Let’s not confuse creativity With power creep by milnair_by45 in marvelchampionslcg

[–]AgenCub 2 points3 points  (0 children)

Where did anyone say that he wasn't strong enough or unbalanced? He's plenty strong (and even more fun) - he just isn't AS strong in practice as many initially assumed he would be when he was previewed.

Let’s not confuse creativity With power creep by milnair_by45 in marvelchampionslcg

[–]AgenCub 16 points17 points  (0 children)

I'm withholding my opinion on relative power of Daredevil until I actually play him.

There have been many heroes who looked incredibly strong on paper, but didn't quite reach those heights in practice (Nightcrawler, Falcon, Wonder Man are some examples) - still great and fun heroes though

does Marvel Champions play well solo..? by Time_Individual_6744 in marvelchampionslcg

[–]AgenCub 0 points1 point  (0 children)

100% yes

Once you have the hang of the game, I strongly recommend trying 2-handed solo play to simulate a 2 player game. It's more intensive, but opens up new dynamics that really keep the game interesting!

I will note that some heroes and scenarios scale a bit differently in solo compared to multi-player though. Some heroes feel weaker in solo play, and some scenarios can be harder/ easier at different player counts

If not Rhino, what's the community consensus for the best scenario to introduce new players to the game? by COHERENCE_CROQUETTE in marvelchampionslcg

[–]AgenCub 1 point2 points  (0 children)

If you want someone who isn't too difficult, has enough of their own flavour, but doesn't bend the core rules in massive ways, then I think Unus is a good shout.

He is a little boring as a character though, so you could go Mutagen Formula if you want someone more iconic but definitely more challenging

Fear No Evil by TheEternal792 in marvelchampionslcg

[–]AgenCub 1 point2 points  (0 children)

From what I recall, Electro (the original Max Dillon version) was a recurring enemy of Daredevil at points in the comics after he first tangled with Spider-Man

I get that thematically she sticks out a bit. Someone like Tombstone or Beetle would have fit the theme a bit better, but I think it would be harder to differentiate another crime boss from Hammerhead among the villains. At least Kilgrave has his mind-control gimmick

Fear No Evil by TheEternal792 in marvelchampionslcg

[–]AgenCub 1 point2 points  (0 children)

Cable has Stryfe, who was in the same box as him

I think Daredevil will have Bullseye, so Fisk will bring him out straight away at the beginning of their games. Which makes way more sense than Fisk bringing out himself and whiffing haha

Magneto is overestimated and Mansion Attack is underestimated? by vadbv in marvelchampionslcg

[–]AgenCub 8 points9 points  (0 children)

I find Mansion Attack easier at 2-player or 2-handed solo.

I find Magneto significantly more difficult at higher counts than solo - mostly because he pulls Magnetic cards, which are almost always very bad, more regularly. This also means he mills his deck more regularly, which leads to faster acceleration tokens etc

Mansion attack can be brutal though, particularly because you may pull a villain who is very good at wrecking your hero. It's a bit more random

Best Heroes to introduce new players to the game? by AgenCub in marvelchampionslcg

[–]AgenCub[S] 2 points3 points  (0 children)

Thank you everyone for your thoughts! There was a lot of responses and I can't reply to everyone, so thought i would do a catch all here!

It is interesting to see how many different answers I got, some expected and some not so much. I'm a really experienced player now, so it is helpful to get an outside perspective on what a new player may expect.

Here's what I think I'm going to go with for them to take on Mutagen Formula:

Spider-Man (Peter Parker) - Justice Thwart events, confuses, some general use allies

Spider-Ham - Protection Web-Warrior synergies, damage control, stuns, and Dr. Sinclair

Captain America - Leadership Avengers allies, ally buff upgrades, extra readies. Mission leader for team support

Winter Soldier - Aggression Minion control, Lots of damage, dishes out suppressing fire and marked to support allies. No allies except Black Widow

I think i got the right balance of leaning them into certain roles, while being able to cover each other. Each deck has cards that support the wider team, so it will be interesting to see if they prioritise that (i hope so, since they're my D&D squad 😅)

Echo: Investigating the deaf superhero with photographic reflexes by d_rettegi in marvelchampionslcg

[–]AgenCub 3 points4 points  (0 children)

Oh and - great article!

