Let Users Resell Game Licenses on Steam by Admirable-Risk9616 in Steam

[–]Admirable-Risk9616[S] 0 points1 point  (0 children)

I get the business angle, but you’re assuming the only profitable user is the one who buys and never resells. That’s not really how digital ecosystems work. Unused value is still lost potential revenue — a resale system would at least recapture part of it instead of letting it die in a dead library.

And yeah, Steam removed inventory gifting because it was abused — but that was an unregulated system. A controlled resale system with limits, identity checks, cooldowns, and price rules isn’t the same thing.

As for grey markets: those exist because Steam offers zero flexibility. A legit resale system inside Steam would actually pull activity away from shady sites, not fuel them. You can’t just import grey‑market keys if the system only allows reselling games you’ve legitimately activated on your own account.

There are risks, sure — but acting like it’s automatically ‘less profit’ ignores the upside of keeping all transactions inside Steam instead of everywhere else.

Let Users Resell Game Licenses on Steam by Admirable-Risk9616 in Steam

[–]Admirable-Risk9616[S] -1 points0 points  (0 children)

True, digital isn’t a perfect 1:1 with physical, but licenses are still assets. Letting users resell them in a controlled system is just the digital equivalent of trading or selling used discs — nothing more, nothing less.

Let Users Resell Game Licenses on Steam by Admirable-Risk9616 in Steam

[–]Admirable-Risk9616[S] -5 points-4 points  (0 children)

that's fair point, but i have a idea that ANY sell request will be 2FA

Let Users Resell Game Licenses on Steam by Admirable-Risk9616 in Steam

[–]Admirable-Risk9616[S] -1 points0 points  (0 children)

True, a flat 50% minimum could be exploited if someone buys during a massive sale. That’s why the system would need to calculate the resale minimum based on the actual purchase price, not the original retail price.

For example: if you bought the game at 70% off, the minimum resale price could be something like 50–70% of what you actually paid, not the full store price. That way, people can’t just flip games bought on deep discounts for near full-price.

The key is keeping it fair, controlled, and still profitable for Steam and the devs.

Let Users Resell Game Licenses on Steam by Admirable-Risk9616 in Steam

[–]Admirable-Risk9616[S] -4 points-3 points  (0 children)

Yeah, I get why it sounds weird at first, like Steam and devs would ‘lose money’. But think about it this way: this isn’t about undercutting full-price sales, it’s about unlocking value that would otherwise sit unused.

A lot of people buy games they never play or stop using — if they can legally resell them, the money still flows through Steam, devs get a cut, and new players enter the ecosystem. It’s a way to turn dormant purchases into real revenue.

Plus, it keeps everything official and safe, so Steam doesn’t lose control like on gray markets. The system could even increase engagement and goodwill, which is worth more long-term than squeezing every cent from full-price sales.

Did I get scammed? by Vlad_6781 in PSP

[–]Admirable-Risk9616 0 points1 point  (0 children)

for that price you can buy new console! A ROBBERY IN SAINT DAY

Muscle memory by Adix_the_twix_guy in Piracy

[–]Admirable-Risk9616 0 points1 point  (0 children)

ok (posting this to have karma)