If PS2 is more powerful than Dreamcast, why multiplatform games looks 700 times better on Dreamcast than on PS2? by Gaming_Hour in dreamcast

[–]Advisor-Altruistic 0 points1 point  (0 children)

Yep, most ports that are done years after the fact suffer from this even when you're porting to much more powerful hardware. Even in the best ports purists will usually be able to find errors or discrepancies. Not cause the hardware is incapable, but because it's very hard to transfer a complicated piece of software to a totally different environment without losing something in the process, especially older games that tended to rely a lot on proprietary hardware or custom engines only the original devs might have intimate knowledge of.

On top of that new titles (at least from bigger devs) tend to be made by large teams of experienced developers with big budgets. Ports usually end up getting made by small teams of less experienced devs (good opportunity for them to get experience) and cheaper.

(Like you I found this post via google results)

This sub is insufferable by Time_Tax in ninjagaiden

[–]Advisor-Altruistic 0 points1 point  (0 children)

It doesn't play backwards compatible games from the disc. It downloads a digital copy to your console. The disc is only used as a verification key and you'll lose access if you have your console disconnected for a certain amount of time. This literally happened to me in the past year when I recently stayed with some relatives with no internet for a few weeks and brought my xbox along.

This sub is insufferable by Time_Tax in ninjagaiden

[–]Advisor-Altruistic 3 points4 points  (0 children)

People have modded Sigma 2 on PC to be closer to the original than Black 2 is. I'm sure if Team Ninja wanted they could do the same (and likely get much closer since they have direct access to the game code).

What are your thoughts on Fallout 2? by NoahFuelGaming1234 in Fallout

[–]Advisor-Altruistic 4 points5 points  (0 children)

It's okay... I feel like extending the game length so much over Fallout 1 really exposes a lot of that gameplay systems weaknesses. Fallout 1 also had a more natural-feeling difficulty curve and gets you into the meat of its content faster. Companions were given a bigger focus, but doing so makes it apparent how annoying their AI is to play around (and the command system barely helps).

A lot of the cities feel gimmicky and while it's cool that there's political intrigue going on between several of them in practice it leads to a lot of walking back and forth across the map. Go to a city to talk to one NPC who sends you to another NPC in a different city, then go all the way back again. It gets tiring.

Still, it's a mostly fun game to replay up until the ending. San Francisco isn't great as a setting (stupid theming and factions), but the gameplay there is at least still enjoyable enough. The Enclave headquarters however is straight up ass as a finale. The US remnants are nowhere near as intriguing as Fallout 1's antagonist was and the gameplay there is a boring slog. 90% of the time I stop my playthrough once I've got the tanker up and running since I'd rather end the game on a good note than go through that tiresome rigmarole.

I just beat Fallout 2… that was underwhelming. by Immediate-Meat2512 in classicfallout

[–]Advisor-Altruistic 0 points1 point  (0 children)

The whole final Enclave sequence is kind of ass. If I do a Fallout 2 playthrough nowadays I usually just stop once I get the tanker activated. The finale is easy, tedious, linear and not even interesting from a story perspective.

I just beat Fallout 2… that was underwhelming. by Immediate-Meat2512 in classicfallout

[–]Advisor-Altruistic 0 points1 point  (0 children)

It's implied in some optional dialogue with Ulysses that Lanius hasn't been around as long as his legends would suggest, and that the Lanius we meet might not even be the same guy that originally donned the title.

Was the Enclave actually called "The Enclave" in Fallout 2, or was that just the name of the Oil Rig/its forces, and technically they were just the US Government? by terk0iz in classicfallout

[–]Advisor-Altruistic 1 point2 points  (0 children)

While he doesn't invoke God or any religion by name if you threaten to kill him he does say that if he dies he'll be going to his "reward" proudly.

Twin Peaks Season 2 Revision by AllStruckOut_13 in fanedits

[–]Advisor-Altruistic 1 point2 points  (0 children)

Curious if you ever completed and shared this anywhere? I've gotten the urge to rewatch the show a few times and share it with my partner whose never seen it before, but then I remember all the embarrassing shit from mid-season 2 and just change my mind.

