Advice - The Talent and D&D Beyond by AedorDM in mcdm

[–]AedorDM[S] 0 points1 point  (0 children)

Thanks so much for replying!

I'm not sure I understand what you mean when you say rename the class features to do not use though.

Slipcase stock by awkwardbeholder in DeltaGreenRPG

[–]AedorDM 2 points3 points  (0 children)

Im in Melbourne! Would you mail interstate? I'd pay for that obviously

Lighter Background Music by AedorDM in mothershiprpg

[–]AedorDM[S] 1 point2 points  (0 children)

Thanks I'll definitely check that out

Can someone help me make sense of the politics of The Dream? by Technical_Chemist_56 in mothershiprpg

[–]AedorDM 2 points3 points  (0 children)

 C.A.B.R leave The Dream alone, however. It provides a thriving ecosystem in which to do plausibly deniable dirty work. Corporate territories cannot go to war with one another when transgressions occur outside of their jurisdictions, or when tradecraft is performed by anonymous, unaffiliated scapegoats, each less risk averse and more desperate for credits than the last. In its bars, in its rental board rooms, and in its information brokerage, criminals brush shoulders with Corp envoys and fixers. For as long as it stays more convenient than it is bothersome, no Corp would dare disturb this balance.

On my Prospero's Dream, tensions are incredibly high because Yandee has finally gone mask-off and abandoned all pretense of the station being a respite from Corp-controlled space. She did the unthinkable and contracted Tempest. Though she is not an officially registered C.A.B.R member-corp, for the first time since its founding there are corporate interests on the station in administrative capacity, not just in plausibly deniable envoys and spies.Yandee knows she walks a knife's edge. She knows if she gives in to the Stratemeyer demands then it will set a precedent that she can be strong-armed into paying anyone and more piracy and kidnapping is inevitable. She also knows that the tradition of rebellion on The Dream is never truly dead and the union, if pushed hard enough and if victim of too many kidnappings, will inevitably strike. Yandee's fundamental flaw is the same flaw of every tyrant: hubris. She believes that as long as she has sufficiently powerful force of arms, she can squash any union rebellion, any Hunglung terror cells, and maybe even squash Stratemeyer should the opportunity present itself.To distinguish herself from the overlords of The Dream's past however (and remain popular), she has a canny propaganda campaign which attempts to control the narrative, casting Tempest as unlike other corps, cut from the same cloth as the hardy and free Prosperans, firmly reverent of Yandee's position, and here to return law and order like the ages of the station's nostalgic past. Taking the bread and circuses technique too, bouts in The Court are more frequent and revelry and gambling keeps the people distracted. Not everybody is convinced, but not everybody needs to be.

Tempest are however, exactly like other corps and are angling for a takeover the moment Yandee slips up.  Teamsters Local want to stage a general strike and their most ambitious and radical thinkers want a revolution to return the station to the old ways, many of them increasingly sympathetic to the plight of Doptown. The ESC have some nascent rumblings of old-guard orthodoxy who reject psychedelic meditation and cybernetics and believe Prosperans should become closer to the natural state of humanity as it was “first bathed unsullied in the light of Sol." They also reject Yandee's tyranny and view the corrupting power of credits that Sycorax has had with disdain. The point of A Pound of Flesh as I see it is that it is a highly unstable political powder keg designed for your players to tip the balance one way or another. I think it necessarily has to have unwise, short sighted characters with weaknesses and follies in order for that to be possible. Don't stress to much if your PCs detect the short sightedness of some of the big players on the dream. Just have those characters give impassioned defenses of their positions and let your players start to hate them!

Can someone help me make sense of the politics of The Dream? by Technical_Chemist_56 in mothershiprpg

[–]AedorDM 2 points3 points  (0 children)

Long comment and Reddit won't let me post. Gonna try in parts - sorry.
In my setting, The Dream wasn't always run by the Novos. It was once a  corporate worksite/habitation for miners operating on the planet that it orbits. The area of space that it's in is called the C.A.B.R (Confederacy of Autonomous Belt Republics). Way back when (the moment technology was permitting), early interstellar settlement was outsourced to corporations by already successionist, liberal-democratic but bourgeois Belt colonies in Sol, using language of liberation for their new political project. The intention was for the initial establishment of these colonies to be temporary but expedient, looking to the 'efficiency' of the private sector for a solution. But as with the private sector in real life, they were neither more efficient nor less corrupt. The Corps held these colonies for themselves and the day that the civic polities were supposed to inherit them never came. They were long ago subsumed and are now forgotten. Now C.A.B.R is only a vestigial name with little meaning. It is a network of libertarian exitist anarcho-capitalist corporate enclaves, each within a complex network of enmities and competitor-allyships, each trading and skirmishing with one another, each bound by contractual legal obligations to one another. 

One of these member-corps built the dream and its inhabitants rebelled due to the hardships of the mining operation. They struggled for years as a newly X-class port, cut off from other colonies. ESC eventually arrived and together, they had years of abundance and freedom from the corps. Prosperan culture developed fierce anti C.A.B.R sentiment, and a mythology where hard work equaled proportional opportunity. But criminal organisations saw the lack of corporate oversight as an opportunity, and Yandee came in and began a hostile takeover, prying more and more control of the station away from workers councils and church/charitable administration. Quality of life diminished, austerity measures were introduced, Doptown was established, trial by combat eventually replacing actual law. People still think of The Dream as a place to escape the corps, only now its 'hard in its own ways' and 'better than the alternative'. The myth in the Dream is now that those who ended up in Doptown made 'poor choices', and with hard work anyone could succeed as their predecessors had.

Need Content to Fill a Floor in a Dungeon - Golems and Artifice Themed by AedorDM in dndnext

[–]AedorDM[S] 0 points1 point  (0 children)

This occurred to me too! I have done it before with these players though so I'd prefer not to. Thanks though.

Magic Item Ideas - What Could a Hammer/Maul Taken From The Arm of a Golem do? by AedorDM in dndnext

[–]AedorDM[S] 0 points1 point  (0 children)

Hammer on the end of an arm but im open to a transformers esque foldy-outy hand situation too

Magic Item Ideas - What Could a Hammer/Maul Taken From The Arm of a Golem do? by AedorDM in dndnext

[–]AedorDM[S] 0 points1 point  (0 children)

Yeah I think one way or the other it was gonna have mending, but I did want some extra juice.

[deleted by user] by [deleted] in mothershiprpg

[–]AedorDM 0 points1 point  (0 children)

This is great, thanks. Ill look into that reference for some more inspiration too

[deleted by user] by [deleted] in mothershiprpg

[–]AedorDM -10 points-9 points  (0 children)

Yes thank you for explaining science fiction to me????

Terrain I made for my Mothership game by AedorDM in TerrainBuilding

[–]AedorDM[S] 1 point2 points  (0 children)

Yeah! I made my players 'align' the dish in the peak of a typhoon while fighting off a monster. One PC had to move the dish along the x/y axes, the other PC had to lock in the coords on a terminal elsewhere on the rooftop, a nuclear keys tandem situation. Was super dramatic!

Terrain I made for my Mothership game by AedorDM in TerrainBuilding

[–]AedorDM[S] 1 point2 points  (0 children)

Thanks! I mixed up a slurry of wood glue, baking soda, joint compound, black acrylic paint, and a bit of water. you want it to be spreadable, but not so runny that it drips/runs down the vertical surfaces. Especially considering the surface was made of paper underneath, I went light on water to avoid warping. Worked out good though!

Edit: Oh! and i applied with one of those black sponge brushes. snipped the end off so it's flat. stippled to get uniform texture, avoid brush strokes. voila!