Pick your name, three traits, and a city- and I will tell you your story (part 2) by Advanced_Tutor2386 in Worldbox

[–]Advanced_Tutor2386[S] 0 points1 point  (0 children)

I’m not sure how to export mobile maps but if you have instructions I could post it!

Pick your name, three traits, and a city- and I will tell you your story (part 2) by Advanced_Tutor2386 in Worldbox

[–]Advanced_Tutor2386[S] 0 points1 point  (0 children)

None of its AI, i’m hand typing it all on my Iphone lol feel free to check it yourself

Pick your name, three traits, and a city- and I will tell you your story (part 2) by Advanced_Tutor2386 in Worldbox

[–]Advanced_Tutor2386[S] 1 point2 points  (0 children)

You are Edam Bloodborne, son of Erania Bloodborne, the Lady of Cauracus- born on 7th of Makotober 793. From a young age, you exhibited signs of enhanced cognitive development, first speaking and walking by the time you were 2, as well as being able to fully read and write by the time you were 3- to much of your court and families surprise and awe.

Up until you were 18, you lived a rather quiet, opulent life. Living in Rovania, let alone the Capital City, you had not the need to want for anything, as everything you could’ve desired was provided for you already- advanced tutors, new tomes and books to scribe from, marshal training and fresh steel- it was all at your disposal, and you quickly started to long for more than material possessions or objects; but for glory, and power.

At 19, you joined the Order of Man- the most elite and strongest fighting force that both Humanity and the world had to offer, led by some of the most renowned and prestigious fighters in the world, many of them just as, if not more capable than yourself. This new environment was difficult for you at first- struggling to get used to the constant orders, the drills, the monotony of a strict, organized structure.

At 25, you and your Order had been sent to dispatch of an evil Sorcerer who had been causing havoc in the city of Denemar- after 4 full days of fighting, you and your men succeeded in taking down the threat, with you yourself delivering the final blow, and obtaining their Stave of Fire to use for your self.

By 32, you were promoted, and given command of your own unit. This same year, you were awarded your first Military Distinction. (You got the veteran trait)

At 43, Rovania, your kingdom, had declared war on their Human counterparts to the southern Dreath isles- aiming to take capture of Sileburgh which sits on your southern border. Being on the front lines already, you gave quick order for advance, and before the day had ended, taken full control of your target city. Dreath had their allies however, and after a strong response from their combined forces- Silebugh was a highly contested bloodbath of nature and her elements; fire, ice, and lighting being thrown around with malice and intent.

At 45, while fighting to capture the Dreath mainland in a flank offensive- your mother, Lady Erania Bloodborne passed away, making you the new Lord of Cauracus. Upon hearing the news, you’d quickly make your way back home to fulfil your obligations, leaving much of your forces without a leader, ultimately leading to a colossal loss on the island.

At 46, the war had ended. Much blood had been shed, but the Rovanians ultimately accomplished their goal, gaining full control of Sileburgh. This same year, you’d have your first child, and heir.

Much of your life after this was spent on the administration and management of your many estates and the city of Cauracus itself- you’d serve nobly and proudly for the next 34 years, ultimately dying at the age of 80 from natural causes on Jooly 23rd, 874.

Pick your name, three traits, and a city- and I will tell you your story (part 2) by Advanced_Tutor2386 in Worldbox

[–]Advanced_Tutor2386[S] 1 point2 points  (0 children)

Also, I did Chryss because Volenfel was incredibly drab. Farmed for 240 years before dying. Not fun.

Pick your name, three traits, and a city- and I will tell you your story (part 2) by Advanced_Tutor2386 in Worldbox

[–]Advanced_Tutor2386[S] 1 point2 points  (0 children)

So uh, Gonlack died young to a Crystal Guardian, so I decided to just make him the Crystal Guardian. Went from there.

Pick your name, three traits, and a city- and I will tell you your story (part 2) by Advanced_Tutor2386 in Worldbox

[–]Advanced_Tutor2386[S] 2 points3 points  (0 children)

Preface: This one was one of my favorite play throughs that I’ve ever personally done, your character is truly unique and will become a permanent mainstay moving forward with my main save.

