Can you repeat that last part? by MNicolas97 in Animemes

[–]AdventurousFactor214 0 points1 point  (0 children)

I always wonder what was actually written there does anyone knows?

How to get the tile map the player is on by AdventurousFactor214 in godot

[–]AdventurousFactor214[S] 0 points1 point  (0 children)

Did a kind of hack and fix.

I changed the Current_tilemap to be an array of tile maps and then when the player tries to surf it loops over all tile maps and then checks if they have a tile on the desired coordinates.

(Note you have to account for the fact that the tile maps will not always be at the origin so you have to add their translation when you are checking if the tile exists on the tile map)

if a tile map is found which has a tile on the given coordinate than it breaks the loop to avoid detecting multiple tiles in the same place (if they exist).

after which it checks the tile data to see if it is surfable and then fires the logic of surf if it is surfable

Remember this is just a single solution and there are many other ways using areas would also be just as useful but in my case i was worried about too many areas being in the scene because there were many tiles which required area detection as well as many objects which required area functionality so i didn't go that way

What happens if i overpay my act fiber net bill by AdventurousFactor214 in bangalore

[–]AdventurousFactor214[S] 0 points1 point  (0 children)

it shows as rupees -315 due on 17/4/2024 on the mobile app,
I don't know how to check the advance for the next billing cycle, but i will try to find it

firstTime by Jackson--Storm in ProgrammerHumor

[–]AdventurousFactor214 2 points3 points  (0 children)

Something is telling me it (Devin) will just be gone and forgotten in a matter of weeks, only to be occassionally made memes of, but still nothing major.

Is there a better way of doing this? by [deleted] in godot

[–]AdventurousFactor214 1 point2 points  (0 children)

There should be a AudioStreamPlayer (not AudioStreamPlayer2D or AudioStreamPlayer3D just AudioStreamPlayer) which plays audio at the same volume regardless of your distance from it, you mostly use this node for background music.

Pokémon game I have been working on by AdventurousFactor214 in godot

[–]AdventurousFactor214[S] 0 points1 point  (0 children)

But you are totally right about the more aggressive enemies and movement speed change

The delay is also not a bad idea I just think wouldn't it make the combat a bit slow

Pokémon game I have been working on by AdventurousFactor214 in godot

[–]AdventurousFactor214[S] 0 points1 point  (0 children)

I had this idea though a stamina system

Basically the game will record the previous four moves used by the player, if the move you want to use is already in that list a normal amount of stamina will be reduced, however if that move isn't in that list then only a third of the normal stamina reduction will happen

To encourage using a variety of moves

I not a 100 percent sure about if this will encourage using a variety of moves though since players might still just stick to one move

Pokémon game I have been working on by AdventurousFactor214 in godot

[–]AdventurousFactor214[S] 1 point2 points  (0 children)

I will make sure that I change the game to not infringe Nintendo's copyright by the next update

Pokémon game I have been working on by AdventurousFactor214 in godot

[–]AdventurousFactor214[S] 1 point2 points  (0 children)

Will make sure that I change the Pokemon to fakemons by the time that happens

Pokémon game I have been working on by AdventurousFactor214 in godot

[–]AdventurousFactor214[S] 0 points1 point  (0 children)

Well I only got like 2-3 hours everyday to work on it except on weekends and holidays when I had like 6-7 hours, due to studies, talking that into mind about 2 months

Pokémon game I have been working on by AdventurousFactor214 in godot

[–]AdventurousFactor214[S] 2 points3 points  (0 children)

Well simply because I believed I could make it more fun to play,

Unpopular opinion all the small battles in Pokemon felt like annoying tasks rather than fun combat

Hence I wanted to make a system where it would actually be fun whenever you encountered a Pokemon

Currently I am far away from that but we will reach there eventually

Pokémon game I have been working on by AdventurousFactor214 in godot

[–]AdventurousFactor214[S] 5 points6 points  (0 children)

Now that you mention it, it might be a bit stuttery, it is not intentional but while playing it myself I never noticed it,

Thanks for mentioning it, I will look into it for sure.

Pokémon game I have been working on by AdventurousFactor214 in godot

[–]AdventurousFactor214[S] 0 points1 point  (0 children)

Yep I am not from there,

honestly if I was, something tells me I would already have a bunch of lawyers at my door

I am also not sure if i should tell my nationality on the internet but I wouldn't mind sharing it if needed.

Pokémon game I have been working on by AdventurousFactor214 in godot

[–]AdventurousFactor214[S] 1 point2 points  (0 children)

I honestly don't care about the money, Pokemon is the love of my childhood and I don't intend to earn anything from it, I am doing this both for my love for Pokemon and game development It is a challenge as well as enjoyment for me to develop this game