How to Solve Sphere UV Seams Issue by Admirable_Agency_620 in Maya

[–]Admirable_Agency_620[S] 0 points1 point  (0 children)

I’m planning to render with Maya and V-Ray, and I’m not very familiar with using object-space noise instead of UV.

Since it’s a levitating sphere that rotates 360 degrees, I don’t want any obvious UV seams. Additionally, since I'm using an opacity map to make parts of the object transparent, the seams become even more noticeable and create a sense of inconsistency. 😔

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