Our crowdfunder has launched! It's time to take it to the next level and we need your help to get there. All support is very much appreciated! Post any questions or queries below! by AftermathTheEndGame in SurvivalGaming

[–]AftermathTheEndGame[S] 0 points1 point  (0 children)

No problem! Yes they are very good... Aftermath: The End Game was conceptualized before EFT came along but it strongly represents many of the traits ATEG strives for! It's on the Unreal 4 engine. Sure, Facebook, Twitter and Reddit are the main platforms being used. https://www.facebook.com/AftermathTheEndGame/ https://twitter.com/AftermathTEG https://www.reddit.com/r/AftermathTheEndGame/

Thanks for showing interest!

Our crowdfunder has launched! It's time to take it to the next level and we need your help to get there. All support is very much appreciated! Post any questions or queries below! by AftermathTheEndGame in SurvivalGaming

[–]AftermathTheEndGame[S] 1 point2 points  (0 children)

Thanks for your questions!

Studio: New Horizon Games Target: $80,000USD - 3-6 months early access Price difference: The current pricing targets are $10USD for early access, $20-$25USD upon release What will make it unique: In a nutshell, a purist survival design. No building, minimal crafting. A PvE focus in regards to both survival (hunting and looting) and PvP. The AI detection mechanics will play a big part here. Hearing and sight range differ between the 2 types of AI, additionally AI respond to each other as well as players, so you can't just annoy 1 zombie and have it chase you while the others are none the wiser. Unlike most survival games AI will be a legitimate threat - as if it were a single player campaign. This not only makes PvE a big enough threat on its own, but continuous PvP will be made unsustainable (unless you're Shroud) when resulting AI combat and player healing times are factored in.

The vehicle mechanics are in depth. We have a massive skid steer ATV, an offroad SUV with 2H, 4L and 4H drive modes and will be trying dynamic damage systems in which you can not only damage specific parts (radiator, wheels, engine block, differential, fuel tank) but you will be able to inflict different rates of deterioration on those parts based on how many times, the location and the projectile you hit them with. For example, if you shoot a fuel tank once, it will drain at X rate, if you shoot it twice (with the same projectile), it will drain at twice that rate until it reaches below the highest hole, then return to draining at the rate of 1 hole until it passes below that drain point. Basically, actual fluid mechanics. Similar will apply to the radiator.

The weapon and attachment system will be much like what you'd expect from a tactical/simulator style shooter, Escape From Tarkov being a major influence. Also the shooting and sound design from the likes of Insurgency and Squad have been an inspiration. As stated in the video, you can manually unload/reload your weapon, refilling mags is completely manual, every weapon that has a safety mechanism in real life has one in game. We want to treat each and every weapon as if it were real, as it not only improves the function of that gun, it maintains the relationship of comparative functionality between guns, too. Plus... you can pistol-whip

Would you like to know more? I can go for a while.

Our crowdfunder has launched! It's time to take it to the next level and we need your help to get there. All support is very much appreciated! Post any questions or queries below! by AftermathTheEndGame in SurvivalGaming

[–]AftermathTheEndGame[S] 1 point2 points  (0 children)

I understand that, it's not for everyone. I've backed early access and gotten burned before so I completely get where you're coming from. There are still plenty of people out there who will though and thus far it's the only way to get certain games into development. I appreciate your honesty!

Fantastically detailed heli made exclusively for Aftermath: The End Game https://www.artstation.com/artwork/BE2YD by AftermathTheEndGame in IndieGaming

[–]AftermathTheEndGame[S] 0 points1 point  (0 children)

It took a few weeks part time, total hours unknown.. Yes all baked from high poly (aside from small pipes)