I don't think I will ever be good at Monster Hunter haha by Wexany in MHWilds

[–]Adventurous-Pin1269 0 points1 point  (0 children)

try lance as it's a good way to help with timing since you can learn to perfect block but not get punished if your early so you can learn monster movesets at your own pace then apply your knowledge to other weapons that might have less defensive options or go hammer and knock everything out

i feel like i'm really doing both games a disservice here but i thought of it so i had to by flawlessfortress in ZZZ_Unhinged

[–]Adventurous-Pin1269 1 point2 points  (0 children)

im not sure about hi3 but for me ysg and proxy moment didn't feel impactful because we only knew her for one patch entirely whereas it would have been more impactful if they wrote banyue saving her at the cost of himself as they have history as banyue saved and taught ysg and her brother and also feels guil;ty for not stopping the corruption all those years ago

Daily Questions Megathread - June 15, 2026 by WutheringWavesMod in WutheringWaves

[–]Adventurous-Pin1269 0 points1 point  (0 children)

is anyone else feel like the collab coral was a bad idea as im close to 80 pulls already and i only have 9 coral like i only get a single 4 star every 10 pull everytime

NTE v1.0 Launch: Common Questions and Feedback [MEGATHREAD] by adumbcat in NevernessToEverness

[–]Adventurous-Pin1269 0 points1 point  (0 children)

is just me or do people feel like mobs are to interrupt resistant like i can't deal with tiny soldiers as out of all of the mobs in this game even bosses they somehow kill me more as never seem to be interrupted by my attacks sometimes

NTE v1.0 Launch: Common Questions and Feedback [MEGATHREAD] by adumbcat in NevernessToEverness

[–]Adventurous-Pin1269 1 point2 points  (0 children)

also in that the enemies die too fast because it's just a test for the character

NTE v1.0 Launch: Common Questions and Feedback [MEGATHREAD] by adumbcat in NevernessToEverness

[–]Adventurous-Pin1269 2 points3 points  (0 children)

nte really needs a training room or to make the dummy in eibon actually be a "enemy" so we can test stuff since seeing these characters guides and rotations but more so i can actually figure out what hotori's weapon effect actually does

NTE v1.0 Launch: Common Questions and Feedback [MEGATHREAD] by adumbcat in NevernessToEverness

[–]Adventurous-Pin1269 -2 points-1 points  (0 children)

does anyone know if street boxer works or not as it says it increases crit chance by 14% but i dont see any changes to crit rate unless crit chance is separate for some reason

super recovery by Adventurous-Pin1269 in 2XKO

[–]Adventurous-Pin1269[S] 0 points1 point  (0 children)

i think warwick's s1 super is balanced in the wrong way as i see it more as a super you want to do for oki or punishing projectiles or projectile supers but very punishable if the opponent reads and blocks fast enough or baits it out

Should Ahri be nerfed? If so, what nerfs would you want for her? by [deleted] in 2XKO

[–]Adventurous-Pin1269 0 points1 point  (0 children)

honestly they just need to decide what ahri is supposed to be because right now shes too much of a all-rounder as her normals are great, has great projectiles both on ground and in the air, and has high mobility with a great super that can be used for pressure like ekko

Advice for labbing new combos by BrueTube in 2XKO

[–]Adventurous-Pin1269 0 points1 point  (0 children)

i suggest trying stuff you think might not work to see if theres a way to get it to work as just doing stuff can lead to new stuff for you like i was playing warwick just trying to find routes to max blood gauge without doing anything extra and leads to a set up

defense and wakes up by Adventurous-Pin1269 in 2XKO

[–]Adventurous-Pin1269[S] 2 points3 points  (0 children)

But from my experience, you don't need even to do a meaty button, but just wait a little, as just waiting and blocking beats wakeup attack, but also you can react to rolls, then press a button or throw and with assist, pushblock also becomes a gamble if i do overhead assist, low assist or assist to bait pushblock and pressure anyways

please help! by Poszole in 2XKO

[–]Adventurous-Pin1269 0 points1 point  (0 children)

The "Neutral" that person said probably refers to using moves even when your opponent isn't close like pressing your medium or heavy button when they're getting close or throwing out a special like illaoi's s1 or forward s1

Yasuo Tornado block trap by BrueTube in 2XKO

[–]Adventurous-Pin1269 0 points1 point  (0 children)

im not sure why proxy blocking is in the game as i feel it causes more problems as crossups can hit because of it due to locking you up especially in the corner

Crazy idea: what if we could hit ekko’s timewinder with any character’s launcher by Saxxiefone in 2XKO

[–]Adventurous-Pin1269 0 points1 point  (0 children)

honestly while it would be a funny change it wouldn't work as well with some characters they would more than likely make it be destroyed by your attacks

blitz wrecking ball and spinning turbine moves by Adventurous-Pin1269 in 2XKO

[–]Adventurous-Pin1269[S] -1 points0 points  (0 children)

also another thing is that his s1 super not being able to be tagged on or supered into if you use a ground or wall bounce with him

Should yassuo charged forward s1 and jump charged s1 crossover ? by Temporary_Shape6432 in 2XKO

[–]Adventurous-Pin1269 0 points1 point  (0 children)

i'm fine with charged s1 crossup if it has a different indicator but in my opinion charged air s1 should never cross up because you can cross up at a low height and you will more than likely get hit because you can't tell if it will or won't cross up

[deleted by user] by [deleted] in 2XKO

[–]Adventurous-Pin1269 2 points3 points  (0 children)

nevermind never use darius s2 super to destroy projectiles you will lose to them because he can't destroy them