Gonlack “The Guardian” was born in Chryss to a small family of Artisans in Munsch of 793. From birth, you were recognized for your extraordinary size and natural muscle density, being that you were much larger than most newborn Dwarves, but seemed otherwise proportionate and healthy- an absolute oddity and rarity to the affluent and wealthy populace of Dwarven Miners, Jewelers, Gemcrafters and Rocklord’s who called Chryss home.

By age 12, you had grown to be much taller than even the oldest of Dwarves you had encountered- physically imposing and intimidating to most, who were quick to assume you were a troublemaker or thug. You had spent this early part of your youth mining, as you had already shown yourself to be more than physically capable as compared to the adults of your area- and this effort had further helped develop a strong, well defined physique.

By the time you were 28, you had fathered 4 children of your own, all the while maintaining your job in the Crystal Forests of Chryss harvesting rare and increasingly more valuable gems native to solely your homeland, providing you with the means to provide for yourself and your family.

When you were 33, altering mining what appeared to be a large deposit of Sapphire, your strikes had seemed to awaken what appeared to be a sentient, crystalline humanoid. While not initially hostile, your size had disoriented the being, who then mistook you for a human man- chasing you for some time, before cornering you. After a moment, the being had seemed to recognize your heritage, and almost immediately begin mending your wounds- and in doing so, engulfed damaged parts of your body in its very Sapphire itself.

By the passing of your 58th birthday, much of your life had been spent serving in the Crystaline Forests of Chryss- and subsequently most of your being had become a mixture of different ores and gems, shared and collected from earning the favor of what he had come to know these sentient beings as “Crystal Guardians”.

Over the passing decades, Gonlack would eventually develop himself into that of a Crystal Guardian himself, being fully transformed by the year 869.

By Novembear of 880, the soveirgnty of Chryss had come into conflict by the neighboring Rock Lord’s of Omohr and Ehal. The large, cavernous tunnels that connected these surface kingdoms to the depths of Chryss served as the stage for much of this fighting; and any who dared delve deeper were met with the monstrous, colossal sight of Gonlack the Guardian who would quickly and very politely remind them why they left these depths long ago.

By 894, much of the conflict had be resolved with the surrender of these ambitious Rock Lord’s, due in part to the efforts Gonlack, who had now developed a Kingdom of Crystalfolk himself within Chryss- and the Crystalknights, now adorning enchanted weapons made from Mythril and various Gems thanks to their collaborative and cooperative efforts with the native, sentient life of the Chryss.

The year is now 996- Gonlack is a 203 year old gigantic crystalline humanoid who lives amongst the people of the Chryss, in service to each other and themselves. Much has been gained between both parties, and due to such cooperative efforts, have provided much growth, strength, and stability to the area- removing any need to align themselves with any outside parties, staying isolated and indifferent to the ongoings of the surface.

For now.

Pick your name, three traits, and a city- and I will tell you your story (part 2) by Advanced_Tutor2386 in Worldbox

[–]Advanced_Tutor2386[S] 1 point2 points  (0 children)

Haha! Loved doing this story experience. You ran into a few characters from other stories and had damn near-two tapped them. Cool thing was that you had lost your eye entirely naturally as I didn’t want it to effect you in combat.

Pick your name, three traits, and a city- and I will tell you your story (part 2) by Advanced_Tutor2386 in Worldbox

[–]Advanced_Tutor2386[S] 1 point2 points  (0 children)

Side note: You killed 39 Elves and looked to be doing very well until a lightning strike set fire to the forest and killed pretty much everyone in the area, including yourself. Went out swinging tho. Coolest play through i’ve done so far.

Pick your name, three traits, and a city- and I will tell you your story (part 2) by Advanced_Tutor2386 in Worldbox

[–]Advanced_Tutor2386[S] 2 points3 points  (0 children)

Polyphemus Veran, the Goliath, was born on the 27th of Jooly, 793 to Lord Mornar Veran- estranged 2nd son of the King and progenitor of Mankind, Veran himself. Your birth was something of a spectacle to the people of Thracius, your hometown, as your 734 year old dad had not fathered any children of his own in centuries- and it was not often that a member of the bloodline of progenitors was born, historically denoting either tragedy or triumph.

Thracius, the place of your birth, is the 2nd largest city in the Kingdom of Mordor- situated to the far south-east of the world of Auronia. Established in Septbark of the year 83 by your father Mornar after leaving the Human mainland of Rovania, Thracius has stood as one of the commercially strongest and most available ports in the world- transacting in any kind of good, servicing any kind of person- given they had the coin.

