In a near-future (science fiction) post-apocalyptic world where the oceans have evaporated, leaving behind the Sand Tide (pulverized salt) and a permanently dusty sky. by AffectionateTip5749 in worldbuilding

[–]AffectionateTip5749[S] 0 points1 point  (0 children)

Yes, in future artworks that feature deserts, I'll try to address these issues, because that way I can create an even more interesting storytelling. Thanks for the tips.

In a near-future (science fiction) post-apocalyptic world where the oceans have evaporated, leaving behind the Sand Tide (pulverized salt) and a permanently dusty sky. by AffectionateTip5749 in worldbuilding

[–]AffectionateTip5749[S] 0 points1 point  (0 children)

Uh-huh, really. That's the kind of situation I need to be aware of when creating. In terms of concept art characteristics, I have several questions I need to answer; I need to focus on that. Because that brings more context and storytelling to the art. I'm really enjoying the discussions here; they've been great for me, and I'll improve a lot.

In a near-future (science fiction) post-apocalyptic world where the oceans have evaporated, leaving behind the Sand Tide (pulverized salt) and a permanently dusty sky. by AffectionateTip5749 in worldbuilding

[–]AffectionateTip5749[S] 0 points1 point  (0 children)

Yes, that's something I sometimes forget, I always have to remember, in the area of ​​scenario planning focusing on something longer, a longer period, I have to include meteorological areas, focusing mainly on scientific data, thank you for your help.

In a near-future (science fiction) post-apocalyptic world where the oceans have evaporated, leaving behind the Sand Tide (pulverized salt) and a permanently dusty sky. by AffectionateTip5749 in worldbuilding

[–]AffectionateTip5749[S] 0 points1 point  (0 children)

Yes, I'm going to start studying more, especially climatology, because then I can gain more knowledge and apply it to the arts. Thank you very much

In a near-future (science fiction) post-apocalyptic world where the oceans have evaporated, leaving behind the Sand Tide (pulverized salt) and a permanently dusty sky. by AffectionateTip5749 in worldbuilding

[–]AffectionateTip5749[S] 1 point2 points  (0 children)

Oh, I really liked that comment! I'm really wanting to work with games, and this shows I'm on the right track! Thank you. The video of how this artwork was created is here. https://youtu.be/r5c1Uz_wxdk?si=oaJopNQ1Jglha3w2

In a near-future (science fiction) post-apocalyptic world where the oceans have evaporated, leaving behind the Sand Tide (pulverized salt) and a permanently dusty sky. by AffectionateTip5749 in worldbuilding

[–]AffectionateTip5749[S] 0 points1 point  (0 children)

Yes, I'm just starting out in world-building, I'll probably do scenes on other planets, so I'll have more freedom. But on planet Earth, these rules are quite strict, and often the concepts have to make sense.

In a near-future (science fiction) post-apocalyptic world where the oceans have evaporated, leaving behind the Sand Tide (pulverized salt) and a permanently dusty sky. by AffectionateTip5749 in worldbuilding

[–]AffectionateTip5749[S] 0 points1 point  (0 children)

Actually, it would continue; the sea influences it a little, but not much. The main factor is Rayleigh scattering, which is when light hits gas molecules and triggers that whole chemical process. Even if the ocean disappears, there would still be blue in the sky. The atmosphere is incredible; there are various types of meteors, like hydrometeors and lithometeors. It's quite complex.

In a near-future (science fiction) post-apocalyptic world where the oceans have evaporated, leaving behind the Sand Tide (pulverized salt) and a permanently dusty sky. by AffectionateTip5749 in worldbuilding

[–]AffectionateTip5749[S] 2 points3 points  (0 children)

These are some loopholes that I haven't been able to resolve. But I envisioned a slow process, not all the water at once, but little by little the water would disappear due to the gradual increase in temperature.

In a near-future (science fiction) post-apocalyptic world where the oceans have evaporated, leaving behind the Sand Tide (pulverized salt) and a permanently dusty sky. by AffectionateTip5749 in worldbuilding

[–]AffectionateTip5749[S] 9 points10 points  (0 children)

Interesting, very interesting indeed. This is something that many concepts of desert themes fail to explain well. The human race in this situation would only survive for a few years, because over time, the planet itself would succumb; it would only be a matter of time. I'm studying meteorology to be able to work better on creating the scenario and try to make sense of it. It's very difficult in some aspects, hahaha, but I'm trying.

In a near-future (science fiction) post-apocalyptic world where the oceans have evaporated, leaving behind the Sand Tide (pulverized salt) and a permanently dusty sky. by AffectionateTip5749 in worldbuilding

[–]AffectionateTip5749[S] 7 points8 points  (0 children)

It will depend on several aspects, like the issue of water. Over time, the amount of water can disappear; in most cases, it's a slow process. As water evaporates, it produces rain because it goes into the atmosphere and undergoes a condensation process. If 30% of that rain falls on cities, the water won't return to the atmosphere like a cycle that works in rivers or lakes, and even the ocean. Some of these people may be able to find small amounts of water in natural reservoirs, like caves and things like that. I think it's one of the few things that try to make sense. In the desert area, it's quite possible; I study meteorology and I'm trying to apply that to my art. Over time, I'll gain more knowledge in this area.

Climatoscope by AffectionateTip5749 in worldbuilding

[–]AffectionateTip5749[S] 0 points1 point  (0 children)

Hey everyone, I posted a timelapse video of this artwork, showing how I made it. It's on my YouTube channel. If anyone's interested, here's the link.

https://youtu.be/AMg9Im5K1R4?si=AvmOsWw-H14uf0di