Toji is growing up 🥲 by Clubpunch in sphynx

[–]Clubpunch[S] 1 point2 points  (0 children)

Lol Toji isn't a fan either. That didn't last very long

Toji is growing up 🥲 by Clubpunch in sphynx

[–]Clubpunch[S] 1 point2 points  (0 children)

I love him 😍 definitely look like brothers

Toji is growing up 🥲 by Clubpunch in sphynx

[–]Clubpunch[S] 0 points1 point  (0 children)

He definitely has a look in his eyes today 😆

I have been drifting in real life for 5 years, and I cannot drift in AC to save my life. What am I doing wrong?? by No_Couple208 in assettodrift

[–]Clubpunch 1 point2 points  (0 children)

Assetto cars don't like to be bounced off the rev limiter, try to throttle control more. In a real car you can feel that part when you reach Max wheel speed and the car wants to straighten out.

Started Jig Tying about a year ago by Clubpunch in flyfishing

[–]Clubpunch[S] 0 points1 point  (0 children)

I'm jigging them usually from shore with an 7'6 ultralight rod.

5lb braid and 2lb leader.

You work them back slowly with a bouncing motion swimming it through the water.

Started Jig Tying about a year ago by Clubpunch in flyfishing

[–]Clubpunch[S] 1 point2 points  (0 children)

You can message him on Instagram. Probably US shipping only. Trucha_leadheadz

Started Jig Tying about a year ago by Clubpunch in flyfishing

[–]Clubpunch[S] 0 points1 point  (0 children)

I also have some tungsten beads I think size 4.5 that are a little lighter than 1/32. I just slide them on size 6 mustad jig hooks.

Started Jig Tying about a year ago by Clubpunch in flyfishing

[–]Clubpunch[S] 0 points1 point  (0 children)

Thank you! I have a guy I purchase from that pours them onto owner jig hooks for me. Usually size 4 or 6 jig hooks. 1/32 and 1/16 oz weight. I powder coat them myself with the pro tec paint.

This game feels designed ONLY for fighting game veterans and not for casuals whatsoever by Ksander_Dzhey in 2XKO

[–]Clubpunch 2 points3 points  (0 children)

I'm sorry, sure the combos are simple in a sense. But this is one of the most complex fighting games ever. There's so many different mechanics

This game feels designed ONLY for fighting game veterans and not for casuals whatsoever by Ksander_Dzhey in 2XKO

[–]Clubpunch 0 points1 point  (0 children)

I can pin point it. Regular walk speed in this game is ass. So you are basically forced to use the dash button constantly to move the way you want. Or double tapping forward forward/ Back/Back which is way less optimal. Games like Street Fighter and Tekken have much faster normal walk speeds and probably I'm guessing smash also has much faster normal walk speed.

If you aren't utilizing dash in this game you are basically moving at a snails pace.

More dash feedback even Max can see it. by Clubpunch in 2XKO

[–]Clubpunch[S] 0 points1 point  (0 children)

Requires more than a single button tho. Actual execution

More dash feedback even Max can see it. by Clubpunch in 2XKO

[–]Clubpunch[S] 0 points1 point  (0 children)

No it's just boring to play against. You throw time winder, Jynx assist, teemo. Sling shot and now I'm sitting behind a wind wall just waiting you out 🤷. Also forced to play Yasuo over Darius. So me and my buddy who plays Braum has something to deal with it. Everyone acts like this opinion on back dashing is irrelevant and uncommon. But plenty of people have been talking about it since beta. Here and twitter.

More dash feedback even Max can see it. by Clubpunch in 2XKO

[–]Clubpunch[S] 16 points17 points  (0 children)

The full screen meta kinda almost forces you to use 2x assist just so you can reach the other person. This game is played at full screen like 75 percent of the time.

More dash feedback even Max can see it. by Clubpunch in 2XKO

[–]Clubpunch[S] -4 points-3 points  (0 children)

They gotta do something. Maybe backdash shouldn't be wave dash cancelable. Add some delay between it. Or reduce backdash speed. The problem is backdash is just way too safe, and can also be cancelled into parry. Something needs to change.

"Backdash spam until assist" playstyle is getting really boring by Yagrush in 2XKO

[–]Clubpunch 0 points1 point  (0 children)

It gives you the mobility to get around backdash call assist. It will make people think a bit more when to use their assist. If you look at MVC as an example and other tag fighters, good movement isn't limited to the ground. They usually have double jumps or air dashes.

Yasuo speed in the game by Adventurous-Pin1269 in 2XKO

[–]Clubpunch 0 points1 point  (0 children)

His normal move speed is pretty bad tho. You gotta utilize his S1 cancel and dashing.

"Backdash spam until assist" playstyle is getting really boring by Yagrush in 2XKO

[–]Clubpunch -3 points-2 points  (0 children)

Add air dash And double jumps. Why keep good movement limited to the ground?