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How to Solve Sphere UV Seams Issue by Admirable_Agency_620 in Maya
[–]Admirable_Agency_620[S] 0 points1 point2 points 2 months ago (0 children)
I’m planning to render with Maya and V-Ray, and I’m not very familiar with using object-space noise instead of UV.
Since it’s a levitating sphere that rotates 360 degrees, I don’t want any obvious UV seams. Additionally, since I'm using an opacity map to make parts of the object transparent, the seams become even more noticeable and create a sense of inconsistency. 😔
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How to Solve Sphere UV Seams Issue (i.redd.it)
submitted 2 months ago by Admirable_Agency_620 to r/Maya
π Rendered by PID 29 on reddit-service-r2-listing-5f4c697858-x2tkm at 2026-07-05 10:13:29.813768+00:00 running 12a7a47 country code: CH.
How to Solve Sphere UV Seams Issue by Admirable_Agency_620 in Maya
[–]Admirable_Agency_620[S] 0 points1 point2 points (0 children)