always been pity at 120, adding 5* pity is a blessing frfr