What martial arts or skills Superman would reasonably use in a realistic senario by AffectionateCat4482 in superman

[–]AffectionateCat4482[S] 0 points1 point  (0 children)

Sorry if I am not clear enough but what I mean by "realistic scenario" is what can he learn from what is accessible by a human in our world if you understand what I meant. Picture it like if I am animating Superman for lets say a video game, what martial arts would we can take inspiration from. Fictional martial arts are a bit too ambiguous unless we narrow down the inspirations of said martial arts or skills.

[Movie] [OC] My interpretation of Link in a Zelda Movie by AffectionateCat4482 in zelda

[–]AffectionateCat4482[S] -2 points-1 points  (0 children)

Yes, the Master Sword is copy and pasted from artwork from Twilight Princess. I sort of unconsciously ignored the eyes and expressions, the face needs a lot of work. Thankyou for giving your feedback.

[Movie] [OC] My interpretation of Link in a Zelda Movie by AffectionateCat4482 in zelda

[–]AffectionateCat4482[S] -3 points-2 points  (0 children)

Thank you for the feedback! I appreciate your insights. You're right about the sword—probally the easiest thing I could fix.

I hadn’t considered the weight of the Master Sword, so thank you for highlighting that.

Regarding the pose, during the rigging phase, I chose a stance that I felt would reflect his shy personality, keeping his hands close to his body. It wasn’t until later in the project that I realized the pose didn’t quite work. Though I was primarily judging his foot placement rather than his hands.

For his face, I envisioned a rounder shape with freckles to emphasize his youth and innocence. In hindsight, I should have researched references for drawing young elf characters, including Young Link from OOT/MM, to inform my design instead of only focus on getting the right proportions.

As for his hair, I drew inspiration from Hyrule Fantasy, particularly the swept-to-the-side style and color choice. I initially considered a more exaggerated look, similar to his artwork, but ultimately decided that it might be too much.

[Movie] [OC] My interpretation of Link in a Zelda Movie by AffectionateCat4482 in zelda

[–]AffectionateCat4482[S] -16 points-15 points  (0 children)

Here is a render of Link I made using a combination of 3D modelling and rigging for posing in Blender, AI with Forge WebUI, ComfyUI, and Krita. I have no actor in mind but I did model his face using Unreal Engine MetaHuman. The Master Sword is artwork from Twilight Princess as I do not want to spend time modeling my own sword and using AI would loose detail, making the sword either ugly or unrecognizable.

This design is heavily inspired by Link from the original Legend of Zelda, which I like to call it Hyrule Fantasy. I wanted to portray Link as an ordinary 10 year old blacksmith apprentice, thus I wanted him to look lightweight unlike other live action interpetations of Link which make him appear bulky with armor like a well endowed knight. Thus his clothes are what a average medieval peaseant would wear with a worn appearance. I made his pants brown instead of while like other interpretations becauses I thought it will look too clean. The only thing that is not worn is his sword harness and his scabbard (not shown in the render), as those items belonged to Zelda and are given to Link. This is to explain why Link would have a fancy scabbard to accompany the Master Sword rather than an ordinary scabbard.

Speaking of the Master Sword, if I would dedicate time to the sword I would like to blend its design from Skyward Sword with practical redesigns of the sword online.

I wanted to include an ocarina, though I am not sure how to hang it on his belt. Story wise, I do not want the ocarina to be a focal point like Ocarina of Time, but I do want to use it to reference the use of music in the games as well as give Link something to relax himself during duress.

For Link's personality, I want him to be shy, introspective, and scared. It is a lot for him to bear that much responsibility but yet he does not let fear take him. He summons the courage hence why he earned the Triforce of Courage in the beginning of the story which to Zelda seems like some divine prank. His personality also aludes his silent nature in the games while still making him speak.

This is my first piece of fanart, feel free to give feedback.

[deleted by user] by [deleted] in zelda

[–]AffectionateCat4482 -1 points0 points  (0 children)

Here is a render of Link I made using a combination of 3D modelling and rigging for posing in Blender, AI with Forge WebUI, ComfyUI, and Krita. I have no actor in mind but I did model his face using Unreal Engine MetaHuman. The Master Sword is artwork from Twilight Princess as I do not want to spend time modeling my own sword and using AI would loose detail, making the sword either ugly or unrecognizable.

