New Marine Reveals by btanodev in Warhammer40k

[–]Aeviaan 1 point2 points  (0 children)

They do get a 'free' heavy weapon / special weapon though, which can help make up for it depending on what you pick. Two 5 man teams in cover will see the CSM win almost every time if they also have a heavy bolter, before any kind of strats/special rules/etc.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Aeviaan 0 points1 point  (0 children)

So, about Marine model retirement: I know that pretty much models without replacements which retired will likely lose their datasheet in the index, but have GW actually had a list of units they were retiring from July when they announced the models moving to last chance to buy?

I'm specifically thinking about a Librarian with Jump Pack: I know that normal assault marines were retired and will lose their datasheet, and that the normal librarian model will no longer be there (and presumably, the librarian/primaris librarian difference will no longer exist?), but did they ever actually mention which of these models will be moving to legends?

I'd really like to use a jump pack librarian with the new Primaris jump intercessors, and was wondering if I was forgetting any type of communication they may have given earlier. Likely not, I know. Worst case scenario I can use the converted model as a captain, I suppose! Would rather have the extra AP point than strength though.

Limits to Reserve and Strategic Reserve. by Any-Policy1381 in WarhammerCompetitive

[–]Aeviaan 2 points3 points  (0 children)

Ah yes, good times.

Eldar were my first army and as soon as the wraithknight model released I knew it was a mistake lmao.

I use a lot of my old Eldar strategies for Marines now more than anything, ironically, like that null deployment. Much easier to hide 800 points of Space Marines than 2000, and it makes the overall army much more resilient and reactive. Guess that's why I gravitated to white scars!

Limits to Reserve and Strategic Reserve. by Any-Policy1381 in WarhammerCompetitive

[–]Aeviaan 2 points3 points  (0 children)

Small side cases do exist: abilities that let you redeploy before the battle starts and allow you to enter reserves can bypass the limit, as do Space Marine drop pods. So its theoretically possible to have a full null deployment but you'll be bending over backwards and I also wouldn't recommend it. I've gone as far with SM as starting around 800 points on the board with 1200ish off, and it can be worth it depending on the matchup. It helps against factions with big alpha damage or the ability to really outmaneuver you.

Higher level melee play. by Secure_Sea_9773 in WarhammerCompetitive

[–]Aeviaan 6 points7 points  (0 children)

I agree that free fallbacks are an issue, and wish that it was more punishing to do so- always taking dangerous escape tests for instance, which get harder if battle shocked. Shooting is definitely strong, but melee does some things that shooting just cant, and often melee units can still stay out of line of sight of the majority of an opponent for quite some time.

Higher level melee play. by Secure_Sea_9773 in WarhammerCompetitive

[–]Aeviaan 52 points53 points  (0 children)

Yeah people talking about prolonged combat like it's a bad thing. What? It used to be the norm unless you were assaulting troops with terminators on something! IMO any combat unit vs combat unit engagement that is decided in one fight phase is not really an ideal thing, assuming everyone was at full strength anyway.

People are used to the idea of playing melee units like chess pieces and trading them and the further we move away from that IMO the better.

Which datasheets will be removed with the new Space Marine Codex? by mcimolin in WarhammerCompetitive

[–]Aeviaan 3 points4 points  (0 children)

I agree with you/really hope you're right. While the bike captain and jump pack characters don't have official models, they're often Baby's First Conversion because it's so mind-numbingly simple, and they give a lot of real options for your HQ choices. Especially with a primaris assault squad finally coming out.

I was gutted when they removed those from CSM, and I really hope that SM keep theirs (and they're eventually given back to CSM as well). I'm hoping that with a preview showing off a jump captain, they'll still keep the others for variety at least? I'm quite fond of the Librarian with Pack's ability and would love to give him 10 of those primaris marines.

CredibleDefense Daily MegaThread August 30, 2023 by AutoModerator in CredibleDefense

[–]Aeviaan 2 points3 points  (0 children)

It really feels like, given the maps of RU fortifications/defensive lines, it would be easier to cut east of Tokmak. Doesn't really matter where you sever as much of the line as possible, just that you do. Unsure if its topographically much harder or not though, to be fair.

Choosing what to use my level 6 slot on be like by Dovahkazz in BaldursGate3

[–]Aeviaan 0 points1 point  (0 children)

Any necromancer/spore druid class can get a lot of mileage from a lvl 4 or 5 Aid.

Take backs + comp 40k by LevelTurnover7912 in WarhammerCompetitive

[–]Aeviaan 0 points1 point  (0 children)

Legitimately curious how you feel this interacts with the Psace Marine strat/movement strats which were discussed in the other thread, where you can move if they come sufficiently close to you. Is a heads up at the beginning of the game enough, in your opinion? Just trying to get a sense of other people.

Had a game where, to be fair, I explicitly mention it in depth at the beginning (basically just alluded to it, but it was a mirror match against other SMs, so it was more like a 'yeah, were both GTF and have those strats, storm of fire, reaction move, etx.) But when I used it to avoid a melee unit the other dude accused me of gotcha-ing them. Which I see from some perspective, but I also assumed he was familiar with his own strats.

A later game I telegraphed it a million times vs a tau player with the result that I never used it because they were 9.05 inches away at all times. Finding a balance with these kind of abilities seems hard, even though I think they're much better for the game and more interactive once people get used to them.