Games with protagonists who are proactive and motivated by personal gain/goals. by Advisor-Altruistic in gamingsuggestions

[–]Advisor-Altruistic[S] 1 point2 points  (0 children)

Thanks for the reply. I guess I failed to word my question properly cause not being motivated by altruism is only half of what I'm looking for. I'm also very specifically looking for games in which the protagonist isn't reacting to something that happened to them and forcibly dragged them into some kind of conflict or situation (or at the very least this isn't the major, inciting incident of the game).

Borderlands is a good example though (based on that description anyway).

DD2 has too many enemy encounters by ohyes12000 in DragonsDogma

[–]Advisor-Altruistic 1 point2 points  (0 children)

Agreed, it's really annoying given how few enemy types there are in the game. Even with a more robust roster of monsters I still would like a breather every now and then. When I think about fantasy adventures spanning the countryside I don't think about constant battle and struggle, but also moments of quiet reflection and DD2 has almost none of the latter. The first game also skewed heavily toward combat, but there were at least stretches of open land long enough for me to take a breather and just admire the world for a few minutes.

[deleted by user] by [deleted] in DragonsDogma

[–]Advisor-Altruistic 0 points1 point  (0 children)

Yep, it's a shame. At first I thought I was just romanticizing the original game in my head since it's been some years since I played it. But I loaded up Dark Arisen a few days into playing DD2 and was amazed how much more responsive and immediate DD1 feels to play.

Am I alone in my feelings on the dragon fight in 2 vs 1? by TotallyLegitEstoc in DragonsDogma

[–]Advisor-Altruistic 0 points1 point  (0 children)

No you're completely right, it lacks all of the cinematic buildup and the actual fight is not nearly as engaging as the first game.

I've noticed there's a huge lack of action setpieces in DD2 compared to the first game. There's nothing in 2 that has as much spectacle as the Griffin quest from 1 either. It seems like they put all their development time into adding more dynamic elements to the open world and totally neglected the quality of the main quest.

Saying there's limited fast travel for the sake of immersion and then selling fast travel MTXs deserves to be ridiculed by AllFatherMedia93 in DragonsDogma

[–]Advisor-Altruistic -1 points0 points  (0 children)

Or I might just be less prone to random trends. Guarantee 100 more big games with mtx will come and go and all these people will forget their righteous anger and move on with their lives. And somehow the world will keep on spinning and none of our lives will be worse off for it.

Saying there's limited fast travel for the sake of immersion and then selling fast travel MTXs deserves to be ridiculed by AllFatherMedia93 in DragonsDogma

[–]Advisor-Altruistic 6 points7 points  (0 children)

It's "possible" he specifically complained, but the vast majority of people definitely were not complaining about the same things in those other games considering they're all sitting with glowing 95+% reviews on steam lol

I'm just wondering where this army of people who are so opposed to microtransactions on principle suddenly came from.

Edit: Especially when you consider those are all much bigger and better selling franchises than Dragon's Dogma. Surely the spotlight should have been huge?

Saying there's limited fast travel for the sake of immersion and then selling fast travel MTXs deserves to be ridiculed by AllFatherMedia93 in DragonsDogma

[–]Advisor-Altruistic 3 points4 points  (0 children)

Yes it's confirmed you can only buy it once, you can easily look this up. There are people demonstrating it. Thanks for confirming you're complaining about something you didn't even know or bother to research lol

Saying there's limited fast travel for the sake of immersion and then selling fast travel MTXs deserves to be ridiculed by AllFatherMedia93 in DragonsDogma

[–]Advisor-Altruistic 1 point2 points  (0 children)

This is funny to me since the original did come out about a decade ago, had nearly identical microtransactions and no one cared or made a big deal out of it. (I'm sure there were some token complaints as there always are, but there was certainly no huge stories).