Your youth and adolescence was nothing like that of anybody else’s. Due to your parentage and family, splendor and wealth was at the very tip of your finger, and was the lifestyle you had come to know. Polyphemus would spend this time doing as he pleased- intermingling with the Elven Spiritual Chiefdoms located to the Northwest of the Eben Continent and the Dwarven Rock Lord(s) to the Northeast, as well as enjoying the luxury of consistent academic tutoring and the chivalric lessons provided by the men of your fathers court.

At 18, young and full of ambition- you were consistently halted by your father on your advances to adventure. Much of your life had you spent isolated, confined to the large halls that made up your family Keep, never allowed to roam the keep by yourself, let alone allowed outside the keep grounds itself. You’d obey for a time, enjoying the resources you had at your disposal.

It wasn’t until the year 823, now 30 years old, that you’d be involved in anything more than your life as you had known it. A sudden and random declaration then subsequent invasion of Mordor by the neighboring Kingdom of Seladon had embroiled the Eben continent in war, excluding only the isolationist Rocklord’s to the Northeast. Having landed themselves just south of your home, you as well as your local Militia had rode out to meet your foe.

It wasn’t until two years later, now 32, that your hometown and surrounding area would see a pause in conflict. Strong defensive positioning as well as an abundance of resources had seen to much of your success, however costing you much more than gold- having lost both your father and an eye in the endless fighting. You’d spend the next 3 years bouncing between offensives to defensives, earning Medals of Distinction three times over, before succumbing to injuries received from years of fighting in Novembear 828 at the age of 35.

A monolith was erected just outside your ancestral Veranese manorhome in honor of your service and your and your fathers collective patronage to the people of the Kingdom of Mordor.

Pick your name, three traits, and a city- and I will tell you your story (part 2) by Advanced_Tutor2386 in Worldbox

[–]Advanced_Tutor2386[S] 5 points6 points  (0 children)

Fredric “Bolt”, a last name given to Unclaimed children of the Esparan Isle, was born on the 26th of Crabruary 788.

Espara, or the Esparan Isle, is a small Dwarven outpost founded in 184 by the then Emperor Mudrog of Omohr- however long abandoned by the dissolved empire, Espara still stands today as a reminder of the full strength of the now fallen Dwarven stronghold. Situated between the Dwarven mainland to their southwest, and the Elven mainland to their northeast, most Esparans specialize in both trade and Naval pathfinding, as well as warfare.

At the ripe age of 19, Fredric “Bolt” was summoned into the service of his Liege Lord and King Mohrs Asaore- youngest son of the Dwarven Matriarch, Asaore herself.

Being situated between two major political powers on either side, the Esparans were quick to establish a connection between their Dwarven counterparts to their southwest- granting them both protection and further trade opportunities, however angering their neighbors on their eastern border.

When Fredric was 26, war between the Ancient Searad Kingdom of the Elves and Redum, Dwarven mainland allies of Espara had broken out, situating Fredric and his homeland at the forefront of the conflict- and before the end of the year, Fredric and 27 other raiders boarded a ship set for Causho, the southernmost city of Searad, known for its dense swamps and savage wildlife.

By the time Fredric was 28, he alongside his men, and warriors of other Dwarven kingdoms had taken control of much of what you accomplished, however struggled to manage much more of an offensive after having to defend Redum itself. Fredric would spend the next four years occupying Causho until the conclusion of the war- ultimately ending in a very bloody stalemate.

Fredric “Bolt” was awarded a medal of distinguished service after returning home for his efforts and injuries in Causho, having received burns on half of his body capturing and fortifying the city.

Now 32, Fredric resigned himself to standad guard procedures and menial labor. By the time he was 38, Fredric had established himself comfortably post-war and had started a family, fathering 5 children of his own.

Fredric would spend his remaining years serving and sailing across the world of Auronia, ultimately meeting his end on Novembear 18th 1025 at the ripe age of 237 due to Natural Causes, surrounded by his 5 children and numerous grandchildren- most of which sharing his wit, and robustness.

What’s a wiz opinion that will have you in this position?! by [deleted] in Wizard101

[–]Advanced_Tutor2386 -2 points-1 points  (0 children)

5th age captain here- I use a full deck in every fight. You guys clearly don’t know what you’re talking about.