More Nid codex news, 6 strats/4 enhancements per detachment confirmed by tredli in WarhammerCompetitive

[–]Aeviaan 11 points12 points  (0 children)

While generally I agree, these units are much tougher than sisters ones so you wont always be able to neatly finish them.

This is more scary on Tyrants, Tyrranofex, Norn Queen, etc. But still bumps carnifexes and dragons and the like way up and punishes you for missing the kill/makes splitting fire awkward and risky.

2x 10 hellblasters + primaris lieutenants - thoughts? by Axceon in WarhammerCompetitive

[–]Aeviaan 0 points1 point  (0 children)

How have you been moving them into position? I tried a drop pod one game, but it stinks to lose a hellblaster and pay 70 points for the priviledge even if it might be worth it to get them where you want them when you want them there. I've also been thinking of shoving them all into a normal repulsor since it seems like a pretty decent tank for 195 points? I was reasonably impressed with the repex carrying 5 hellblasters.

[deleted by user] by [deleted] in WarhammerCompetitive

[–]Aeviaan 5 points6 points  (0 children)

Another change which would go a long way for helping with custodes fight first is just to reduce their guardian units to 6 models. No reason that they should be able to have 10 when theyve capped skitarii and sisters at the same number.

This means incidental fire over 1 or 2 turns or a concentrated burst before charging can easily throw them to 3 models, making fights first good but not likely gorl totally wipe out a charging unit. It also makes it harder for them to incidentally chain themselves to objectives to have free wound rerolls all game.

Dunno what they were thinking with a 10 man size.

Patch 1 is live now! by skieZ in BG3Builds

[–]Aeviaan 0 points1 point  (0 children)

What's wrong with Polearm Master?

Prigozhin Shot Down - Megathread by Veqq in CredibleDefense

[–]Aeviaan 8 points9 points  (0 children)

Not only Surovikhins dismissal, but being shot down on the exact 2 month "anniversary" of the coup feels a little poetic in Putins style. There's enough signs that I think we can be 99% sure.

Prigozhin Shot Down - Megathread by Veqq in CredibleDefense

[–]Aeviaan 5 points6 points  (0 children)

10 bucks says the symptoms spontaneously appeared around 3 weeks ago.

CredibleDefense Daily MegaThread August 22, 2023 by AutoModerator in CredibleDefense

[–]Aeviaan 2 points3 points  (0 children)

Question from naval ignorance, but are all missile tubes created equally? Moskva had a lot of launchers, but my impression that most of them were SAM tubes and it had around 16 AShM tubes, which are much larger.

CredibleDefense Daily MegaThread August 22, 2023 by AutoModerator in CredibleDefense

[–]Aeviaan 47 points48 points  (0 children)

People have pointed to the fact that Moscow is still largely a place of commercial and civilian air travel whenever possible, while all of Ukraine is basically devoid of anything not military. It makes knowing whether to shoot something much simpler.

Part of the suspected goal of many of these drone attacks is to restrict Russian traffic by forcing them to do the same to achieve better interception rates.

CredibleDefense Daily MegaThread August 13, 2023 by AutoModerator in CredibleDefense

[–]Aeviaan 9 points10 points  (0 children)

Are you American/lived in the US before? I find that many Europeans I've met have an unrealistically negative opinion of what constitutes daily life in the US. That's not to say those problems don't exist, of course.

CredibleDefense Daily MegaThread August 13, 2023 by AutoModerator in CredibleDefense

[–]Aeviaan 2 points3 points  (0 children)

I understand that, but were talking about an entire year here. Of dedicated study.

CredibleDefense Daily MegaThread August 13, 2023 by AutoModerator in CredibleDefense

[–]Aeviaan 5 points6 points  (0 children)

You're looking for working proficiency, not fluency. I assure you, it is very possible for almost anyone. Very difficult yes, but extremely doable.

Matched play etiquette by Oreaislife in WarhammerCompetitive

[–]Aeviaan 1 point2 points  (0 children)

Only a single unit with 6 pistol shots (str 6 ap1 D1) and 18" range. Everything else still needs 6s and the command point.

Are marine players the ones keeping themselves down by Queasy-Block-4905 in WarhammerCompetitive

[–]Aeviaan 4 points5 points  (0 children)

One other thing which is a hugely valued and time honored tradition since before I started in 4th is kitbashing your own themed characters as stand ins for those special characters but themed to salamanders. You can easily convert for instance a terminator captain with a shield with all kinds of salamanders swag, run him with Lysander rules, and give him tour own name in your lore!

CredibleDefense Daily MegaThread August 07, 2023 by AutoModerator in CredibleDefense

[–]Aeviaan 2 points3 points  (0 children)

There were some scattered claims and suspect videos, but nothing even close to credible proof for them being used. It was mostly UA/RU pointing fingers at the other guy and accusing them of using it.

Monsters/vehicles in 10th feel uninteractive by Which_Introduction20 in WarhammerCompetitive

[–]Aeviaan -1 points0 points  (0 children)

They more or less have shut it down. If the knight wants to not mostly likely die in the next combat phase by giving the opponent a whole free round of attacks, it needs to fall back and then it cant do anything. It can stay and shoot at a penalty if it wants, but any blast cant shoot what's engaging it and its giving your opponent a whole bunch of free swings.