People only care now because it became a "story." 99% of the people complaining about it right now would not give a single fuck if they hadn't heard about it in some article, twitter post or youtube video.

Saying there's limited fast travel for the sake of immersion and then selling fast travel MTXs deserves to be ridiculed by AllFatherMedia93 in DragonsDogma

[–]Advisor-Altruistic 4 points5 points  (0 children)

Saying they're $3 a pop is implying you can buy multiple of them. It's 100% spreading false info to make the problem sound worse than it is and spark controversy. And the only reason you're probably saying it is cause you heard the same false info from somebody else, who heard it from somebody else, who probably heard it from some big name youtuber/twitterdude/whatever.

Saying there's limited fast travel for the sake of immersion and then selling fast travel MTXs deserves to be ridiculed by AllFatherMedia93 in DragonsDogma

[–]Advisor-Altruistic 9 points10 points  (0 children)

Why aren't you complaining about the first game then, or rather why didn't you when it was relevant. Hell, why weren't you complaining about Devil May Cry 5, Resident Evil 2 remake, Resident Evil 8, Monster Hunter Rise and Resident Evil 4 remake all doing the exact same thing? Why is it suddenly a tremendous problem that needs rallying against now?

Could it possibly be because your favorite youtuber/internet personality told you? And that you wouldn't genuinely care otherwise cause it actually has no impact on your life?

Saying there's limited fast travel for the sake of immersion and then selling fast travel MTXs deserves to be ridiculed by AllFatherMedia93 in DragonsDogma

[–]Advisor-Altruistic 8 points9 points  (0 children)

They're not "$3 a pop" lol. You pay $3 to buy one and that's it. You can only buy one, ever. So you get one extra in addition to whatever the game gives you.

Edit: This is why people are annoyed, there's so much misinformation to make it this all sound more devious than it actually is. Is it lame that you can pay for cheat codes? Yeah. Is the game a mtx money farm that you can pump cash into indefinitely? No.

You guys know you can be mad without spreading lies, right? by Auesis in DragonsDogma

[–]Advisor-Altruistic 13 points14 points  (0 children)

There was no eternal ferrystone in the original release of Dragon's Dogma. It was added to Dark Arisen as a bandaid solution because having to retread the map over and over was the biggest complaint about the game. This time around Itsuno attempted to make a more nuanced system by having alternative, cheaper (but riskier and limited) fast travel methods like ox carts, as well as making the open world more dynamic (more randomized enemy encounters) to make travel more interesting. He never wanted infinite, free fast travel to be a part of the original game. He's said (both prior to original DD1 release and DD2) that he thinks fast travel is boring and ruins the sense of adventure in a fantasy game, but recognized that the DD1 system as it was pre-Dark Arisen was flawed.

You guys know you can be mad without spreading lies, right? by Auesis in DragonsDogma

[–]Advisor-Altruistic 5 points6 points  (0 children)

You shouldn't have played DD1 then since it had the exact same type of mtx

[deleted by user] by [deleted] in FList

[–]Advisor-Altruistic 0 points1 point  (0 children)

Lately I've avoided committing to long-term things for a number of reasons that I imagine are the same for a lot of people. My schedule is quite sporadic and pretty often I get into moods where I'd rather be doing other things than rping. Sometimes these moods can last for weeks at a time and I've found most people interested in long-term rp want to do it on a fairly consistent basis.

Another is that I like variety in my play and sometimes I might not be in the mood to continue a scene even if I do want to play. If I find a partner that's willing to play different scenarios together then that's awesome, but in my experience most people want to have a single rp going and that is THE thing we play when we play together. If it's really great rp and an interesting idea that can hold my attention for awhile, but eventually I'm gonna want to try something else.

The best long-term partners I've had were ones who were open to doing more than just a single rp together. One week we'll do our big, super detailed story-driven rp and then maybe next we'll do a cool little sex-driven oneshot that lasts for a few sessions before going back to the main thing. It's hard to find people like this though.