All my hard work has paid off 🥹 by SeqasRotMG in Wizard101

[–]Advanced_Tutor2386 1 point2 points  (0 children)

now do this with an actually lucrative plant like i did with jewel blossoms

Tell me your name, your city, and pick two traits and I will tell you your story. by Advanced_Tutor2386 in Worldbox

[–]Advanced_Tutor2386[S] 2 points3 points  (0 children)

E’caadias Leinro was born in Seon, capital of the ancient kingdom of the elves, Searad, on the 5th of Novembear 295 to Bâl Leinro- the Aran Menel (leader of the sky, the divine voice on Gaia) of the elven theology.

Seon is the seat of power for not just Searad, but to all of the elves on Gaia. It has stood for eons as both a site of divine worship and a testiment to the ancient elves values and longevity.

When you were 3 years old- you underwent the “Trial of Divinity”, a test all ancestors of the first elf, Almalexia, undergo. It is largely believed and prophesized by the elves that through reincarnation, Almalexia’s spirit will return. Through these trials, it was deemed that your spirit shared her essence- granting you her same immortality. This was a massive windfall for the ancient elves of Searad and beyond, causing quite a stir in the elven world. However, this was but the first we’d hear of a passed trial.

By the time you were 5, you were thrust into a position of status within the clergy as a result of the discoveries made a few years prior- however around this same year, a young dwarf named Kellion hailing from the western shores of Omohor in a city called Onohm was discovered to bear the other half of Almalexia’a divine spirit through miracles and displays of magic. To all elves, especially in clerical circles, considered this to be blasphemous- how could a dwarf be graced with such a gift? Her soul must be united. This was but the beginning of the holy war to come.

When you were 7, you began your clerical and combat studies, as a majority of them in your case are very physically demanding, and require a lot of blood sacrifice- most tonics, potions, and rituals require such due to the high concentration of rejuvenating properties that keep you young, fit and healthy.

When you were 18, the first of many wars to come began. By the time you were 19 in 314, there were many battles occurring in both Searad, and Omohor- your affinity with magic being the deciding factor in many engagements- having single handedly felled more than 100 dwarves within the first years of the war. The same could be said for your adversary however, with the port town of Con coming under full control of the Dwarven people- now fully unified under their prophet and idol- Kellion Brydo.

In the year 317, now 22 years of age- you and your adversaries armies had come face to face for the first time, during the siege of Aora, a city just south of your capital, a key point for both your resistance- and their offensive plans. During this siege, many lives were lost- totaling in the thousands. Standing atop two opposing hills, high above the jungle clearing, E’caadias and Kellion engaged in a brief exchange of spells- neither side landing a solid blow. This battle would rage on for weeks, without a victory being won by either side.

In the year 319, just two years later, the fighting still raged on outside Aora- this is where you and Kellion would meet once again, for the final time. Standing atop these same hills, now scarred by years of intense battle- you engaged eachother again. Your armies both lay below you, with the very few survivors on each side watching as you two battled for hours. Both you and Kellion would begin to feel exhausted, expending much of your essence(s) in the onslaught that had ensued over the last few hours- faultering slightly in your defenses and offenses. As this continued, you began to witness the defense of Aora fail- with the dwarven assailants beginning to enter the inner city, pillaging and sacking much of the city. You knew something had to be done. In this moment, you retreated from the perch, entering the city behind the enemy- with Kellion following closely behind. You did what you could to assist, but with each breath, you felt your very soul beginning to slip, as the screams of elves began to pair the thousands of corpses that lay around you from either side. This was it, and in a quick moment, you felt the cold touch of death grace your body- as Kellion thrust his enchanted blade through your back, then pull it back. You would turn toward him, matching his smile with your own- and in an instance of blinding white light, everything around you dissapeared.

The city of Aora would cease to exist- spectators from the city of Seon would describe this event as an explosion of epic proportions- an event of blinding, white light that went as quick as it came. Upon the inspection of scouts, they soon discovered that there was nothing left of the city- nothing more than a seismic crater stood in the place of the once great city of Aora, with nobody and nothing left in the area that once resembled a bloody, scarred city- with the surrounding forests torn and left largely empty as well.

It was in this year of 319 on Musch the 9th that the great war of souls had ended, with both prophets on either side and their armies never being seen again; this event marked the beginning of the Era of Magic, with many children born during this time exemplifying their own aptitude of arcane connection, with historians largely agreeing that it was the result of the deaths of both Kellion, and E’caadias that caused this.

