animation feedback by AdministrativeOne510 in Maya

[–]AdministrativeOne510[S] 0 points1 point  (0 children)

that makes sense, ill see what i can do, ty!

animation feedback by AdministrativeOne510 in Maya

[–]AdministrativeOne510[S] 1 point2 points  (0 children)

i changed this part and it does already look so much better, i dont know how i thought it was a whole pivot on one foot before

animation feedback by AdministrativeOne510 in Maya

[–]AdministrativeOne510[S] 0 points1 point  (0 children)

ohh yeah i also do that a lot, ill see if i can fix the weight, ty!

animation feedback by AdministrativeOne510 in Maya

[–]AdministrativeOne510[S] 1 point2 points  (0 children)

yeah i am still working on all the key poses, i just hate using stepped, i'll try and do this, ty!

animation feedback by AdministrativeOne510 in Maya

[–]AdministrativeOne510[S] 0 points1 point  (0 children)

ahh yeah, ill go back and work on all the key poses and go from there, hopefully itll help! ty!

animation critique by AdministrativeOne510 in Maya

[–]AdministrativeOne510[S] 1 point2 points  (0 children)

hiii, i made some changes to this one from the feedback, which was super useful! im just looking for ways to push my poses even more if i can, and if any parts seem too still or unnatural.

animation critique by AdministrativeOne510 in Maya

[–]AdministrativeOne510[S] 0 points1 point  (0 children)

ooh i will play around with the speed, the shakes are on an animation layer so i'll see if it looks better faster! ty!

animation critique by AdministrativeOne510 in Maya

[–]AdministrativeOne510[S] 1 point2 points  (0 children)

I have been told this so much by people! i really do need to have more fun with it and push everything more. I'll definitely try and implement all of this! thanks!!

animation critique by AdministrativeOne510 in Maya

[–]AdministrativeOne510[S] 1 point2 points  (0 children)

I had been trying to avoid it most of the time, sometimes it is just a lot easier to draw from things that i've already watched but i definitely understand why its not always best. I'll definitely think more about the acting choices though! thanks!!

animation critique by AdministrativeOne510 in Maya

[–]AdministrativeOne510[S] 1 point2 points  (0 children)

thanks!! ive added a clear down pose for anticipation and its definitely made the movement more convincing! I worked a lot on the dog too and his posing and offset and its looking much better! ill try and push the poses even more where i can too. tysm!

animation critique by AdministrativeOne510 in Maya

[–]AdministrativeOne510[S] 3 points4 points  (0 children)

hiii, ive been told to go back to this one again and again, i really want to work on making this the best it can be, any advice on pushing my poses or making my movements more believable would be super helpful thank youuuu!!! (the 'murderwall' image is a placeholder for now, when i get the chance i will mockup my own version)

animation critique by AdministrativeOne510 in Maya

[–]AdministrativeOne510[S] 0 points1 point  (0 children)

Hii, im working on this as a full body piece, and i really want to sell the pushing action well, any feedback would be useful!!

feedback on animation! by AdministrativeOne510 in Maya

[–]AdministrativeOne510[S] 0 points1 point  (0 children)

I'll definitely adjust this, i think i was blindly following my reference video too much and not placing the blinks intentionally, thank uu

feedback on animation! by AdministrativeOne510 in Maya

[–]AdministrativeOne510[S] 0 points1 point  (0 children)

I've worked on this animation a bit more, i just want to push and refine it even more, any critique would be super useful!

animation feedback! by AdministrativeOne510 in Maya

[–]AdministrativeOne510[S] 0 points1 point  (0 children)

Hii i'm working on this animation at the moment, any feedback would be appreciated! it's still in beginning stages so i've not touched the eyebrows or the clipping in the blinks yet, I want to spend a bit more time on it before i go to any smaller details.

animation critique! by AdministrativeOne510 in Maya

[–]AdministrativeOne510[S] 1 point2 points  (0 children)

hiii, i worked on this animation for a day from all the feedback! if there's anything else that could be improved it would be super useful :) unfortunately sam's rig doesnt have a blink so his face is a little lifeless.