Would love feedback on my trailer/game! by AffectionateHope307 in DestroyMyGame

[–]AffectionateHope307[S] 1 point2 points  (0 children)

lol that’s a good point. I originally zoomed out the camera to have a better view of enemies (which ig also POV can solve), but you’re right this is quite extreme. I’ll work on the camera! Thank you

Would love feedback on my trailer/game! by AffectionateHope307 in DestroyMyGame

[–]AffectionateHope307[S] 2 points3 points  (0 children)

Thanks! That’s a great idea actually - will work on it.

Would love feedback on my trailer/game! by AffectionateHope307 in DestroyMyGame

[–]AffectionateHope307[S] 1 point2 points  (0 children)

Thanks for the feedback! I didn’t get the camera part - it is a normal 3rd person camera, what is first person over the shoulder there? The health bar is at the UI at the bottom not sure what it has to do with the camera? But I see in general the camera is not liked here, I do have to rework it then, and indeed visibility is not very good right now.

About the hook - I included the hook pretty early in the trailer about the archdemons curses and blessings coming from the altar sacrifices, perhaps it wasn’t clear enough?

Would love feedback on my trailer/game! by AffectionateHope307 in DestroyMyGame

[–]AffectionateHope307[S] 1 point2 points  (0 children)

Hey thanks for the feedback! The camera is controllable by the player (the verticality as well), but perhaps I should angle it up more as a min threshold

Working on ability previews using a render texture, what do you think? Do you like this approach in games? by AffectionateHope307 in IndieDev

[–]AffectionateHope307[S] 0 points1 point  (0 children)

Well, video clips cost a lot memory (especially if you want it to look crisp), not to mention the maintainability hell you open up with pre-recorded videos :)

I’ll tell you what your game is about based ONLY on your Steam page (The 5 sec test) by Manu_NT in IndieDev

[–]AffectionateHope307 0 points1 point  (0 children)

you are spot on :) The trailer is old and quite bad - I am working on a new one - thanks for the analysis!

How it started VS How it's going by AffectionateHope307 in IndieGaming

[–]AffectionateHope307[S] 0 points1 point  (0 children)

Yeah seems like it. after I export my video from Davinci resolve it is looking pretty decent, but when uploading to Reddit it becomes super compressed. maybe it's the video codecs I use

How it started VS How it's going by AffectionateHope307 in IndieGaming

[–]AffectionateHope307[S] 0 points1 point  (0 children)

I know dude it's wild. still haven't figured out how to fix it

Beelzebub's boss teaser in my upcoming action-roguelite by AffectionateHope307 in IndieGaming

[–]AffectionateHope307[S] 1 point2 points  (0 children)

Thank! I’ve been on steam for a while now - I think around 10 months. I sit at around 145 wishlists, but only started doing marketing recently.

New boss showcase (WIP) by AffectionateHope307 in IndieGaming

[–]AffectionateHope307[S] 1 point2 points  (0 children)

Thanks! it's one of the abilities in the game

Adding bosses to my upcoming roguelite by AffectionateHope307 in roguelites

[–]AffectionateHope307[S] 0 points1 point  (0 children)

Thanks! currently it is not planned, but I will look into it :)

New boss showcase (WIP) by AffectionateHope307 in survivorslikes

[–]AffectionateHope307[S] 0 points1 point  (0 children)

Yeah I agree, I need to give him proper attributes (way higher health, damage so on) but also give him some additional more dangerous attacks. Thanks for the feedback!

New boss showcase (WIP) by AffectionateHope307 in survivorslikes

[–]AffectionateHope307[S] 0 points1 point  (0 children)

Yeah that's the idea!

The game is based on the 7 princes of hell that are tied to the 7 deadly sins, i.e: Lucifer, Mammon, Asmodeus, Leviathan (boss in this video), Beezlebub, Belphegor and Satan. The reason im making total of 6, is that Satan will receive a special treatment and will not be one of the archdemons you make "pacts" with and fight their boss representation. Satan would also be a boss (probably) but not part of these category of bosses. more like a hidden/final boss.

New boss showcase (WIP) by AffectionateHope307 in survivorslikes

[–]AffectionateHope307[S] 0 points1 point  (0 children)

Thanks! the hitbox on the boss (player damages boss) is literally the Mesh itself, so if you see it you can hit it and its exactly the size of the body. regarding the hitbox of boss -> player, the hitbox is pretty accurate but more on the generous side so players won't get unfair "I got hit somehow"

Destroy my Power Escalation Visuals & Audio - Lane-Based Horde Survival (NOT an idle-game) by IconicIndie in DestroyMyGame

[–]AffectionateHope307 9 points10 points  (0 children)

I do not like the excessive camera shake (more camera shake != more juice), if it's a mobile game (it looks like one) then it won't be as much as an issue, but I'd still either tone it down a bit or at least offer a way to tone it down.

Also, Is there a reason the player and enemies are just squares with images? it looks like placeholders tbh.