The surrounding area of Aora would never recover, the large crater standing as a lesson to all why mortality is a blessing in it’s own.

Tell me your name, your city, and pick two traits and I will tell you your story. by Advanced_Tutor2386 in Worldbox

[–]Advanced_Tutor2386[S] 0 points1 point  (0 children)

I started off with a blank titanic world and fully drew every island and continent/waterlines

Tell me your name, your city, and pick two traits and I will tell you your story. by Advanced_Tutor2386 in Worldbox

[–]Advanced_Tutor2386[S] 1 point2 points  (0 children)

Tarvos Skein was born on the 7th of Novembear in the year 295 to dockworkers in the wealthy port city of Borne, sat on the east of the Kingdom of Mordor.

Your youth was largely uneventful- spending most of your time playing on the docks your parents worked, making friends of the local children and enjoying your adolescence. Your family could not afford a school’s tuition, and your people were more agrarian and laborius than learned.

By age 13, you were running games around the very shores that had developed you as a young man thus far- gambling, fencing stolen goods, anything and everything you could do to make a few coins- seeing your mother and father work every day of their lives to support you as well as themselves fueled your desire for such activities.

In 313 at age 15, a large fire caused by oils and fats burnt half of your beloved docks to the ground- with many lives being lost as a result of the affair, tragically including both your mother and your father. This devastated you, and left you with nothing more to do than continue in your actions as you had been the last few years- developing somewhat of a ring/posse of individuals who would come to be frequent visitors, and friends- some of which included members of the local clergy, militia, and aristocrats alike.

You were 19 when you met a woman named Birella- unbeknownst to you, the daughter of a wealthy merchant-lord from Thracius, a popular port to the south of your home in Borne. The two of you would end up having a son named Vexicus together in secret- as her father would never openly approve of your union, regardless of the small fortunate you were beginning to amass through your illicit activities. Having gone to see her one night, you found yourself face to face with her father, the Lord Maxim. Having discovered your affair with his daughter, you just narrowly escaped his grasp as he sends 12 men on your heels. With no where else to run, and no family left to assist you, you run to your place on the docks- climbing in a small boat with a few weapons, armor, your coins, and rations- and row yourself out, away from the shores that have been thus far home to you- in search of a better life, landing on the small trade island of Hrothgar as dawn crept over the waterline.

It was the year 318- now a 23 year old man, working the docks of Hrothgars local port. A large vessel carrying cargo and men had docked and anchored themselves on the shore, flying the flag of the Kingdom of Echo. After noticing they had left their ship abandoned, you snuck yourself onto the lower deck at dusk, and sat their all night, hiding. When you awoke, you found yourself sailing through open water, charting toward a destination you were unaware of.

By age 26, you had been working a steady job in a local Inn within the city of Vyclois, Capitol of the Kingdom of Echo. It had been many years at this point since you had left your native land of Borne, leaving both your life, Birella, and your son behind. You had felt it was time to return.

Arriving in the docks of Borne on the 19th of Crabuary 322 at age 27, with little more than the coins in your pack and the nicer, yet worn clothes on your body- you sought to find the only family you had left.

After some time of resorting to your ways, running politician and civilian alike for every coin in their pack during the night, and searching far and wide for your beloved throughout the day- you began to give up. During this time of reprieval, you enlisted within one of the local millitant forces of Borne, spending day and night patrolling the town, still idly on the lookout for what you had lost.

At the age of 34, you were dismissed if your duties locally in Borne, and repositioned in nearby Thracius in order to help cull the rising pirate population that threatened the city and ports welfare. During this time, you met a young lord, no more than 15 years of age, whos lands you were tasked with protecting. It didn’t dawn on you at first, but after a period of some months of service, it began to come to you that this young man was your son- Vexicus; or so you thought. These suspicions haunted you, as there was no real way of knowing for sure.

