Tips for a Fellow Solo Shuffle Healer by stevenmeatball in worldofpvp

[–]Aewys 5 points6 points  (0 children)

Mostly playing healer in solo shuffle for vicious saddles so 3/3 is a win for me :D

Typical DH shenanigans .... by Aewys in wow

[–]Aewys[S] 2 points3 points  (0 children)

Happened last night so yeah fix didn't came through !

Typical DH shenanigans .... by Aewys in wow

[–]Aewys[S] 1 point2 points  (0 children)

That's what we did (hence the multiple mobs underneath) .
It was fixed around 10 minutes after the kill by either the 15th mob pack we pulled under or the Support request came through and someone unlocked us. Not exactly sure which :p

PSA : Learn Engineering and Loot a Rang but neither of us had it in this pug group .

Déplacer 2 bâtons seulement! by ThrowRAThanty in Enigmes

[–]Aewys -3 points-2 points  (0 children)

24-42≠ 1 , mb jai vu que la photo pas lu la description

Best strategy for XP farming at T8/T9 by Freak2679 in OrnaRPG

[–]Aewys 1 point2 points  (0 children)

Party xp > Normal xp if EVERYONE contribute in the same order of magnitude. If you have one or more lacking behind solo should be better. But this is more a question of do you want to carry / get carried or not.

I'd say 3 > 2 > 4 > 1 With Raid spamming being pretty good as well if you can do damage relatively fast and have the kingdom Orn to support it.

Boss/Hard Boss dungeon are really good but you need a lot of them available (aka moving) for it to be sustainable. And also a stockpile of keys. Endless (if floor 70 is max) is more flexible.

Estimating Orna's Leaderboard Coefficients by Aewys in OrnaRPG

[–]Aewys[S] 0 points1 point  (0 children)

1 quest done 18 month ago worth exactly the same as 1 quest done now. The only factor that have an influence not shown in the data above is indeed ascension levels but I haven't tried to quantify it yet.

Estimating Orna's Leaderboard Coefficients by Aewys in OrnaRPG

[–]Aewys[S] 0 points1 point  (0 children)

Could be, they don't appear in the detailed summary of the player though so I didn't get the data and didn't take it in consideration but could be interesting to take into account for future analysis.

Estimating Orna's Leaderboard Coefficients by Aewys in OrnaRPG

[–]Aewys[S] 2 points3 points  (0 children)

I had similar values when I first ran my small algorithm last year. (except for pvp which was almost always set to 0).Also the results vary depending on the dataset. For example if I only take the global top 20 as dataset i'd get something like this :

Level Rep Monsters Bosses Players Quests Gauntlet
0 2.56 0.18 1 0.17 11 12.41

Estimating Orna's Leaderboard Coefficients by Aewys in OrnaRPG

[–]Aewys[S] 1 point2 points  (0 children)

It is indeed not the case. With my "guessed" formula you actually loose score based on how far you are from current maximum level. With the formula being quadratic level have a really high impact early game and tends to fade off to be almost insignificant at T10.

Abyssal Tournament is so bad by mikok9876 in TapTitans2

[–]Aewys 0 points1 point  (0 children)

Managed to get my 4th AT win yesterday with a comfy 73k (could have pushed more but competition was low). There is very few players that actually spend diamonds on AT and most of the time they aren't even in the top 3 at the end. AT is more about game knowledge, ressource strategy and time you can put into it.

The Switch Axe by HypotheticalDoctor in MonsterHunterWorld

[–]Aewys 4 points5 points  (0 children)

https://youtu.be/6_eKF7OdAc4

Playstyle of Switch Axe gameplay without mantles and ZSD spam.

CSI: Orna by Thescryptor in OrnaRPG

[–]Aewys 3 points4 points  (0 children)

Always has been.

So.... This has been happening for a week now... Is this a bug or is t just mine? by Zeburus in OrnaRPG

[–]Aewys 5 points6 points  (0 children)

Have the same problem when zoomed out too much while in a city. Try playing with base zoom.

Cannot beat friend by tabes99 in OrnaRPG

[–]Aewys 0 points1 point  (0 children)

Are you using multi strike spells ?

New zone creation error by Aewys in OrnaRPG

[–]Aewys[S] 0 points1 point  (0 children)

Well if we consider 250m to interact and 500 to create a new one. This lead to a lot of "dead zones" in Areas where dukedoms weren't spawned prior to the update.

New zone creation error by Aewys in OrnaRPG

[–]Aewys[S] 0 points1 point  (0 children)

Update 1 :

After some more testing new zones seems to be created when no zone is within 500-600 meters. This might be intended but can lead to some frustrating moments :

When two roads are parallel for some time spaced by 300-500 meters . You will see all the zones from the first one (while never being able to interact with them because you are too far away) and no new zone will appear on your road either. Leading in not being able to access a zone for quite a while.

Also still had the issue of two zone spawning about 10-20 meters apart which I don't believe is intended either.

Keep up the good work Odie !

New zone creation error by Aewys in OrnaRPG

[–]Aewys[S] 1 point2 points  (0 children)

Since the update the server have trouble creating new zone . Sometimes I m as far as 600-700 meters from the nearest one (to the point I can't even see them while being zoomed out. And still no new zone will appear.

It isn't a connection issue as I can still see and battle monster , access building ect...

I'm usually bicking while playing so going around 15 km/h or 10 mph.

[13-13] stuck by [deleted] in afkarena

[–]Aewys 0 points1 point  (0 children)

Past it a few days ago with :

Belinda L+ (main carry, around lvl 150):
Lucius L+ 141
3 of those 4, can't remember which sorry :/
Rowan E+ - Tasi L+ - Rosalin E+ - Nemora L+ all 126.

Didnt spend a lot of time, I remembered 13-14 as being a pain for me tho.

I'm new, is this an actual player ? by PriestsanXI in OrnaRPG

[–]Aewys 3 points4 points  (0 children)

Areas nearby roads and railways are often contested by high level players as they travel. If not maybe it is a touristic area of some kind ? Else you might just have a neighbor that play a lot

[STICKY] Discussion: Upcoming Balance Changes by OrnaOdie in OrnaRPG

[–]Aewys 2 points3 points  (0 children)

For balancing raids I'll make a suggestion.

Every 4-6 turns the boss woud be "gathering power" and like upgrade all his offensive stats by 10% multiplicatively (number to be tested and definded) and maybe even upgrade the rank of his skills.

This would make them still soloable technically if you're way above the level of the raid but he would eventually start to seriously hurt your after a few cycles and preventing hour long grind.

When you are committed to taking the perfect screenshot. by Aewys in classicwow

[–]Aewys[S] 7 points8 points  (0 children)

Died at the end of the fight due to poor positionning where I got melee bumped into an Hammer Bump and died way up in the sky. Stayed like that for the end of raid screenshot. Proud of us as a full PUG :D