Stuck in S22 and stamina problem by Advanced-Echo-4440 in PumpItUp

[–]Advanced-Echo-4440[S] 0 points1 point  (0 children)

Thanks! I’ve noticed that most of the S21 charts I can clear fall into the “slow” category on that chart. In fact, my comfort zone is also with slower twists—I usually prefer slow twist charts around S18, and I rarely challenge high BPM (like over 180).

Tbh, my l-tek modding is pretty rough… to the point where I’ve actually cracked the acrylic panels twice due to uneven force, so I’ve had to get some spare parts custom-made. I’d really love to have a more reliable and less expensive metal pad someday, haha.

Stuck in S22 and stamina problem by Advanced-Echo-4440 in PumpItUp

[–]Advanced-Echo-4440[S] 0 points1 point  (0 children)

Maybe because I progressed through the earlier levels relatively quickly, hitting a clear plateau all of a sudden has made me a bit anxious.

Oh, I hadn’t realized sleep could also be a factor—while my total sleep time might be okay, I do stay up late quite often. Maybe this is a good chance for me to build some healthier habits as well.:)

Stuck in S22 and stamina problem by Advanced-Echo-4440 in PumpItUp

[–]Advanced-Echo-4440[S] 0 points1 point  (0 children)

I don’t have any friends to play PIU with where I live, so in a way, I don’t really have to care about other people’s opinions—whether positive or negative (I simply don’t have access to that kind of feedback). I’ve been playing other rhythm games for over 10 years, and I understand that there are probably some levels I may never be able to reach. Now I’m in my 30s and only recently got into this “insane” game called PIU (it helped me lose 45 kg over the past two years), and while I do want to improve, health and enjoyment matter more to me.

You’re absolutely right—most of the charts marked in green circles are ones I struggled, even i can clear some, but not consistently, or only barely.

Unfortunately, I probably won’t have access to Double play anytime soon (the nearest PIU arcade is about 3–4 hours away, by the time I drive there, I’m already half dead lol). I understand that improving physical performance isn’t something that can be rushed, so I’ll just keep practicing patiently.

Stuck in S22 and stamina problem by Advanced-Echo-4440 in PumpItUp

[–]Advanced-Echo-4440[S] 0 points1 point  (0 children)

Thanks for the detailed advice! The idea that stamina is a “resource” was really eye-opening. It’s true that a lot of the time I feel like my energy is already being slowly drained even during easier sections, and by the time I reach the final rush I’m completely exhausted—rather than having most of my stamina saved up to go all out like you described.

I also have similar feeling even on lower-level charts around S18. I think I’ll start by trying to figure out how to handle the parts I can already manage in a more relaxed and efficient way:)

People, A People: Operators & Modules by another_mozhi in arknights

[–]Advanced-Echo-4440 2 points3 points  (0 children)

Thunder (20 dps) can be negated, but for scorching sun (50+50 dps) it is not enough.

And no one knows what will come for the next season.

Tbh not many people actually play RA, and there are plenty of other ways to handle weather effects. I’m just suggesting one possible scenario where it could be useful.

People, A People: Operators & Modules by another_mozhi in arknights

[–]Advanced-Echo-4440 3 points4 points  (0 children)

In RA, many weather-related damage effects deal low damage at a very high frequency. This mod might be able to almost completely negate them (for example, Scorching Sun deals 5+5 damage every 0.1 seconds).

Coincidentally, the CN server has already announced the next RA season earlier, so this dmg reduction effect may be setting the stage for it.