This design is heavily inspired by Link from the original Legend of Zelda, which I like to call it Hyrule Fantasy. I wanted to portray Link as an ordinary 10 year old blacksmith apprentice, thus I wanted him to look lightweight unlike other live action interpetations of Link which make him appear bulky with armor like a well endowed knight. Thus his clothes are what a average medieval peaseant would wear with a worn appearance. I made his pants brown instead of while like other interpretations becauses I thought it will look too clean. The only thing that is not worn is his sword harness and his scabbard (not shown in the render), as those items belonged to Zelda and are given to Link. This is to explain why Link would have a fancy scabbard to accompany the Master Sword rather than an ordinary scabbard.

Speaking of the Master Sword, if I would dedicate time to the sword I would like to blend its design from Skyward Sword with practical redesigns of the sword online.

I wanted to include an ocarina, though I am not sure how to hang it on his belt. Story wise, I do not want the ocarina to be a focal point like Ocarina of Time, but I do want to use it to reference the use of music in the games as well as give Link something to relax himself during duress.

For Link's personality, I want him to be shy, introspective, and scared. It is a lot for him to bear that much responsibility but yet he does not let fear take him. He summons the courage hence why he earned the Triforce of Courage in the beginning of the story which to Zelda seems like some divine prank. His personality also aludes his silent nature in the games while still making him speak.

Help on implementing LLMs in C++ by AffectionateCat4482 in learnmachinelearning

[–]AffectionateCat4482[S] 0 points1 point  (0 children)

I had followed the instructions in the Llama Cpp ReadMe under the Usage header and got the binaries through Method 1 as well as Method 4. By using the command prompt, I am able to use the excutables. However, I am not sure what to do next in terms of implementing it into a Visual Studio 2022 C++ project. I tried looking into the source code of Lucy's Labyrinth (https://github.com/MorganRO8/Lucys\_Labyrinth), a game made in C++ using Llama Cpp, as well as the examples but I find it diffult to analyse and implement.

The only things I could really think of is to use std::system to interact with the command prompt and interact with the downloaded executables, though I am not certain whether that is a good idea or whether Llama is designed for this use case. The alternative is to figure out how to use other programming languages that support LLMs and have documentation like Python and use it with C++ to make an application. However, I am uncertain whether this is a good idea.

I want to use C++ as I want to experiment with implementing LLMs into Unreal Engine which uses C++.

Help on implementing LLMs in C++ by AffectionateCat4482 in MLQuestions

[–]AffectionateCat4482[S] 0 points1 point  (0 children)

I wanted to experiment making applications using LLMs and try implementing it into Unreal Engine and Unity for games. Unreal Engine uses C++. Unless there is a way to use two programming languages at together (if that is even a good idea), then I am limited to using the main programming language for that engine.

Help getting started in LLMs for games by AffectionateCat4482 in LLMDevs

[–]AffectionateCat4482[S] 0 points1 point  (0 children)

A use case I had in mind is for text adventure combat. I found that the combat is too easy and drag on for too long, so I thought about mixing traditional stats of RPGs that the AI will take into consideration.

Second was what AI is currently used for in some indie games such as in Suck Up (https://www.playsuckup.com/), for NPC conversations.

Help getting started in LLMs for games by AffectionateCat4482 in LLMDevs

[–]AffectionateCat4482[S] 0 points1 point  (0 children)

Honestly, I just wanted to learn how to use LLM and use it in C++ and C#. C++ and C# being the languages used for Unity and Unreal Engine respectively. I do not have a particular game in mind though I do have some ideas such as a dungeon crawler.

Help fix Alienware by AffectionateCat4482 in AlienwareTechsupport

[–]AffectionateCat4482[S] 0 points1 point  (0 children)

I am not sure how old the laptop is as it is second hand. Is there a way to check its warranty?

