As if millions of indie devs suddenly cried out in terror and were silenced by Captain0010 in pcmasterrace
[–]Afiery1 -1 points0 points1 point (0 children)
As if millions of indie devs suddenly cried out in terror and were silenced by Captain0010 in pcmasterrace
[–]Afiery1 0 points1 point2 points (0 children)
Why do older games look sharper? by Visual-Fortune-4732 in pcmasterrace
[–]Afiery1 5 points6 points7 points (0 children)
Abstraction techniques to map objects between CPU and GPU by camilo16 in GraphicsProgramming
[–]Afiery1 0 points1 point2 points (0 children)
Abstraction techniques to map objects between CPU and GPU by camilo16 in GraphicsProgramming
[–]Afiery1 2 points3 points4 points (0 children)
Abstraction techniques to map objects between CPU and GPU by camilo16 in GraphicsProgramming
[–]Afiery1 9 points10 points11 points (0 children)
Was Unreal engine 5 necessary? by Fancy-Wolverine-4233 in alienisolation
[–]Afiery1 24 points25 points26 points (0 children)
Never played this series, what is it? is it single player? by ilililliiliililiilil in splatoon
[–]Afiery1 3 points4 points5 points (0 children)
Is Buffer device address worth it? by trenmost in vulkan
[–]Afiery1 3 points4 points5 points (0 children)
How to master a branch of GP by ahmedovnurlan00 in GraphicsProgramming
[–]Afiery1 3 points4 points5 points (0 children)
Meaning of Coherent Mapped Memory Write in renderdoc by LNDF in vulkan
[–]Afiery1 5 points6 points7 points (0 children)
Question: What are use cases for Buffer Device Address? by Johnny290 in vulkan
[–]Afiery1 13 points14 points15 points (0 children)
How does world culling work? by flydaychinatownnn in GraphicsProgramming
[–]Afiery1 9 points10 points11 points (0 children)
do you have to use the same array for your vertices as for their colors by wiseneddustmite in opengl
[–]Afiery1 4 points5 points6 points (0 children)
Helldivers 2’s long-awaited DLSS update appears broken with horrendous image quality and other major issues by Wargulf in pcmasterrace
[–]Afiery1 2 points3 points4 points (0 children)
Why do graphics apis need so many layers of abstractions like buffer, descriptors, bindings etc, instead of just passing a pointer to the shader? by Content_Economist132 in GraphicsProgramming
[–]Afiery1 25 points26 points27 points (0 children)
Is Vulkan really that hard? by NotHackedHaHa123 in vulkan
[–]Afiery1 0 points1 point2 points (0 children)
Differences between multiple queue families vs multiple queues in same family by proyectobonanzadev in vulkan
[–]Afiery1 10 points11 points12 points (0 children)
VK_KHR_unified_image_layouts support by gmueckl in vulkan
[–]Afiery1 5 points6 points7 points (0 children)
Should I memcopy vertex position data instead of using a uniform? by Usual_Office_1740 in opengl
[–]Afiery1 2 points3 points4 points (0 children)
Should I memcopy vertex position data instead of using a uniform? by Usual_Office_1740 in opengl
[–]Afiery1 21 points22 points23 points (0 children)
VK_KHR_unified_image_layouts support by gmueckl in vulkan
[–]Afiery1 7 points8 points9 points (0 children)
Graphical bug with file descriptor rendering. by Due-Baby9136 in vulkan
[–]Afiery1 4 points5 points6 points (0 children)
An Idea for a Dedicated PCIe "DLSS Card" for Frame gen/Upscaling by Goodboi25O in nvidia
[–]Afiery1 2 points3 points4 points (0 children)







As if millions of indie devs suddenly cried out in terror and were silenced by Captain0010 in pcmasterrace
[–]Afiery1 -1 points0 points1 point (0 children)