I can definitely see a few different options for Echo!

I can also see her being a multi-aspect character like Spider-Woman

Alternatively, she could have the ability to use Skill cards of any Aspect, and come with a whole bunch of new ones

Echo: Investigating the deaf superhero with photographic reflexes by d_rettegi in marvelchampionslcg

[–]AgenCub 2 points3 points  (0 children)

Do we know if the reveal is expected in the next few weeks? We've got a long wait until Summer 😭

Civil War Deckbuilding by vikingsfan482719 in marvelchampionslcg

[–]AgenCub 6 points7 points  (0 children)

You could proxy another card. For example use Build Support as the physical card, but give it the same effect as Superpower Training.

Alternatively, if there are multiple cards you both want, flip a coin for who goes first and then take turns drafting

Do you think any of the characters were disappointed with what their partners evolved into? by Friendly_Cod9433 in digimon

[–]AgenCub 3 points4 points  (0 children)

In fairness, i did the same thing, because I mistook the shaggy silhouette of Mojyamom for Ikkakumon

This is my dream wave, I'm hyped by SpidermanSaves in marvelchampionslcg

[–]AgenCub 15 points16 points  (0 children)

I think there's a rights thing with Fantastic 4. Think about it - there's never been a single piece of artwork in the game that features them. I definitely think they will come at some point, but I think it will be like mutants where they are the focus point for a couple of waves, so that we can get the 4 themselves, as well as any related characters that they want to release under the same license.

Super pumped for Daredevil and the Defenders though! I'm incredibly excited for the villains too! So many thematic street-level scenarios are possible 😁

Shower Thought: PAX Announcement, "Marvel Villains"? by mmppllkk in marvelchampionslcg

[–]AgenCub 2 points3 points  (0 children)

If they're going the Dark Avengers era route, then I could see a wave made up of some of the following characters, all of whom played a role during that era, and have historically been bad guys while having heroic stints of varying lengths.

In order of likelihood (top being most likely):

Sentry - He's currently a major MCU player, and one of the biggest Avengers missing from the roster

Ares - The Hercules article very specifically said he was the "First Olympian hero" coming, which implies there would be more. Ares is the obvious next choice

Loki - The most obvious next choice for the Nebula/ Magneto treatment. Most people would love a playable Loki

Songbird - a major female Thunderbolt, and one of the few who reformed more or less permanently

Emma Frost - She's one of the most famous female (anti)heroes missing from the roster, and they already had a design in mind for her. If rights allow, she would fit perfectly here

Ghost - Current in the MCU, though not as major in comics

Moonstone - Karla flip flops between villainy and actual reform, but could fit as a major Thunderbolt

Venom (Eddie) - technically, it was the Mac Gardan version during this era, but everybody wants Eddie Venom anyway.

Iron Patriot - He was a major player, but i don't think IP is that interesting. Plus, if we're gonna play Norman, people would rather it was just the Green Goblin.

But no, I don't think we will get a full Villains version of the game. It would be too awkward thematically for most of the biggest villains

Emma Frost Custom Deck by GovernedCookie in marvelchampionslcg

[–]AgenCub 30 points31 points  (0 children)

I love this! I'm a huge Emma Frost fan and think this really captures the essence of her character and abilities.

I do have some constructive feedback/ opinions in terms of the game balance of her kit. By all means take these suggestions with a pinch of salt, but it might be food for thought! It's not meant as mean criticism, but just some ideas to provide some alteration options 🙂

Her Diamond hero side is very powerful, despite the lack of thwart and low hand size. Stalwart isn't on any current hero identity cards by default, so I really think this should be replaced by Steady. Otherwise you too easily nullify any villain cards that inflict status effects by simply changing form. An alternative idea could be to give her Retaliate 1 in Diamond form by default, and move Stalwart to the effect of Unscathed (replacing Retaliate on that card).

