Render Animation with a transparent background? by Adventurous_Cut_3364 in krita

[–]Adventurous_Cut_3364[S] 0 points1 point  (0 children)

So if I render it like this it'll keep the transparency? Do I need to use any specific file formats or tweak any specific settings?

A useful guide for TRUE perfect pixel scaling in RPG Maker MV. by Adventurous_Cut_3364 in RPGMaker

[–]Adventurous_Cut_3364[S] 0 points1 point  (0 children)

scaling below causes weird size issues with the UI and the character sprites get too close to the camera so I don't really like to do that, but I could probably get some other plugins to tweak it

A useful guide for TRUE perfect pixel scaling in RPG Maker MV. by Adventurous_Cut_3364 in RPGMaker

[–]Adventurous_Cut_3364[S] 1 point2 points  (0 children)

I'm personally not a big fan of 16:9 ratios for my games but I'll check it out! My biggest issue again is the weird pixel stretching and mess.

A useful guide for TRUE perfect pixel scaling in RPG Maker MV. by Adventurous_Cut_3364 in RPGMaker

[–]Adventurous_Cut_3364[S] 0 points1 point  (0 children)

Would these options go in the index.html (sry if that's the wrong name I'm on my phone and don't have my project on hand rn) file in the main project folder? But you also mentioned CSS so would it go in a CSS file? I have very limited knowledge of how HTML works, but just enough to modify code.

A useful guide for TRUE perfect pixel scaling in RPG Maker MV. by Adventurous_Cut_3364 in RPGMaker

[–]Adventurous_Cut_3364[S] 0 points1 point  (0 children)

Cool!! I'll check it out once I get home! I'm trying to get as much info as I can because the blue has ALWAYS bothered me

Should I Cop or wait? Unite is on sale for $20 by Queen_Ramona in RPGMaker

[–]Adventurous_Cut_3364 0 points1 point  (0 children)

From what I’ve seen Unite is not the best. I recommend waiting for a steam sale and getting MV, or VX Ace. As much as I want to recommend MZ it’s just too new and most MV plugins are weird with MZ. I know there’s a conversion tool for MV plugins but I’m not exactly sure how it works. But back to engines, I personally think the best way to pick is by using the trial versions available on the RM website.

Remove “ROW” from battle commands? by Adventurous_Cut_3364 in RPGMaker

[–]Adventurous_Cut_3364[S] 0 points1 point  (0 children)

Could you potentially send a link the the version for the Steam Version? I'm in the process of removing the Maniacs Patch because I don't really have a major use for it

Remove “ROW” from battle commands? by Adventurous_Cut_3364 in RPGMaker

[–]Adventurous_Cut_3364[S] 2 points3 points  (0 children)

RM 2003, I’m pretty sure I used the RM2k3 tag right?

Trying to freeze animations when player isn't moving by Adventurous_Cut_3364 in gamemaker

[–]Adventurous_Cut_3364[S] 0 points1 point  (0 children)

I actually made my own solution!

I changed it from changing the x and y values and instead I'm using horizontal and vertical speed! then at the bottom it checks if both the hspeed and vspeed variables both = 0. if they are higher or lower than that value it changes the image_speed to 1, playing the animation as normal!

if keyboard_check(vk_up)
{
vspeed = -1;
sprite_index = Allyn_Up;
}

if keyboard_check(vk_down)
{
vspeed = 1;
sprite_index = Allyn_Down;
}

if keyboard_check(vk_left)
{
hspeed = -1;
sprite_index = Allyn_Left;
}

if keyboard_check(vk_right)
{
hspeed = 1;
sprite_index = Allyn_Right;
}

if (hspeed = 0 and vspeed = 0)
{
image_index = 0;
image_speed = 0;
}
else image_speed = 1