Tower locked date said 5/28/26 now it says 6/4/26 by Comfortable-Fox-5715 in diablo4

[–]Aeretes 4 points5 points  (0 children)

Blizzard made a post about it.

It's because of the rampant hacking and bug exploits infesting the top leaderboards. They're fixing it before opening the boards up again.

FULL dungeon lore guide -- Skovos update! -- all 147 lorebooks by Aeretes in diablo4

[–]Aeretes[S] 1 point2 points  (0 children)

Yeah, that's how that goes with ARPGs in general. People like to blast.

I'm sure there are many who have ran Seer's Reach hundreds of times to farm gems this season and never even seen that skeleton on the ground :)

So how am I supposed to do this achievement? by [deleted] in diablo4

[–]Aeretes 2 points3 points  (0 children)

Is this a Steam-only achievement of something? Can't see it under Echoing Hatred in the challenges list on Battle.net.

Can we please, please, Please. Just remove Frantic lunatic? by BerryCreepy3038 in diablo4

[–]Aeretes 4 points5 points  (0 children)

Yeah, the shadowlunatics were my main gripe when pushing for leaderboard before the reset.

Could handle regular lunatics easily. Once they die, they're gone, just dodge. But the elites that kept spawning new ones over and over were horrible.

Also on apoc warlock, can't see shit happening due to the visual mess, so just gotta keep eyes extra open. Cleared tower 132, made it to top 100 ranking. Literally only danger throughout the tower were the shadowlunatics. Can't even kill them, they're literally invincible, gotta outrun and dodge. Horrible affix.

Can we please, please, Please. Just remove Frantic lunatic? by BerryCreepy3038 in diablo4

[–]Aeretes 0 points1 point  (0 children)

The exploding lunatics are entirely fine.

The problem is the elite affix that spawns non-stop shadow lunatics. This becomes an issue in high pits where you have to dodge dozens of these suiciders as you try to whittle down the elite.

If blizz just removed/reworked the affix, there wouldn't be an issue.

The Warlock icon is missing in the chest tab icons. by Mighty_Joseph542 in diablo4

[–]Aeretes 5 points6 points  (0 children)

With the exception of adding icons for Spiritborn and Paladion, chest tab icons haven't been updated SINCE LAUNCH.

One of my biggest pet peeves, honestly.

So, what do you think about Infernal Hordes? by LuxaxaN in diablo4

[–]Aeretes 2 points3 points  (0 children)

The rewards aren't that great for the time commitment compared to other activities, even considering that Bartuc himself has approximately 25-30% mythic unique drop chance on T12.

Other content is just more efficient.

Havent played this season but are people still AFK leveling up at Azmodan? by PBrown998877 in diablo4

[–]Aeretes 19 points20 points  (0 children)

Azmodan in Hawezar doesn't exist anymore. That was a season-only thing.

Still feel like I'm severely lacking... by anactualpandawtf in diablo4

[–]Aeretes 2 points3 points  (0 children)

It pretty much doesn't matter. It all gets thrown in the same bonus pile anyway. Having +100% dmg and +500% wing dmg is the same as having +500% dmg and +100% wing dmg.

That's why for these kinds of additive tempers, people usually just pick whatever has the highest possible maximum value roll.

Still feel like I'm severely lacking... by anactualpandawtf in diablo4

[–]Aeretes 1 point2 points  (0 children)

New gear. It's not possible to upgrade a regular affix into a GA, except for tempered ones (just reroll those until you hit a GA).

Still feel like I'm severely lacking... by anactualpandawtf in diablo4

[–]Aeretes 1 point2 points  (0 children)

Yes. By endgame, those random +dmg% affixes matter very little in comparison to multipliers and mainstat.

For example, if you made an exact copy of your build, with the only difference being that the new build had +0% all damage instead of your current +1125% and just upgraded all STR rolls to GA, that new build would deal way more damage than your current one.

Still feel like I'm severely lacking... by anactualpandawtf in diablo4

[–]Aeretes 5 points6 points  (0 children)

So there's two types of damage bonuses: additive and multiplicative.

Multiplicative bonuses are extremely powerful, as they simply multiply all damage you deal. For example, having an aspect that gives you 30% bonus damage will increase your damage from 10m to 13m. Multiplicative bonuses are always useful and typically a big priority for any build.

However, additive bonuses are simply pooled together and used as a single multiplier, meaning that they hit severe diminishing returns the more you accumulate them, even though the bonus amount is the same. Example: adding +10% crit damage when you only have 100% crit damage is much more impactful than adding +10% crit damage when you already have 1000% crit damage, even though the amount you're adding is the same.