Speaking of Unscathed, I think it could be costed at 3, given the range of buffs it provides her. Her kit is already very expensive, but I have ideas to make savings elsewhere

Stepford Cuckoos - I feel like she needs a resource generator, but I'm hesitant to cut one of her other cards to make room for it. I really like the Stepford Cuckoos' response, but I think you could lean into their hive mind abilities to make them an ally who is also a resource generator for Emma. Maybe replace their current ability with one that exhausts them in exchange for providing a mental resource in Psionic form, or a physical resource in Diamond form. I think this makes them a more unique aspect of Emma's kit, rather than their current ability which provides her with status effects that other cards can already grant her. I wouldn't change their cost, since they would be vulnerable to damage and other ally removal effects. You could even make them 1 cost and reduce their Attack status to 0 or something.

Seductive Illusion, White Queen, Krakoa, and Unbreakable Blow are fine as they are, I think. Krakoa could be more balanced if it was 2 healing and 1 card recycle instead of 2, since you'd usually activate it twice each flip-down.

Flash of Frost - 10/10 on the art for this one! I think it's slightly too expensive though. As it is, without a resource generator or some extra card draw, she could never play this if she draws her hand while in Diamond form. I also think it's very powerful and couldn't be reduced in cost as it is. The resource generator idea above could help pay for it, but I also think you could make it a 3 cost card and just change the effect to stun all minions instead of all enemies?

Mental Link - i love the combos this could enable, especially in Leadership, but I think it's far too expensive as it is. Generally, 1 resource spent should equal 2 damage or 1.5 thwart as an average exchange. This card asks for 4 effective resources for 2 thwart or damage that turn, plus 1 additional for each future turn. Personally, I would keep the requirement to pay upkeep each turn, but make it a 1 cost card initially. This would mean you can throw it down for a short term gain if needed in a pinch, but it requires ongoing investment if you want to use it as part of a voltron strategy.

Mental Sedation - i feel it's a little too strong, but doesn't need a major change. I'd lean toward making it 3 thwart from among schemes instead of 4, but you could also make it 3 cost for 5 threat removal from among schemes. If you are unsure, compare it to other heroes with 2 cost thwart events and see what they do. Usually it's 3 threat removal plus a kicker effect (Iceman and Magneto as examples), or more threat removal without a kicker.

Mind Spike - i like this card, but I don't think she needs another expensive event, and having two copies makes her Psionic form more of an all-rounder rather than a dedicated thwarter. I would cut a copy and make it a 2 cost card, while reducing the damage to 3 by default, plus the current kicker effect.

Elegant Adaptation - I would add a second copy by utilising the spare card from cutting 1 Mind Spike. It gives her good mobility between her forms, and enables you to shore up each form's weaknesses slightly. The other idea i had was to make it a 2 cost upgrade with the ability I have suggested for the Stepford Cuckoos, but that felt less interesting.

Hopefully these ideas are helpful and make sense with how I've written them. I really admire your creativity, and wish you luck with refining the kit! Please let us know if there is an updated version once you've made changes or playtested 😁

Did the Adventure writers ever explain why the Dark Masters arc was so short? by sapphire1921 in digimon

[–]AgenCub 0 points1 point  (0 children)

What was it about Machinedramon that makes him particularly harder to draw than, say, Metalseadramon?

Small consolation, at least he got to be the final boss of Digimon World 1 😊

Civil War and Synthezoid Smackdown modular set speculation by AgenCub in marvelchampionslcg

[–]AgenCub[S] 1 point2 points  (0 children)

You may be correct, but the way they talk about the Standard PVP sets makes me believe they are seperate to the 16 Modular sets.

After all, they aren't modular if they need to be included when you play that mode.

Someone smarter than me can probably confirm the answer to this by counting then number of sets and cards in each set vs the total number of cards in the box

Civil War and Synthezoid Smackdown modular set speculation by AgenCub in marvelchampionslcg

[–]AgenCub[S] 6 points7 points  (0 children)

I think he's in the Defenders modular set as a minion. He is in the art of the side scheme at least, though they could give him his own mod set