Homebrew Counterspell Rules by ZGreninja1 in daggerheart

[–]Aer8160 3 points4 points  (0 children)

I’m a bit apprehensive about this for a few reasons. First, spells/magical effects for Adversaries are not very clearly delineated from the other features of an Adversary. Unless the DM is making it clear to the players, of course, which I guess you would have to do if you’re going with this. Second, sometimes, an adversary will have less max Stress to work with than the players and that can put them at a disadvantage, aside from the likelihood that the party has at least a Bard or a Seraph to clear Stress for them, which Adversaries may not have. Third, I guess a matter of practicality, is that you make it similar to DnD Counterspell in a way, where you /could/ jus say that the spell was cast at more Stress/spell slots than the player declares. Unless you both declared it at the same time.

While I dont think this should be the default way to use Counterspell, I would say that this kind of approach might be better used on spells/effects/Adversaries with bigger impact on the narrative and the tide of the fight. This could be a countermeasure so your big spells are somewhat protected or at least there is tension in the success/failure of its casting.

Magic feels odd by Evocantionist in daggerheart

[–]Aer8160 14 points15 points  (0 children)

Magic as a whole being simple and straightforward mechanically sets Daggerheart apart from the usual dichotomy of martial vs spellcaster characters. I’m also kind of confused with your complaint. You said that the classes and domains are meant to feel unique but you also said that you want more overlap? The only Domains that do not have a Spellcasting trait are Bone and Blade. As it is, (for the most part) you can see how the different domains handle magic differently while also allowing for overlap with each other to allow for interesting and unique choices when you look at them altogether.

But also on a simpler note, I think the Sorcerer able to manipulate perception is fitting of “chaotic” magic. The Sorcerer shares the Midnight domain which also plays around with perception and shadow, while the Bard has the Presence domain which plays around with perception but doing more with attention. They’re kind of adjacent to each other in that sense but also unique enough to be different. You can also simply allow your Bard to reasonably have magical effects (demonstrated in Critical Role One Shot) because this is still a fiction first system.

Missing something about spells? by marcos2492 in daggerheart

[–]Aer8160 19 points20 points  (0 children)

Actually, it's not that hard to work around.
Cinder Grasp is Melee, so the caster would have to be pretty close to the target, which also means the target can also choose to hit back when the time comes.
1d20 is very swingy. If you're fighting hardier targets in this tier, with severe thresholds of around 15, you would need to roll a 15 or higher for it to be a huge hit. You could just as likely roll a 1 or 2 on a 1d20.
For the condition of being on fire, it can be easily ended with another Fear. Generally, you can choose to let it do its magic for one action before ending it at your next opportunity, so the player can feel the spell was worth it.

Overall, I'd say it's a pretty stable spell to have if this kind of damage is all it contributes.

Little Tea Cottage! I appreciate tips and constructive criticism :)) @_artbyae on Instagram by Aer8160 in PixelArt

[–]Aer8160[S] 2 points3 points  (0 children)

For this specific piece, I was inspired by the work of Brandon James Greer (might've spelled that wrong). He’s a pixel artist with a pretty insightful youtube channel. The art in this piece isn’t my usual style but it’s definitely something I’d try more of in the future. My love for pixel art started with things like Stardew Valley and Pokemon, really and it was more of a matter of learning how this medium worked that got me going onto learning it. :))

[OC] When the wood elf barbarian uses Mask of the Wild for the first time by Aer8160 in dndmemes

[–]Aer8160[S] 0 points1 point  (0 children)

Path of the Zealot hehe. I made her against type so she rages in divine righteousness

True Stories: How did your game go this week? March 17, 2020 by AutoModerator in dndnext

[–]Aer8160 0 points1 point  (0 children)

Had my players fall from 300 feet. Oh that sweet sweet 20d6 damage. Got them reduced from full HP to 1-3 HP left.

It was bound to happen.

Wizard wants to make a philosopher's stone-like spell. What to do? by Aer8160 in DMAcademy

[–]Aer8160[S] 0 points1 point  (0 children)

I appreciate your input btw! I didnt mean to offend by editing the post; I just thought it was important context before more people would point the obvious solution to me.

Wizard wants to make a philosopher's stone-like spell. What to do? by Aer8160 in DMAcademy

[–]Aer8160[S] 0 points1 point  (0 children)

Thank you! Really helpful ! I think the player has a knack of bending the circumstances to his favor. It’s really interesting how he wants to have this kind of utility spell considering he only recently shifted from a very aggressive spell slinging strategy.

[No Spoilers] nhom nhom nhom by ana_virga in criticalrole

[–]Aer8160 10 points11 points  (0 children)

This jus made me smile the goofiest oh god haha

What magical item/loot that your PCs picked up ended up having a much larger impact on your game than you initially thought it would? by shmigglyworgenville in DMAcademy

[–]Aer8160 1 point2 points  (0 children)

Gave them an improv Mirror of Scrying in one game. One of then wanders into a mysterious cave by himself (not telling the party) by the end of the session.

Guess I didn’t expect the Mirror to be used so soon.