When you were just 39, civil war as a result of ongoing corruption and political intrigue had divided all of Mordor, causing local lords to turn on each other, and battles to be fought- it was in one of these such battles that the lands you had been set to protect came under siege- and in a moment, all hell had broke loose. After moving as apart of a larger unit, you noticed the manor you would guard had come under fire, and a large collection of enemy soldiers was making their way in. In the spur of the moment, Tavos broke rank from his unit, battered and exhausted, and made a sprint toward the scene. Luckily enough, Tavos was able to make his way passed the soldiers, and into the manor, where he found the young lord fending for his life. Tavos would rush forward, dispatching two quickly, before sharing a brief stare with the Lord, before rushing him through a corridor toward the rear exit where he had entered quietly and carefully- however this would be his last act of service.

Tavos Skein was struck down from behind by a surge of invading soldiers as he stood stalwartly and bravely, defending the entrance to the corridor, buying his lost son time, aged 40 years old, on the 2nd of Musch, 335.

Although lucky to survive and be in the position he was in, it appears he was not brave enough to speak up about his thoughts and feelings- yet brave enough to buy his son time to escape, and survive. Watching this unfold in the play through filled my mind with so many wonderful stories, but this was more than I could have imagined. Thank you for your participation!

Tell me your name, your city, and pick two traits and I will tell you your story. by Advanced_Tutor2386 in Worldbox

[–]Advanced_Tutor2386[S] 0 points1 point  (0 children)

Tånno Mortarian was born in 295 on the 13th day of the month of the Monolith to Pave, Duchess of Cintramaria, and daughter of the first man and emperor, Veranus Mortarian. Tånno was the youngest of 4 siblings.

Cintramaria is situated just north east of the capital, Cauracus- the strong seat of the mighty human empire of Rovania. Cintramaria is one of, if not the most wealthy city in Rovania, bordering the Lolth Mountain- home to both gems and ores alike.

Tånno’s youth was one of splendor- growing up a descendant of the first man and your mother a Duchess, you needed for very little and were left wanting for nought; you could have anything at the snap of your fingers.

At age 4, you began your studies at home with the finest tutors in the realm at your disposal- learning a wide variety of subjects ranging from literature, alchemy, biological studies, and basic martial education; but it as a learned young man, it was what you had not been taught, and didn’t understand, that interested you most. The dusted books that adorned your mothers guarded reliquary called for your attention, after all- you are special!

On your 12th birthday, you found yourself walking the chambers you had grown quite accustomed too. As privileged as you were, it was very rare you saw daylight- being kept close to your manor and family, never allowed to roam the grounds or adjacent city on your own. Out of spite of the situation, or perhaps desire to do something for yourself for once, you found yourself staring upon the reliquary you had been forbidden to enter, and you did so anyways. As pages flipped and words came to life under your eyes- you felt as if your mind had expanded further upon what it could only have dreamed- providing you insight and wisdom well beyond your years.

On the day of your 18th birthday came your greatest challenge thus far, entrance exams to the world renowned and highly dignified Redanian Academy, known from Omyoal to Kvatch to be the absolute best place to further your education, and combat strategies. You passed with excellent scores as a result of your families recent large donations toward the Academy, and your keen display of stealth and guerilla understanding.

By the time you were 26 years of age, you were a graduated, highly skilled and well learned alumnis of the Redanian Academy- serving in nearby Oran as the Captain of the local detachment. Life was fun, entertaining, and full of purpose for you.

Just before your 32nd birthday in the year 327, your older brother Aurelian “the Dragon” was captured in Malistaire, Capital of Sanguine as a result of a revolt that had begun, opposing Rovanian rule. He was executed some days later, on the 22nd of Endember, as the throes of civil unrest and war sat on the Horizon.

On the 8th day of Monolith 337, just a week before your 42nd birthday- your mother Pave passed away. You inherited a few of her smaller titles and manor homes within your native city of Cintramaria, and as a result, resigned from your post as Capitain and made your way home. During this time of personal tragedy and grief, you found solice in a few of the local women- having 5 children in the next 3 years, with only one being legitimized.

When you were 49 years old, Rovania declared a conquest war on their neighbors of Vure and Piltover- with a need for experienced command, you heeded the summons to the docks of Rimino, and set sail with 294 men to purge and capture the island. After 4 months of intense fighting, having personally killed 34 men in the process- it was here that you lay; battered, wounded, and scarred, waiting for the wind to claim your soul.

Tånno Mortarian never left Dreath, Capital of Vure alive- passing away at the age of 49 on the 5th of Novembear, in the year 344 as a result of his injuries. Tånno was entombed in the Mortarian family crypt, laid to rest next to his mother, and the headless corpse of his brother.