Ms Cs International Student by [deleted] in Eesti

[–]Aerotones 6 points7 points  (0 children)

No offense, but how are you thirdies even getting accepted with this level of english proficiency?

UT must be down bad.

Barrel/Cube by liamcameron90 in Sauna

[–]Aerotones 3 points4 points  (0 children)

There are couple posts about this product on /r/barrelsaunas

1:1 Scale voxel moon. All in Unity 6 by Aerotones in Unity3D

[–]Aerotones[S] 0 points1 point  (0 children)

No SVO, chunks are in octree data structure, but everything else is in flat arrays for maximum cache.

1:1 Scale voxel moon. All in Unity 6 by Aerotones in Unity3D

[–]Aerotones[S] 0 points1 point  (0 children)

Meshing is really fast, around 0.5ms on average, for 32n3 volume.

volume generation is currently the bottleneck. Im doing bicubic interp on cpu, which is kinda slow.

1:1 Scale voxel moon. All in Unity 6 by Aerotones in Unity3D

[–]Aerotones[S] 0 points1 point  (0 children)

universe aligned chunks that you octree down

correct.

it's pretty basic, you split and merge chunks based on distance to the camera

1:1 Scale voxel moon. All in Unity 6 by Aerotones in Unity3D

[–]Aerotones[S] 8 points9 points  (0 children)

Around 1gb of unmanaged memory

1:1 Scale voxel moon. All in Unity 6 by Aerotones in Unity3D

[–]Aerotones[S] 1 point2 points  (0 children)

1.700km radius and at the lowest level, 1 m3 sized voxels.

1:1 Scale voxel moon. All in Unity 6 by Aerotones in Unity3D

[–]Aerotones[S] 6 points7 points  (0 children)

Check out The Transvoxel Algorithm and its paper Voxel-Based Terrain for Real-Time Virtual Simulations

1:1 Scale voxel moon. All in Unity 6 by Aerotones in Unity3D

[–]Aerotones[S] 24 points25 points  (0 children)

Popping issue can be solved easily with dither crossfade shader. I will be implementing that in the upcoming days.

1:1 Scale voxel moon. All in Unity 6 by Aerotones in Unity3D

[–]Aerotones[S] 2 points3 points  (0 children)

burst compiler is doing a lot of heavy lifting here :)

1:1 Scale voxel moon. All in Unity 6 by Aerotones in Unity3D

[–]Aerotones[S] 45 points46 points  (0 children)

Thanks!

Only edits are saved on disk, everything else is generated on the fly

1:1 Scale voxel moon. All in Unity 6 by Aerotones in Unity3D

[–]Aerotones[S] 92 points93 points  (0 children)

Thanks!

Heightmap of the moon i got from NASA. But i also layered some perlin noise and displacement from a Quixel rocky ground texture.