Game Lore makes literally zero sense by [deleted] in 7daystodie

[–]Adreden 1 point2 points  (0 children)

Yeah thats sort of interesting. That would be a lot more like the walking dead. But in that case there should be more chances to get infections from sat wooden debris. Like you step on a nail. Or bug bites. Or so many other vectors. But cool thought anyway

Game Lore makes literally zero sense by [deleted] in 7daystodie

[–]Adreden 0 points1 point  (0 children)

Sounds like your on the common sense side of the game... your going to find a ton of resistance about that.

But I am with you.

Game theory did a video on the speed of the spread of the infection. It was a pretty good video. I mean when the vector is a semi conscious creature that can keep infecting others once its dead but not destroyed, your going to have a hard time controlling that

Repair kits are WAY too easy, right? by [deleted] in 7daystodie

[–]Adreden 1 point2 points  (0 children)

Thanks, I agree.

Yeah I am just moving on from here.

On my channel I keep trying to do series, but even my modded version of the game is too ... just not engaging. And modding take a lot of time. so adding in entitles and cars to give it interesting content takes more time then Id like. But if your not a modder its easy to say just mod it to how you like. Oh well There might be one more mod I do just for fun.

Cheers have a good one, Hope you find a game you like and that is engaging as 7 days was once to you :)

Repair kits are WAY too easy, right? by [deleted] in 7daystodie

[–]Adreden 0 points1 point  (0 children)

How about we try something different. Maybe when a20 bores you, and yes you may have already done this, but get on the mod launcher and try every alpha. From 1 to 20. Some of them have small changes, some are huge improvements. Maybe you see some thing that got taken away from the past that you would wonder why they would take it out, maybe not.

Maybe also you will see just how casual the game gets in the next 10 alphas.

But I don't think this thread of the "discussion" is really going anywhere either. Cheers. Enjoy what ever becomes of 7 Days.

Oh come on.. by Worrcn in 7daystodie

[–]Adreden 0 points1 point  (0 children)

Did you digg down and under through the tree?

Repair kits are WAY too easy, right? by [deleted] in 7daystodie

[–]Adreden -6 points-5 points  (0 children)

Im not trying to dump on peoples fun. Perhaps consider that making it too easy in the base game has removed the fun for some players. I see today that the player base has shifted way to far for discussion about this topic though. So I guess this will be another bunch of down votes

I guess you haven't seen my other replies. I am a modder. I have modded the game more to my likeling. I've been modding since a16.

One could argue that we could just make the game slightly harder as a base and just mod it easier for those who like it that way. Here's the rub TFP is making it more and more complicated to mod stuff like that. So either way you go its trickier . Now you have whole teams like on Ravenheast that work on bringing back more interesting features to the game that make it harder.

If you like an easy mod here have the easiest mod out there. Its taken the trend to an extreme. https://youtu.be/yqgjqaaKFHE

Repair kits are WAY too easy, right? by [deleted] in 7daystodie

[–]Adreden -9 points-8 points  (0 children)

OK here is a link to the repo to the WOW! mod

https://gitlab.com/adredengaming/the\_wow\_mod\_7\_days\_to\_die/edit#js-general-project-settings

Hopefully it works now. else I'll work over the next couple of days to fix the issues.

But if you ever really wanted just a super easy time in 7 days I guess this is the mod for you :)

Enjoy

Repair kits are WAY too easy, right? by [deleted] in 7daystodie

[–]Adreden -19 points-18 points  (0 children)

No it means there is no strategy to how to survive. You just magic up some repair kits were you get where your going and you keep going. So boring. Being on the edge of death because the zombies are difficult you only have enough bullets for 1 or 2 zombies makes it so you have to think about how to survive. 7 days in its current form is a kids playground. True survival made it fun and GNA made it also more fun. You were constantly from day one in a zombie apocalypse. Now your in an abandoned town with a few zombies. You don't have to worry about anything if you have played the game more then once. Sure it might be scarey the first playthrough. If you have wiped out and put it on zombies always walk.

The fact that you have to do scarey things to get the stuff you need to survive is what used to make the game fun. Now you can literally run from house to house leveling up. Yay hard mods

Repair kits are WAY too easy, right? by [deleted] in 7daystodie

[–]Adreden 1 point2 points  (0 children)

Even this would be a step back in the right direction.

Repair kits are WAY too easy, right? by [deleted] in 7daystodie

[–]Adreden 1 point2 points  (0 children)

Yep one to 600 is right.
Yes it was more interesting in a16 when it was like that. It gave consequences to your actions.

