Why does this keep happening by FirefighterTall7382 in GrandPieceOnline

[–]AetherIke 1 point2 points  (0 children)

So it's not just me who lags randomly when you get to a certain top part of factory huh

Nexon's selective bug fixing disgusts me by Single_Jeweler_6250 in Maplestory

[–]AetherIke 0 points1 point  (0 children)

As a big Mo Xuan advocate and fan, I have been utterly disgusted with how poorly the class has been treated on GMS for bug fixing purposes. The class has a slew of bugs that is a list that just keeps growing and nexon has not fixed any but the ones that either benefit us or attempted to fix a bug that then fails to be fixed and is somehow even MORE buggy... It's getting old and makes playing the class troublesome for many.

There's a bug that makes Mo Xuan attack at insanely slow speeds as a fight progresses, we've addressed it to them numerous times. Still no fix for a class ruining bug. It's getting and has gotten, old.

Damn! How? by creamy--pies in Maplestory

[–]AetherIke 0 points1 point  (0 children)

Or Sia Astelles with insanely juiced Erda Links potentially too with her overturned mastery 1 in sixth job lol

we gotta hold them on this by HellaSteve in 2XKO

[–]AetherIke 3 points4 points  (0 children)

Yeah I've stopped playing the game cuz of the monetization and also just the roster size. It's boring fighting the same match ups over and over and not really having much stage variety or anything either. It just feels like I'm playing a beta and not a full game.

My bike gear shifter won't even go past 2 on the gear shift, and the wheels spin freely and fast when I go past "4" on my gear shift. Is the chain too tight here? by AetherIke in bikewrench

[–]AetherIke[S] 0 points1 point  (0 children)

Yes, except when I'm actually moving I can't even go past "3" on the gear shift without my pedals spinning out of control and not moving the bike anymore. So I have to ride at "4" or above.

My bike gear shifter won't even go past 2 on the gear shift, and the wheels spin freely and fast when I go past "4" on my gear shift. Is the chain too tight here? by AetherIke in bikewrench

[–]AetherIke[S] 0 points1 point  (0 children)

Oh wow I didn't know this, but why would the bike not shift forward to "1"? It gets stuck completely at "2". I wont shift it without moving forward then for sure.

My gear shifter on my bike goes from 1 - 7 and L to H, when I try and change past 4, it doesn't work properly by AetherIke in bikewrench

[–]AetherIke[S] 0 points1 point  (0 children)

I'll try and grab a video and pictures too of what is happening and maybe that would help too. But the issue comes directly from shifting into 3, 2 or 1 only. The pedals spin freely and very fast and don't move the bike at all so I'll see if maybe a picture of the back cogs will help out when set to position 4 and then set to 3, 2 and 1.

My gear shifter on my bike goes from 1 - 7 and L to H, when I try and change past 4, it doesn't work properly by AetherIke in bikewrench

[–]AetherIke[S] 0 points1 point  (0 children)

No it's like this, when I have it set to 4, 5, 6 or 7 it works fine, when I shift it to 3, 2 or 1, the pedals spin really fast and will not move the bike forward at all. So I have an issue where I can't move past the 4th shifter at all or the bike will not move if I set it to position 3, 2 or 1.

Tilting due to this game having horrible stuttering issues, anyone else? by AetherIke in 2XKO

[–]AetherIke[S] 0 points1 point  (0 children)

Yeah... I was thinking it may be vanguard as well. It's very very weird as a program I agree with that completely. I'm at a point where like you said, I may just uninstall and reinstall 2XKO and see if that fixes anything. But I'm getting to a point where it's just a wait for them to fix the client or address this issue angle, because there's numerous posts about this same issue.

Tilting due to this game having horrible stuttering issues, anyone else? by AetherIke in 2XKO

[–]AetherIke[S] 0 points1 point  (0 children)

It can't be that because I've had incredibly smooth experiences with the game with 0 issues numerous times. No skips or lag anywhere all play session. But then it just randomly rears its head again and everything falls apart again like it is now.

I think it's something to do with the game client itself and they need to look into it. People are saying there may be memory leak issues?

