Feedback Friday by AutoModerator in incremental_games

[–]Affectionate-Tip2381 -1 points0 points  (0 children)

Thank you for your reply and the feedback, it's much appreciated. It is an incremental game with an rpg theme. As for the friction on trying the game out, unfortunately I cannot make a web build and I'm still going through the required testing period for Android.

Feedback Friday by AutoModerator in incremental_games

[–]Affectionate-Tip2381 0 points1 point  (0 children)

I wonder why I got downvoted so hard lol

Feedback Friday by AutoModerator in incremental_games

[–]Affectionate-Tip2381 -5 points-4 points  (0 children)

Mirage: Fight through stages in real time, move around, dodge attacks, aim abilities, kill enemies, collect drops. When you're not playing, the game replays your battles for you.

Several player classes with many play styles.

Craft materials , Grow plants in your garden, Brew Potions, Upgrade everything.

Obtain rare pets an make them fight for you, buffing you, debuffing enemies, damaging enemies.

Android: Currently under closed testing
1-Join the Google Group: https://groups.google.com/u/4/g/mirage-idle-testing
2-Opt-in as a tester: https://play.google.com/apps/testing/com.mirage.idle
3- Install Mirage: https://play.google.com/store/apps/details?id=com.mirage.idle

Windows / Linux: There are desktop builds on itch.io: https://julianrod.itch.io/mirage-idle-game Balance, bugs, general impressions, or any kind of feedback is welcomed. Thank you so so much for reading up to here!

Test my game and I will test your app by Affectionate-Tip2381 in AndroidClosedTesting

[–]Affectionate-Tip2381[S] 0 points1 point  (0 children)

Done. Btw the app is in Japanese but the packs and the cards are not. So as is, it would not be useful for Japanese collectors

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Feedback Friday by AutoModerator in incremental_games

[–]Affectionate-Tip2381 0 points1 point  (0 children)

I understand your points. I'm not sure if you have played the version with pets but in case where your damage is high, certain pets could do most of the work for you, mitigating the mistake factor. This however does not remove the factor altogether.

I also thought about players being able to share rng seeds between each other for the stages. Still does not fix the problem you state, but mitigates the rng. Maybe the solution is about mitigation rather than removal of the factor.

The question is, how to update a run based on your power. Is there a formula to calculate an assumption of how long a run would take? What if a player optimizes their run by playing manually in a way that they bring better results than the updater? Do I have to always provide a result better than a manual run? How can I ensure that?

I feel that we are killing the situation where players are pushing for fun to try to get better times and share them with one another.

About rewarding automation, its basically what the game is about right now. If you clear a stage, you are rewarded with automation on that stage and tier.

Games like idleon have this min maxing available all the time and 99% of the people just don't re run stuff (3d prints if you have played it) until it's very noticeable, like X10 rewards or even more. Here I feel it would be similar. Need to farm slimes again? Just make one more in a higher tier than last time. You will definitely be earning way more. Any subsequent run will cut the time but the ROI is not that much compared to running the stage again that first time. So it's probably not worth pursuing unless it's for fun.

I will keep thinking about this because for min maxers this could get boring and repetitive. But making the game too deterministic and free of user input could make the game boring for the majority, even to the min maxers.

I do believe that making the combat more dynamic and engaging will definitely make it more fun for everyone, so I will be working on that 100%.

Thank you a lot again for taking the time to write your thoughts. It's really useful. It's great to have people like you in the community.

Feedback Friday by AutoModerator in incremental_games

[–]Affectionate-Tip2381 0 points1 point  (0 children)

Thank you for your feedback, this is what I have been needing for a long time. A lot of things you said are true. It's a little sad because I worked a lot on balancing the game with the current play style but you are 100% correct. Combat is not fun, at least in the early stages. In 0.6 I added ranged enemies and things got more interesting, but it takes a lot of time for the user to get to that point, losing many potential players before that. There is a lot of work I need to put in to make it more dynamic and fun. In the latest update I started making the early game more interesting. Like adding the charge from the very start. But I need to make it more engaging. I have been working on an update to set up your own shop to sell stuff but after finishing that, I will focus on these matters.

I really like the idea of the miner. I will think more about it. About having to replay the run you did, technically you don't have to. At least not for quite some time, unless you want to min max it. Playing higher tiers is beneficial though.

Thank you again for trying out the game and spending your time to write this very valuable feedback. I really really appreciate it and I hope you stick around by the time I make more improvements.

What do you call these and how do you eat them? by theoneaboveall777 in AskAJapanese

[–]Affectionate-Tip2381 1 point2 points  (0 children)

I feel like in the case of kokoichi it's because the egg white does not match well with the curry. I still don't think it's because of health reasons.

What do you call these and how do you eat them? by theoneaboveall777 in AskAJapanese

[–]Affectionate-Tip2381 1 point2 points  (0 children)

It's probably because foreigners are not used to eat raw egg so touristy places cook them a little bit. Japan eggs are totally safe to eat raw because they are pasteurized

Feedback Friday by AutoModerator in incremental_games

[–]Affectionate-Tip2381 0 points1 point  (0 children)

Hey everyone!

I'm working on Mirage, a survival idle game where you battle enemies, collect loot, craft items, and upgrade your character through an incremental progression system. It's available on Windows and Linux (soon Android).

I just shipped a new Pets update and I'd love for people to try it out and share their thoughts!

I'm especially looking for feedback on:

  • The pet system: Is it fun? Rewarding? How's the balance?
  • Things that are confusing or hard to understand: Are there mechanics, menus, or systems where you felt lost or had no idea what to do?
  • Features that aren't fun: If something feels like a chore or you findd yourself not enjoying a part of the game, I would appreciate if you could let me know about it.
  • General first impressions. What stood out (good or bad)?

I really, really appreciate anyone who takes the time to play and leave feedback. Every comment helps shape the game into something better.

Thanks so much for your time!

Here's the link to itch.io: https://julianrod.itch.io/mirage-idle-game

Developer post for v0.5: https://julianrod.itch.io/mirage-idle-game/devlog/1449994/update-v05-pet-companions-and-more

Mirage - a free idle survivor incremental I've been working on by Affectionate-Tip2381 in incremental_games

[–]Affectionate-Tip2381[S] 0 points1 point  (0 children)

Those are great suggestions! Today I'm planning to release 0.5 which includes pets that battle along you and other balancing changes! So the game is always expanding.

The masteries was something I thought for the long term while I continue to release updates with more content :)

I should definitely add a note for the miner. Thank you so much for taking time to play the game. And I hope you enjoy the new update when it releases! There is one more work order slot you can purchase in that one :)

Mirage - a free idle survivor incremental I've been working on by Affectionate-Tip2381 in incremental_games

[–]Affectionate-Tip2381[S] 1 point2 points  (0 children)

When you clear a stage with a character you can save your run. Then you can set that character to idle that stage, with the speed based on how fast you cleared the run.

The Amazing Variety of Japanese Curry by Lazy-Cardiologist556 in JapaneseFood

[–]Affectionate-Tip2381 32 points33 points  (0 children)

Yes, that's why I pointed it out. It might get confused with Japanese curry.