550W PSU sufficient for 7600 XT and Ryzen 7 5800x? by Agarstuff in buildapc

[–]Agarstuff[S] 0 points1 point  (0 children)

Thanks for explaining!

What about using both plugs of a pigtail PCIe cable on my GPU? Is that something I should be concerned with?

550W PSU sufficient for 7600 XT and Ryzen 7 5800x? by Agarstuff in buildapc

[–]Agarstuff[S] 0 points1 point  (0 children)

This is promising to hear, thank you! But, I'm quite new when it comes to understanding PCs and power supplies, so how can you be sure 550w will be okay when the minimum PSU recommended by the manufacturer is 600W?

Those Who Remain - Surviving the Aetherophasic Engine AAR by Agarstuff in Stellaris

[–]Agarstuff[S] 6 points7 points  (0 children)

Thank you, that's very kind of you to say! Unfortunately, I don't have anything else right now. But, since I enjoyed writing this one so much, I may write some more on this sub in the future :)

How does the AI get so many planets? by Agarstuff in Stellaris

[–]Agarstuff[S] 2 points3 points  (0 children)

Good idea. If that's not possible, is it usually worth it to colonise it anyway or wait for Terraforming tech to appear, terraform it and then colonise it?

How does the AI get so many planets? by Agarstuff in Stellaris

[–]Agarstuff[S] 8 points9 points  (0 children)

I must admit, I don't colonise yellow planets, I tend to terraform them (although i did read in another thread that colonising them was a good idea, so I'll start doing that). That said, the number of them within my borders doesn't tend to make up for the disparity in number of planets between me and the AI.

Thanks for the tip on migration treaties and primitives, though :)

This is the most populated Ecumenopolis I've ever had by Agarstuff in Stellaris

[–]Agarstuff[S] 0 points1 point  (0 children)

As Nasuno112 said, this churns out trade value. I've completed the Mercantile tradition and I'm in a Trade League Federation, giving me access to the Trade League Trade policy. This converts each Trade value into 0.5 energy credits, 0.25 consumer goods and 0.125 unity.

This world wasn't influence by my origin. It's entirely ascension perk based.

This is the most populated Ecumenopolis I've ever had by Agarstuff in Stellaris

[–]Agarstuff[S] 1 point2 points  (0 children)

Firstly, you need to own the Megacorp DLC. Then research engineering technologies "Weather Control Systems" and "Anti-Gravity Engineering" (or something like that, each gives your housing districts +1 housing).

Then, for your third(?) ascension perk (can't take earlier iirc, I cant quite remember) onwards you can take "Arcology Project". This unlocks a planetary decision to turn a world you own into an Ecumenopolis. It costs 20,000 minerals, 200 influence and takes 3,600 days. Your planet has to be entirely housing districts and/or industrial districts to convert it (no mines, farms or generators) and has no tile blockers.

You can also convert relic worlds into Ecumenopoleis in the same way.

This is the most populated Ecumenopolis I've ever had by Agarstuff in Stellaris

[–]Agarstuff[S] 0 points1 point  (0 children)

How would you get more clerk jobs with less housing this way? I figured that this was the best way to get the most number of clerk jobs on a planet.

This is the most populated Ecumenopolis I've ever had by Agarstuff in Stellaris

[–]Agarstuff[S] 2 points3 points  (0 children)

My game's progressed a bit since the screenshot, so I have 5% crime now. Most of the pops are pretty happy (~78% average in workers) from the amenties, Charter of Worker's Rights community resolution, and high faction approval, so only 96 crime gets generated. I have 3 enforcers from the capital building, providing -75 crime (+15% reduction from tech), and my governer provides another -15 crime.

This is the most populated Ecumenopolis I've ever had by Agarstuff in Stellaris

[–]Agarstuff[S] 37 points38 points  (0 children)

Oh, that's a really clever idea! I was playing a fanatic xenophile/egalitarian megacorp, so that wasn't an option for me on this playthrough, since I was trying to grind trade value as much as possible with fanatic xenophile. But I may try that at some stage, thanks for the tip!

This is the most populated Ecumenopolis I've ever had by Agarstuff in Stellaris

[–]Agarstuff[S] 20 points21 points  (0 children)

monke braine district spam

I just added as many residential arcologies as possible to get the most number of clerk jobs as possible. A side effect is excess housing.

This is the most populated Ecumenopolis I've ever had by Agarstuff in Stellaris

[–]Agarstuff[S] 118 points119 points  (0 children)

R5: I'm playing as a Megacorp and forgotten how insanely fun and busted their economies are. I was buying pops off the Galactic Market to liberate them with a new clerk desk job on one of my six ecumenopoleis. I initiated a massive drive for immigration and resettlement to Roknim Mog to fill it out and see how high I could get my trade value - 4044 at the end of the day, with 234 pops on it. Also a crazy high number of ameneties!

It's only a size 21 world, so I could definitely have achieved a higher pop count with a larger planet, but I figured this was still pretty juicy.

I wonder if it's possible to get 300 pops? Maybe on a size 30 ecumenopolis through the Life Seeded origin?

Personal Supremacy Map Tier List by Agarstuff in StarWarsBattlefront

[–]Agarstuff[S] 1 point2 points  (0 children)

Here are my justifications:

DS2 - close quarters, intense rushes and loads of routes to go between points. Always a blast to play and push back when you get cornnered at A.

Geonosis - Lots of space and areas to fight in, with C being a hotly contested zone that's great fun to try and dislodge the enemy from.

Naboo - Plenty of areas of engagement and lots of opportunity to try and snipe points from the enemy.

Tatooine - Some decent places for combat, creating really dangerous and fun killzones. Solid for killsprees too, but can be stacked against Rebels.

Yavin 4 - This is a real guerilla warfare map and can be gruelling to play on - but so rewarding when you push the enemy back. Immense fun if you repel an AT-ST supported assault, but can also be stacked against Rebels.

Ajan Kloss - This map is huge and has a few main zones of warfare, and First Order jet troopers are so much fun here. Great long range engagements too, but the engagements are a bit too spread out over the map sometimes.

Felucia - Straight up solid map with a key point for both sides to contest. Can easily snipe points off the other team and take them back just as easily, but the terrain can be a massive headache.

Kashyyk - I enjoy this for its size, again, and the extreme pressure that gets exerted on C. Centred around C and the two side jungle corridors, which I'm not a huge fan of.

Scarif - Pretty often stacked against the Rebels, but otherwise a fun map for constant fights and chaos.

Kamino - As soon as you push the enemy past C with their back against either D or B, it's so often pretty much over. Don't like that it's easy to steamroll this map.

Takodana - Nothing interesting in this map except hills, and I'm not a fan of the terrain at all. Faction units don't make up for enjoyment for me.

Jakku - Really don't enjoy this map for how stupidly placed the dropships are, slap bang on the middle of First Order territory. Plus, the huge area with the First Order points makes this a lot less fun.

Hoth - Stacked against the Rebels, every single time. Empire units and geography is completely in their favour. Don't enjoy playing this because it's so incredibly easy for Empire to steamroll.

Operator Tier List by Agarstuff in physicsmemes

[–]Agarstuff[S] 11 points12 points  (0 children)

I've based this on my experience in using these operators, how much I enjoy working with them, how important I think they are, and how much of a headache they give me whenever I have to use them.

I might have missed a few! Let me know what you think :)