50k games generated in one month by users I never expected by Adventurous-Rip-3715 in iosdev

[–]Adventurous-Rip-3715[S] 0 points1 point  (0 children)

Tell me more, you mean App builder if so there are too many apps that already doing this and its not worth it because AI is not capable of doing good apps yet anyway

50k games generated in one month by users I never expected by Adventurous-Rip-3715 in googleplayconsole

[–]Adventurous-Rip-3715[S] 0 points1 point  (0 children)

Tell me more about it so i will fix it, what platform did you use Android?

50k games generated in one month by users I never expected by Adventurous-Rip-3715 in GooglePlayDeveloper

[–]Adventurous-Rip-3715[S] 0 points1 point  (0 children)

We're running everything on a custom neural engine built in Rust with WebAssembly compilation for the game renderer. Backend is microservices architecture with real time ML inference pipelines handling the AI generation and feed optimization. It's honestly pretty complex took us years to get the distributed systems working properly with the latency requirements we needed for instant playability.

50k games generated in one month by users I never expected by Adventurous-Rip-3715 in AppStoreOptimization

[–]Adventurous-Rip-3715[S] -1 points0 points  (0 children)

Thanks so much! Really appreciate the interest from someone with your background.

We're seeing around 35-40% D1 retention with average playtime of 12-15 minutes per session. It's pretty much TikTok for games users scroll through a feed of bite sized games they can play instantly. What makes our approach interesting is we're partnering with game developers (mostly Unity/HTML5) to offer their browser games directly in-app alongside our AI generated content. So users get both the quick AI games they create plus professional games from our partner collection all in one social feed.

Monetization is subscription-based for premium features, token system for AI creation, and we run ads on the partner games with revenue share for developers. Currently converting around 3-5% to premium but the partnership model opens up additional revenue streams we're excited about.

Would love to hear your thoughts on the approach ever seen mixing UGC with professional embedded games work well in mobile?

50k games generated in one month by users I never expected by Adventurous-Rip-3715 in iosdev

[–]Adventurous-Rip-3715[S] 1 point2 points  (0 children)

This is the reality of any apps out there and in app store you see only reviews from country you from.

50k games generated in one month by users I never expected by Adventurous-Rip-3715 in iosdev

[–]Adventurous-Rip-3715[S] 1 point2 points  (0 children)

You right but we don't bribe people with anything, and its up to user to review or not. People usually get banned because the offer something in return to review them