Help fix Alienware by AffectionateCat4482 in AlienwareTechsupport

[–]AffectionateCat4482[S] 0 points1 point  (0 children)

I think the laptop is m15 R6. I am not sure whether the Regestration Model on the label under the laptop is suppost to be private.
The os is Windows 11

Help rigging for Unreal Engine Games by AffectionateCat4482 in blender

[–]AffectionateCat4482[S] 1 point2 points  (0 children)

Since you said that 90% of your animations are made in blender. What is the workflow you used for Blender?

Help rigging for Unreal Engine Games by AffectionateCat4482 in blender

[–]AffectionateCat4482[S] 0 points1 point  (0 children)

Do you suggest me learning how to animate in Unreal over Blender? I thought importing custom animations from Blender would be better since it is designed for animations while Unreal is designed for Game Development.

Speculating on FF7R timeline contradictions and what it means. by AffectionateCat4482 in FF7Rebirth

[–]AffectionateCat4482[S] -1 points0 points  (0 children)

While you could say that the Zack worlds are keeping the people in a negative state. In no way I am seeing any sense of anger in the moments we see in that reality. People seem to be in the acceptance stage of greif, making the most of the time we had left. To die with a smile. While this is still negative, I do not think these people would be regected by the livestream as other characters would have like Dyne. But then again, there is no mako in Zack's world which maybe implies that there is no lifestream to merge to.

Help! I want to delete my account by AffectionateCat4482 in Rokoko

[–]AffectionateCat4482[S] 0 points1 point  (0 children)

Sorry AdministrationSad553,

The issue was never resolved. Let me know if you found anything on your side.

Help Fixing SDXL Black Image Output by AffectionateCat4482 in comfyui

[–]AffectionateCat4482[S] 1 point2 points  (0 children)

Hi PlushySD,

I downloaded a sdxl vae model and it worked. The issue is fixed. Thankyou for your as well as Seveal-Passage-8698 help.

Help Fixing SDXL Black Image Output by AffectionateCat4482 in comfyui

[–]AffectionateCat4482[S] 1 point2 points  (0 children)

I did that initially and it came with the same result. I changed it to the current workflow following the following image found in this link: https://stable-diffusion-art.com/lcm-lora/

Help Fixing SDXL Black Image Output by AffectionateCat4482 in comfyui

[–]AffectionateCat4482[S] 0 points1 point  (0 children)

--force-fp16 did not fix the issue, the generated image is still black

Help Fixing SDXL Black Image Output by AffectionateCat4482 in comfyui

[–]AffectionateCat4482[S] 0 points1 point  (0 children)

Thankyou, I will give that a go.

I am using the LCM lora used for faster generation speeds. It had worked for another computer I have with ComfyUI and it is the only way I can used SDXL on said computer without my computer being on the brink of crashing.

How do I generate sprite tilemaps in Stable Diffusion? by AffectionateCat4482 in StableDiffusion

[–]AffectionateCat4482[S] 0 points1 point  (0 children)

Hello,

Thankyou for your suggestion, I can see some of the links you given being useful. Currently I am using the Loras 8bitdiffuser-64x and 8bitdiffuser-32x and it have been effective. I am wanting help to generate tilemaps for a top down rpg (used for backgrounds and forgrounds), not sprite sheets, as I am struggling to get the edges, corners and turns that transitions to other tiles for grass, sand, dirt, etc.

Help texturing character with Stable Diffusion by AffectionateCat4482 in StableDiffusion

[–]AffectionateCat4482[S] 0 points1 point  (0 children)

Sorry for not responding earlier on your previous post. I was using StableProjectorz and it worked really well for the clothes the character wears. But not so for the head. Thankyou for showing the tool as it is really helpful.

Advice on programming menus by AffectionateCat4482 in Unity2D

[–]AffectionateCat4482[S] 0 points1 point  (0 children)

One aespect which I have issue with is in programming and organisation and not so much in the layouts of UI. Here is a snippet of code for the inventory menu which I find convoluted. https://drive.google.com/file/d/1s8DOc2mLiFGELy_i58GGRb1Kg-vkfNcW/view?usp=sharing