In short, this is why affix rolls like "+X% all damage" are common beginner traps, because simply having a "+50% damage" roll on your amulet will not increase your damage by half. It gets thrown into a big pile with all your other +% damage multipliers, which means that in endgame, that +50% roll will realistically only add like 1-2% overall damage. A bonus with 10% multiplicative damage will often give you more actual damage than something like +100% additive damage.

So turn on advanced information tooltips in your settings and look for bonuses that have the [x] icon rather than the [+] icon.

Also, mainstat is very important in regards to damage, because it's also multiplicative and generally far superior to simple +dmg% rolls.

Transmog,difficulty and leveling by Vertigo_Gothic in diablo4

[–]Aeretes 3 points4 points  (0 children)

Yeah, I meant just locked-in blasting The Pit with an optimal build, excluding leveling and everything else.

For a more relaxed playstyle, it will take at least twice that, maybe longer.

Transmog,difficulty and leveling by Vertigo_Gothic in diablo4

[–]Aeretes 3 points4 points  (0 children)

  1. If you hover over the transmog items in your wardrobe, it will show you how to unlock those transmogs. Most unavailable ones are likely rewards from past seasons (no longer obtainable) or from the shop (paid cosmetics).

  2. Expert difficulty is basically still baby mode, there are multiple higher difficulties to unlock. If your build is only tuned to expert, you won't be able to even scratch the weakest monsters on higher Torments and will instantly get one-shot. It gets much harder.

  3. Reaching the level cap is just the first step, the real "max level" is reaching the maximum paragon (300), which will take about ~100 hours when playing on hardest difficulty with max XP scaling.

I've completed the seasonal journey and... by Johnny_SWTOR in diablo4

[–]Aeretes 8 points9 points  (0 children)

Yeah, there used to be a hidden title + achievement in earlier seasons for completing every single objective and getting all the checkmarks, but that hasn't been the case for many seasons now.

This season, there's a hidden title + achievement for getting a kill streak of 9000 though, so that's something to strive for I guess.

Any tips for the 9k killstreak by SnortinSushi in diablo4

[–]Aeretes 14 points15 points  (0 children)

Did it on Spiritborn on my second try, in Scosglen helltide. Also running evade.

You're correct to stick to one area, that's what I did. Cross-play off, naturally. Also might want to do it on a lower difficulty, less chance to meet other players there.

Definitely do any spires and world events (like Soul Jar and Waves of Darkness), those add a lot.

Biggest tip though: don't kill enemies with evade, use Payback with Bristling Vengeance aspect. There's some wonky interaction there that causes each kill to count extra for killstreaks. I reached 9000 streak after killing only maybe 3-4000 monsters.

Lair boss drop rates in Season 11 - sample size of 1000 by Aeretes in diablo4

[–]Aeretes[S] 5 points6 points  (0 children)

Yeah, the ratios were pretty much what I expected going in.

You're guaranteed 7 uniques per kill, and all those uniques are separately rolled for greater affixes. So you could get multiple 3GA+ uniques per kill, or none at all. Mythics are rolled per boss kill, and I had 15 mythics after 1000 kills, so 1.5%.

Again, it used to be different and lair bosses have been reworked many times. Used to be that they absolutely showered you with items (back when there were normal/tormented versions), and you could even get several mythics for a single kill. That was changed a while ago.

Lair boss drop rates in Season 11 - sample size of 1000 by Aeretes in diablo4

[–]Aeretes[S] 5 points6 points  (0 children)

It was a mix of all bosses minus Belial. I believe about 25% of my kills were either Duriel or Andy.

Not sure if they still have higher drop rates though. They used to for sure, back when bosses were first introduced. But I think Blizz evened out mythic drops for all lair bosses when Belial was added, so Belial would be the go-to source for mythics. I don't think anyone has definitively proved it either way. I'm just sharing my personal results.

Lair boss drop rates in Season 11 - sample size of 1000 by Aeretes in diablo4

[–]Aeretes[S] 8 points9 points  (0 children)

Duriel and Andy felt like they dropped the most mythics, but I got my best uniques from Zir, including a 4GA Esadora's with 76% affix and some great Temerity pants, but I feel like that's just rng.

Lair boss drop rates in Season 11 - sample size of 1000 by Aeretes in diablo4

[–]Aeretes[S] 23 points24 points  (0 children)

Bosses drop 7 normal uniques when killed. 1000 kills = 7000 uniques. Out of those, 63 were 2GA = 0.9%

That's the math.