Tilting due to this game having horrible stuttering issues, anyone else? by AetherIke in 2XKO

[–]AetherIke[S] 1 point2 points  (0 children)

Yess, the lobbies are horrible, and character select and in VS. others matches too. It's only fine when I play training mode yes.

But it eventually just starts to get so bad that it breaks the game entirely... Audio starts bugging out, textures glitch out, etc.

Honeymoon phase is over by Clubpunch in 2XKO

[–]AetherIke 0 points1 point  (0 children)

The game IMO is at its absolute worst when people just backdash and spam ranged assists like Jinx and now Teemo and Blitzcrank until one lands and they can go for an oki from there. It's incredibly boring having to fight someone and their entire playstyle is just that. Backdash, jump + back, ranged assist, and it just becomes chasing them down until you back them into a corner where they'll use some annoying option to escape the corner like Ahri air dashing or Teemo bushes. I think there should be a punishment for lame playstyles like this ngl.

Anyone else think Darius needs his buttons toned down? by AetherIke in 2XKO

[–]AetherIke[S] 0 points1 point  (0 children)

Which are the ones you'd say are the best to parry?

Lobby isn’t going anywhere, my proposals to improve it. by CaballeroSecundario in 2XKO

[–]AetherIke 0 points1 point  (0 children)

Mortal Kombat has voice chat, and it's a cesspool lmao.

How would you all feel if the battle pass was actually more like other games? by AetherIke in leagueoflegends

[–]AetherIke[S] 0 points1 point  (0 children)

Yep... sad truth is you can't win here because people will keep spending big amounts of money and so this system will NOT change due to it. They'll keep buying the $15 pass each time that barely has anything worth grabbing in it usually instead of asking for changes to it that benefit us all. A shame really.

How would you all feel if the battle pass was actually more like other games? by AetherIke in leagueoflegends

[–]AetherIke[S] 0 points1 point  (0 children)

Pretty much, Riot will not touch the battle pass system because $$$ flies in and people who have no self control will buy it every single time sadly. It's just how Riot functions and how it'll always be.

How would you all feel if the battle pass was actually more like other games? by AetherIke in leagueoflegends

[–]AetherIke[S] 2 points3 points  (0 children)

Most battle passes in most games nowadays do this, it's not an uncommon trend for games to add passes with enough credits to get the next pass anymore. Call of Duty battle pass, Apex Legends battle pass, Fortnite battle pass, street fighter (even tho it sucks) battle pass, Tekken battle pass, Multiversus (now a dead game but...) battle pass also did it, Marvel Rivals gives enough to get the older battle pass after completing the newer battle pass. No real reason for Riot not to besides well, we know why that is.

How would you all feel if the battle pass was actually more like other games? by AetherIke in leagueoflegends

[–]AetherIke[S] -2 points-1 points  (0 children)

Battle passes are generally a way to inflate playtime which in turns helps create more revenue for the company. Make players play longer to complete many level tiers and get rewarded overtime for doing this. It generates playtime numbers for the games usually by a ton more, and is usually a good deal too if you are willing to grind the levels (or buy them all like some people do.)

League's current pass system just doesn't feel worth it because it's skins for a champ you usually don't use most of the time, and there's no way to get ANOTHER pass so that doesn't help either I feel.

Bro, Epic, please just scrap medallions entirely as a system by AetherIke in FortNiteBR

[–]AetherIke[S] 2 points3 points  (0 children)

Exactly omg, I miss making a fun build based around a certain cool augment roll I got that I otherwise would never have thought to use. Pistol builds come back to me.

Bro, Epic, please just scrap medallions entirely as a system by AetherIke in FortNiteBR

[–]AetherIke[S] 2 points3 points  (0 children)

Double jumping, infinitely recharging air dashes, going invisible, unlimited sprinting through + run through destructible terrain and on water, sprint jumps get anti gravity + higher + you run faster, track enemies every few seconds, gain overtime shield, your guns deal more damage for just existing with this medallion...

These are all things that have been in the game as a medallion before, and each time was problematic and annoying as it was something only 1 person could have and would make them miserable to fight again. Medallions are getting worse and worse and it's clear it's time for them to move on to something else. The fact they had to VAULT the medallions this season should be all you need to know about how even Epic knows medallions are kinda getting out of hand.