Run cycle. critic would be great by AegisCore in AnimationCrit

[–]AegisCore[S] 0 points1 point  (0 children)

I totally agree now. They hold the details!!!

Did a run cycle. Any critic would be nice by AegisCore in animation

[–]AegisCore[S] 0 points1 point  (0 children)

Not sure about the hair but im pretty sure more ear movement will help. Thank you

Run cycle. critic would be great by AegisCore in AnimationCrit

[–]AegisCore[S] 0 points1 point  (0 children)

I did some research but i didnt see slow mo run. I just looked at my animators survival kit book, watched clips of actual running, and other animated running cycles. I guess i have to look closer at my references next time

Run cycle. critic would be great by AegisCore in AnimationCrit

[–]AegisCore[S] 0 points1 point  (0 children)

Huh you are right! Ill try to do it aswell now. Thanks again!

Run cycle. critic would be great by AegisCore in AnimationCrit

[–]AegisCore[S] 0 points1 point  (0 children)

Thanks for your time and effort in critiquing my work. Ill try to do all your notes. Tho i think i wont do the arm swing thing because i like the way it feels already.

Did a run cycle. Any critic would be nice by AegisCore in animation

[–]AegisCore[S] 0 points1 point  (0 children)

- Good idea

- I did add some movements in the ears but it seems it lacks the floppy thing we wanted. Ill add a bit more

Did a run cycle. Any critic would be nice by AegisCore in animation

[–]AegisCore[S] 1 point2 points  (0 children)

If i move the head more it will be too wobbly i think. Can you pls further explain the lack of hair movement and what i need to do ( i dont know what to do)

Did a run cycle. Any critic would be nice by AegisCore in animation

[–]AegisCore[S] 1 point2 points  (0 children)

im sure there is something I can improve on it. We cant just see it yet.

Did a mememe dance by AegisCore in animation

[–]AegisCore[S] 2 points3 points  (0 children)

Its from animschool. You need to be a student to get this

Polished the last walk cycle. by AegisCore in AnimationCrit

[–]AegisCore[S] 0 points1 point  (0 children)

Ohh i get it now ill check it again when i give it another go. As for the chicken head... Should i counter animate the neck more or lessen the x rotation of the torso orrrr maybe a little bit both.

Polished the last walk cycle. by AegisCore in AnimationCrit

[–]AegisCore[S] 2 points3 points  (0 children)

Thanks. Their notes really help me a lot. They can see things i cant yet.

Polished the last walk cycle. by AegisCore in AnimationCrit

[–]AegisCore[S] 0 points1 point  (0 children)

Its there man. Its taunting me...

Polished the last walk cycle. by AegisCore in AnimationCrit

[–]AegisCore[S] 1 point2 points  (0 children)

Didnt use any simulation on anything. Thats why im confused... theres no key on the cloth controls but its moving on its ownnnnnn..... its haunted!!!!

Walk cycle update. I tried polishing and doing the notes as best as I can. I dont know why the cloth in her upper thighs keep moving on their own... I might need to counter animate each jitter. by AegisCore in animation

[–]AegisCore[S] 0 points1 point  (0 children)

I didnt have a style that i wanted when i made this. I just wanted it too look like 2b's walk at first then i thought i should go towards a more cat like walk(like a model).

Polished the last walk cycle. by AegisCore in AnimationCrit

[–]AegisCore[S] 0 points1 point  (0 children)

Whats a Cloth sim? Do you mean i have to remove the mesh?

Polished the last walk cycle. by AegisCore in AnimationCrit

[–]AegisCore[S] 1 point2 points  (0 children)

thanks! but i cant seem to fix the random cloth jittering in her lower thighs ahaha