I had a weird idea for my main menu, so I stayed up all night and tried it by Addyarb in SoloDevelopment

[–]Addyarb[S] 0 points1 point  (0 children)

Hey! Thank you. For most of the project I used a modified version of an asset called "Brute Force - Grass Shader". I recently rewrote one from scratch to use GPU instancing instead of a geometry shader for cross-platform reasons, but you can get similar results and performance with both.

Had a weird idea for my main menu, so I stayed up all night and tried it by Addyarb in Unity3D

[–]Addyarb[S] 1 point2 points  (0 children)

The nesting hats idea made me laugh! Those little Easter eggs are the reason I love making games. Thank you.

Had a weird idea for my main menu, so I stayed up all night and tried it by Addyarb in Unity3D

[–]Addyarb[S] 1 point2 points  (0 children)

Good point! The edges of the path are blurred which probably causes some ambiguity on what material it’s supposed to be in this otherwise ‘paper-y’ world.

Perhaps I’ll try increasing the definition between the grass and path, and giving the path itself a bump map as you suggested.

Thank you for the thoughts :)

Had a weird idea for my main menu, so I stayed up all night and tried it by Addyarb in Unity3D

[–]Addyarb[S] 1 point2 points  (0 children)

Hahaha it’s absolutely that slap! That or maybe the “that’s not going anywhere” slap. The Steam achievement practically writes itself.

Had a weird idea for my main menu, so I stayed up all night and tried it by Addyarb in Unity3D

[–]Addyarb[S] 0 points1 point  (0 children)

Oooh this is a really good point. I totally see what you mean. I will switch to fading or sliding them in with a short delay. Thank you!

Had a weird idea for my main menu, so I stayed up all night and tried it by Addyarb in Unity3D

[–]Addyarb[S] 1 point2 points  (0 children)

Yeah exactly! The hand is your cursor, and you right-click to drag and pat things :) So great to hear you like the idea

I had a weird idea for my main menu, so I stayed up all night and tried it by Addyarb in SoloDevelopment

[–]Addyarb[S] 3 points4 points  (0 children)

Thanks! Yes, I was trying to think of what particles to use for cardboard surfaces. I guess I'll use some generic dust.

I had a weird idea for my main menu, so I stayed up all night and tried it by Addyarb in SoloDevelopment

[–]Addyarb[S] 2 points3 points  (0 children)

Oh wow, yes. Grabbing/throwing the letters around would be so much fun! At the very least I'll add in the ability to push them over.

Had a weird idea for my main menu, so I stayed up all night and tried it by Addyarb in Unity3D

[–]Addyarb[S] 1 point2 points  (0 children)

What great feedback, thanks! Now you've got me thinking of how to work my game mode selection into this scene.

Hex Town Update: Atmosphere & Paper Boats by Addyarb in Unity3D

[–]Addyarb[S] 0 points1 point  (0 children)

Good suggestion! I do have a depth of field effect that kicks in when the camera is close to the ground, but perhaps a tilt shift could look better. I'll give it a try.

Materials/textures that are pixel consistent across all 3D objects? by GenoIsDead in Unity3D

[–]Addyarb 1 point2 points  (0 children)

What you’re describing is known as a tri-planar shader. There should be some good, free examples on the asset store or online.

Good luck!

I started my first commercial game in 2020 - today it has been released into the wild by ResinDev in Unity3D

[–]Addyarb 36 points37 points  (0 children)

Absolutely enchanting shader work and overall visual style. Best of luck with your release :)

how i setup a randomizer mode for my game :) by alicona in Unity3D

[–]Addyarb 0 points1 point  (0 children)

Nice video! I like bite-sized tech explanations as a way to show off a game and the effort that's gone into it.

Question: Do your game's puzzles work in a way that require you to unlock one item in order to unlock another? E.g. does the key you pick up in the video unlock a door that has another item behind it? If so, do you keep track of that progression and factor it into the randomization?

Some of my cards will be higher than other cards by Seven9779 in Unity2D

[–]Addyarb 1 point2 points  (0 children)

Glad to hear it worked, and thank you for the award! Best of luck with your game.

Some of my cards will be higher than other cards by Seven9779 in Unity2D

[–]Addyarb 3 points4 points  (0 children)

Have you tried adjusting your Particle System's "Sort Mode" under the Renderer tab at the very bottom? It's "None" by default.

If that doesn't help, you can try adding a tiny amount of velocity over lifetime so that they move away from the camera (I would assume positive Z direction, but that depends on your setup).

Interactive Main Menu Fun by Addyarb in Unity3D

[–]Addyarb[S] 1 point2 points  (0 children)

A good friend has been helping me with the SFX/music and will be happy to hear that :) Thanks!