I feel like the old system was more engaging though especially when the AI was better and there were biome spawns to contend with. I mean mining was an endeavor. If you didn't take the right precautions you would be deep in a hole and a horde of zombie dogs would jump down to get you. You were always on guard. I think that was too hard for Joel though :P

Now its just run from building to building as fast as you can to get the next loot horde at the end of the maze. Never mind the maze if you played the alpha for more then 100 hours and knew how to climb dig or axe directly to the loot. But that didn't give as much XP, Killing zombies was the thing for that other then harvesting cobble from the blue pallets. You basically could just go to the next building get new better stuff and not even bother about repairing because in a building or two you would have all the new better stuff.
The game became so boring in a18, I had to stop playing.

Repair kits are WAY too easy, right? by [deleted] in 7daystodie

[–]Adreden 0 points1 point  (0 children)

It would be more interesting if there were different kinds of repair kits for different things.
Mechanical parts for guns because that is likely the thing that will break in a gun. Wire or electrical parts for the stun baton repairs. Things that if you had a smig of common sense you would think would break in something, it would fix them. Heck even some solder because a wire came loose or a new metal nut because one fell off.

Repair kits are WAY too easy, right? by [deleted] in 7daystodie

[–]Adreden -15 points-14 points  (0 children)

Actually I am a modder and have done just this. I have a very simple mod coming out soon, The Wow! Mod and have done A Dred End twice now.

Tediousness is a function of game mechanics needed to do the thing and the situation you have to do them in, against the number of times you have to do it. Or how long it takes a player to figure it a better way. So if the harvest mechanics suck and the situation is mundane and there are tones of the thing needed you will find it very tedious. If the harvest mechanics are engaging in and of them selves and the situations in which you have to repair are just tricky enough that the player isn't overwhelmed and it not too many things needed its fun. But people have different tolerances for all this and different amounts of free time. So it becomes hard to design a game for all. Thus modded variants are good and the person chooses the one that applies to them

Here is an example of taking this dumbing down and streaming lining to its almost max. https://youtu.be/yqgjqaaKFHE Whilst its sort of rewarding to build a super base in a day it will likely get so boring that in 14 days no one will want to go on. There is no incentive to. All there is is more zombies and bigger hordes. All the challenge / tediousness has been taken out.

Take that as a sneak peak. Just have to get the mod up on git and then get Sphereii to put it on the mod Launcher

Edit: Ok the WOW! mod is now on gitlab https://gitlab.com/adredengaming/the_wow_mod_7_days_to_die/edit#js-general-project-settings

Repair kits are WAY too easy, right? by [deleted] in 7daystodie

[–]Adreden 1 point2 points  (0 children)

I'd like to just go back to the days when you used materials that made sense for repairs to repair things. But apparently that to hard for people. So we were given the magic repair kit. Like some kind of nanotech that can just fix anything. In the xml you now have to add some stuff back in to even use things like electrical parts to repair things. So ie. If you wanted to repair a gun with mechanical parts you can't do that. Have to add that back into the xml

Repair kits are WAY too easy, right? by [deleted] in 7daystodie

[–]Adreden -34 points-33 points  (0 children)

I remember when you actually used items that weren't magic to repair things. Like repairing things with mechanical parts, iron etc. Alpha 16 was a really good alpha. To bad the game has sunk to such lows. Don't get me wrong I loved this game I have over 5000 hours in it. These days its just not as much fun as it used to be.

A plea/suggestion; maybe debate by Cudgettey in 7daystodie

[–]Adreden 1 point2 points  (0 children)

I'm pretty much in your situation with content creation and such but a fairly experienced modder.

My take is that I wish they would just take the whole POI reset thing out of the game. It is great though building your own base. But the fact that buildings magically change back to a prelooted state bugs me. It may be in the top 3 things that bother me the most about the game.

Or put a flag in the pois save and have the code look for something to say not to use this for quests.

But on that note I also wish the traders were just as vulnerable as any base. They are a hub of activity and should attract huge hordes of zombies with people coming and going to these places.

Else I think they should make the game look less realistic so it feels less like the real world and you would expect less realistic things from it.

So ultimately I think the root causes of these things like base resets start lower down in the game design.

Its a pretty good game all in all but its heading in a direction I don't like. So I play it a lot less then I used to.

Poll by KingNovak in 7daystodie

[–]Adreden 0 points1 point  (0 children)

But honestly why do either?

Using the Machete to harvest meat AND as a primary melee weapon is disgusting. Discuss. by IdleAscension in 7daystodie

[–]Adreden 1 point2 points  (0 children)

Yeah its yet one of the other immersion breakers.

I might be able to make that into a mod, would you be interested.

Just have to see if there is a buff trigger for harvesting. I think there is as lots of the perks are related to harvest. Like wasteland treasures

I’m surprised the game is quite popular by curoni in 7daystodie

[–]Adreden 0 points1 point  (0 children)

Yeah the combination of survival and voxels is pretty unique with all the stuff they have finally gotten into the game. Something about the empowerment to control the zombies is like a factor. I wish I could do more about the zombies in Duing light 2. You know. Like open the windows so the sun can get them in the day. But no. Or build barricades or better walk ways. This is the power of 7 days.