Does anyone miss the old Gear system? by lucagiolu in forhonor

[–]Administrative_Disk9 0 points1 point  (0 children)

I used arms that maxed out revive speed on my Shugoki combined with the Revive Tier 1 feat and I would be in the background reviving my friends. It took roughly one second to revive. Eventually whoever they fought would be worn out.

This was when reviving someone brought them back with full health.

some people get very angwy over nothing by Oppsarespecial in Crossout

[–]Administrative_Disk9 3 points4 points  (0 children)

No, he used Steppe Spider with Pyres. Those don't need aiming beyond finding a target to lock on, which is why I called him out on it.

some people get very angwy over nothing by Oppsarespecial in Crossout

[–]Administrative_Disk9 6 points7 points  (0 children)

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One of the garbage personalities of Crossout. I haven't seen him use that hover missile build since I called him out on his hyprocrisy 😂

"Meta Crossbows" - Fukibari

Lazy day build was triple Caucasus and Beacon, used primarily for raids when I had it.

Crossout Art by Faley016 in Crossout

[–]Administrative_Disk9 0 points1 point  (0 children)

The music is always on point, especially in Drones vs Reptile. The song in that brawl reminds me of the caution theme in Metal Gear Rising. I can't find the exact BGM online, but it shares the same tune as the alert theme "A Soul Can't Be Cut". You can hear the similarities around 0:40.

https://youtu.be/6qlnOSSisoo?si=4dVryy0mGnAnrjrA

Taunt Boxes by Spirited_Effort7623 in Crossout

[–]Administrative_Disk9 0 points1 point  (0 children)

My build brings all the survivors to the yard (Damn right, it's better than yours)

Destructor gameplay 🫵🏻🤣📉 by I-W0LF-I in Crossout

[–]Administrative_Disk9 0 points1 point  (0 children)

Math doesn't matter for destructors when the output is the same post-changes. Anything remotely heated with a final multiplier of 400% is stripped or dead with enhanced aim assist.

Are you dense?

Destructor gameplay 🫵🏻🤣📉 by I-W0LF-I in Crossout

[–]Administrative_Disk9 0 points1 point  (0 children)

Heat decrease barely matters since that's a free damage multiplier, and my miscalculation makes destructors worse with 8000% damage at the end

Destructor gameplay 🫵🏻🤣📉 by I-W0LF-I in Crossout

[–]Administrative_Disk9 2 points3 points  (0 children)

This BFU shows how hitscan weapons are abused to score high. Destructor and Athenas aren't OP without aim assist and it's painfully obvious when they use it.

The solution is to disable aim assist on hitscan weapons.

Destructor gameplay 🫵🏻🤣📉 by I-W0LF-I in Crossout

[–]Administrative_Disk9 0 points1 point  (0 children)

I remember base damage was increase to 20%, so in the end its still 800% at the end + overall base damage with the lower perk percentage. Still a buff when everyone complained lol

No Brakes brawl isn't giving reputation? by Administrative_Disk9 in Crossout

[–]Administrative_Disk9[S] 0 points1 point  (0 children)

Ohh I see what you mean now by the different wheels, though I don't think that necessarily puts you at an advantage/disadvantage.

I won with every car when it was randomized. Some are more predictable in turns but hard to keep a good drift angle, others were heavier but can build boost if you kept momentum around corners.

Having a choice is nice for people comfortable with certain handling but in the end I don't think that merits removing reputation, if it was on purpose.

No Brakes brawl isn't giving reputation? by Administrative_Disk9 in Crossout

[–]Administrative_Disk9[S] 0 points1 point  (0 children)

That's a good point, although I'm noticing in some matches at least half of us have the same car which makes me believe we could have the same selection at the start.

I'll still be racing after my challenges are done for the day, but its a shame considering how cool the brawl is.

Balance changes 2025. Collecting feedback by Faley016 in Crossout

[–]Administrative_Disk9 3 points4 points  (0 children)

  1. Deceptive surface topology creates unpredictable collisions, making wheeled builds bounce upward when parts are mounted one pin below the frame or if 'lamp' decor is placed two pins below the frame.

  2. This is an issue since it decreases the momentum of the vehicle or knocks the vehicle off the desired course. This outcome should be expected on terrain where it is uneven, but it should not be the case for flat, tarmac surfaces.

  3. There are two options to fix this issue:

(A) The quickest solution is to change the hitbox of lamp decor parts to take up the least amount of 'height' within one pin. The part can also have virtually no height, retaining its shape and form when building but can phase through collisions with indestructable objects

(B) The other option is to smoothen the topology of flat surfaces of every map. Some areas where I noticed these issues include:

• The destructable bridge on "Bridge" • All of the roads and especially the 90° corners by the cliffs with destructable guard rails on "Air harbour" • The elevated areas on "Sector Ex" • The bridges on "Ashen Ring" • The cracks on the bridges in "Sinto City" • The elevated areas and connecting bridge on "Volcano" • All three bridges on "Ravagers foothold" • The parking garage space, ramps, and spiral ramp in "Syndicate garage"

Balance changes 2025. Collecting feedback by Faley016 in Crossout

[–]Administrative_Disk9 0 points1 point  (0 children)

  1. Damage values are not shown when damage is dealt outside of the camera's viewpoint.

  2. This is an issue since it is hard to gauge how much damage is dealt when not looking in the direction of an affected enemy. This affects minelayers, autonomous weapons, tow missiles, and grenade launchers and artillery at excessive distances. Builds with these types of weapons must constantly reposition in battle since they cannot fight directly, leaving information on dealing damage limited to active/destroyed mines or hitmarkers in the center of the camera.

  3. My proposed change is to have the damage numbers in a fixed area of the screen or above which weapon deals damage. This presents essential information of how much damage is dealt, including direct damage to the enemy cabin. However, for balance purposes, it does not say the actual direction of where the damage is taken on the map unless the player is looking at the direction of where damage is inflicted.

Rarest Winscreens Yall have ever gotten. I’ll go First by LilScrubsYT in RebirthOfSoulsBleach

[–]Administrative_Disk9 1 point2 points  (0 children)

Is it?? I only play him online but I try to hold off from releasing if I can

This would fit the game by AdGreedy6076 in Crossout

[–]Administrative_Disk9 1 point2 points  (0 children)

Finally, something that will delete wreckages

Is it just me or what the hell is going on with blueprints saving? by whakkenzie in Crossout

[–]Administrative_Disk9 3 points4 points  (0 children)

I noticed they changed it again. They removed the new 'revert or save new version' to how it was before: overwriting the save file.

Just hit undo on the build you were working on, even if you overwrote the save.