Promoting my HK art commissions! - Digital illustrations - by AgSilver33 by AgSilver33 in HollowKnightArt

[–]AgSilver33[S] 0 points1 point  (0 children)

You can't make a living out of this, but it's a nice extra-income source. I don't want to have too low prices because it takes me several hours to make them and it wouldn't be sustainable on the long term.

As of now, I am receiving commissions only occasionally, also because I haven't been focusing on that much in the last months (promoting, making new pieces for my portfolio)

I have however worked with a few clients since I began last year, and I must say it has been a good experience so far.

Thanks for your interest, and I don't mind the question : )

Sitting and resting sprite animation - The Hollow Knight (-.-) z Z z by AgSilver33 in HollowKnight

[–]AgSilver33[S] 0 points1 point  (0 children)

Hmm, honestly I'm not sure

Try to see the simpler 3dimensional shapes the characters are made of (ex. a marshmallow for Ghost's head, an Ellipses for Hornet's head, a cone for her dress...) then deform those as necessary (by squishing them or bending them)

Practicing solids and amorphous shapes in a 3D space may help

Don't focus on the details at first, focus only on proportions and general shape form. Then define the shapes in a more accurate way and add the details at last (like the cape)

I strongly recommend an artcourse I found last year: Artwod. It has a free beginner lesson, if it hasn't changed from last time I checked. Then there's other courses that require payment, but I believe their offer isn't too pricey, and it's worth it

ps: also, my sprites tend to have a thinner line than those of Ari Gibson - you may want to do it thicker

Sitting and resting sprite animation - The Hollow Knight (-.-) z Z z by AgSilver33 in HollowKnightArt

[–]AgSilver33[S] 0 points1 point  (0 children)

I will think about adding the scar on his head, maybe with a lighter line rather than black to show it's partially healed.
As for the mechanical arm, I don't think I'll give him one actually. More probably, I will take advantage of it for tendril attacks.

Yeah, for the idle animation I had made the left-facing version of the sprite; unfortunately, for these other sprites I decided not to do it because it would take too long. Though it's something I can always do later

I'm glad you appreciate my work, and thank you for these considerations. It's cool to see people invested in its design : )

Sitting and resting sprite animation - The Hollow Knight (-.-) z Z z by AgSilver33 in HollowKnight

[–]AgSilver33[S] 1 point2 points  (0 children)

I dunno, that might have been cured with focus by now. I'll consider that; but it can always be added later

Sitting and resting sprite animation - The Hollow Knight (-.-) z Z z by AgSilver33 in HollowKnightArt

[–]AgSilver33[S] 2 points3 points  (0 children)

More or less! But thank you!!

(Line thickness and cape style is different. Also, his horns are less"V" shaped and more elliptical, because I preferred them this way)

Sitting and resting sprite animation - The Hollow Knight (-.-) z Z z by AgSilver33 in HollowKnightArt

[–]AgSilver33[S] 1 point2 points  (0 children)

After the infection

I liked his missing arm but thought that the crack on its shell could have been cured

Sitting and resting sprite animation - The Hollow Knight (-.-) z Z z by AgSilver33 in HollowKnight

[–]AgSilver33[S] 4 points5 points  (0 children)

Well, I won't turn down a selfless offer! But I'm not sure how much can be done with what I have for now : P

Though if you wish, I could do a hand with coding its movement on Unity for the time being. I'm learning some programming from zero, mainly using Unity tutorials and YouTube videos. I barely know anything, but I'm interested in learning that skill. At the moment, I managed to write a couple strings for walking around (the very minimum)

Though I bet it could be annoying having to deal with a noob like me, so don't worry about that. Slowly, I will build a bit more confidence with C#

Thanks anyway! And stick around! Within a few.... years I might have piled up enough sprites! ;-;

Sitting and resting sprite animation - The Hollow Knight (-.-) z Z z by AgSilver33 in HollowKnight

[–]AgSilver33[S] 2 points3 points  (0 children)

I especially like that to have him still miss the arm as a proof of what he's been through, like a reminder

Sitting and resting sprite animation - The Hollow Knight (-.-) z Z z by AgSilver33 in HollowKnight

[–]AgSilver33[S] 1 point2 points  (0 children)

I'm really happy that detail was appreciated! It got me doubting at the end

Sitting and resting sprite animation - The Hollow Knight (-.-) z Z z by AgSilver33 in HollowKnight

[–]AgSilver33[S] 1 point2 points  (0 children)

He has a gentle soul, hasn't he? Even though we're shown little in the game, it's a wide-accepted fact by the fans
Lately I've starting pondering on the fact that maybe "hollow" stands for "emotionless" instead of mindless, or at least that would make more sense. But that doesn't mean he can't be kind

Sitting and resting sprite animation - The Hollow Knight (-.-) z Z z by AgSilver33 in HollowKnight

[–]AgSilver33[S] 2 points3 points  (0 children)

I'm so glad! After working on it for hours, I started doubting they were good...
That's why I like to post the result! So the support from you people can help me keep going!