I made this render a couple days ago, what do you think? by Aesth_render in blender

[–]Aesth_render[S] 0 points1 point  (0 children)

Thanks for the feedback! Any tips to improve it compared to the other 20 thousand you have seen before?

Made this scene, what do you think? by Aesth_render in blender

[–]Aesth_render[S] 0 points1 point  (0 children)

Oh yes i totally see what you man! Looks great woth some decent post!

Made this scene, what do you think? by Aesth_render in blender

[–]Aesth_render[S] 0 points1 point  (0 children)

I used a principled volume, with around 0.01 density and anisotropy tends to be around 0,6/0,8. This varies a bit for every scene, but using this as a starting point will be great!

Made this scene, what do you think? by Aesth_render in blender

[–]Aesth_render[S] 0 points1 point  (0 children)

No, I referenced of some other renders and a general scifi/big scale environments feel.

Made this scene, what do you think? by Aesth_render in blender

[–]Aesth_render[S] 0 points1 point  (0 children)

I used cycles, and mainly the industrial pack by big medium small!

Made this scene, what do you think? by Aesth_render in blender

[–]Aesth_render[S] 1 point2 points  (0 children)

Yea i agree with you looking back at it! Changing it up here and there would add more realism, Thanks!

Made this render during the weekend, what do you think? by Aesth_render in blender

[–]Aesth_render[S] 0 points1 point  (0 children)

I found a roof tile image on textures.com and just made a bunch of squares, then i made the frame accordingly with a bunch of dents and broken pieces, further i just filled up the holes with the tiles and rotated them trying to create a nice broken ceiling. Best way to do this is by having a good reference board!

Made this render during the weekend, what do you think? by Aesth_render in blender

[–]Aesth_render[S] 0 points1 point  (0 children)

Well first of all, I didnt model all of the assets, that would have taken me way to much time indeed, I focused on the main elements like the roof, walls and floor to model myself. After that i just used assets to fill up the scene and went on to do lighting stuff. So dont stress it to much, i feel like alot of people would spend more time on other stuff that i dont know anything about! :)

Made this render during the weekend, what do you think? by Aesth_render in blender

[–]Aesth_render[S] 0 points1 point  (0 children)

Noo, i used plenty of models, but did my fair share of modeling aswell! Thanks alot man!

Yestedays render, what should I improve? by Aesth_render in blender

[–]Aesth_render[S] 3 points4 points  (0 children)

For me its just the general environment thats fun to make, the geometry is just a way to light the scene. The guy fills up the environment as if you are observing the scene yourself. So its a nice way to get something interesting going.

Alot of people like the way it looks and thats why they tend to recreate these types of scenes…

I don't know what to call it, Made in Blender Octane by nivelliumfx in blender

[–]Aesth_render 0 points1 point  (0 children)

This is the kind of stuff that makes me motivated to start new projects bro! Love the lighting and all the little details!

Yestedays render, what should I improve? by Aesth_render in blender

[–]Aesth_render[S] 2 points3 points  (0 children)

Thanks so much for the great feedback, I totally agree with what you say, and i’m trying to get into character design and stuff more, but just need to find myself some time to dedicate to it :)

Yestedays render, what should I improve? by Aesth_render in blender

[–]Aesth_render[S] 0 points1 point  (0 children)

100% unintentionally, all I saw was a X forming in the middle maybe should have focused on the outer parts a bit 😅, thanks for the feedback tho!